V9: Picks

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





Picks

This customization method is used for melee and equipment-oriented classes.


HOW IT WORKS

  • At level 1, you will receive a preset list of abilities.
  • For levels 2-6, you will make picks from a list of rows and options within those rows. The higher level you are, the more picks you can make.
  • If you are level 3 or above, you may also choose an archetype that offers extra benefits in exchange for restricting your picks and possibly other drawbacks.

See below for a visual example with further details


EXAMPLE PICKS CHARTS
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Level 1

You always get these abilities when you play this class.
Level 1 abilities
No Options - Gain everything here
Levels 2-6

For each level beyond 1, pick a row you have not already chosen and gain the abilities within.

If that row has multiple options, pick one of those options and gain everything from that option.
ROW A Row A
No Options - Gain everything here
ROW B Row B
No Options - Gain everything here
ROW C Row C
Option 1
Row C
Option 2
Row C
Option 3
ROW D Row D
Option 1
Row D
Option 2
Row D
Option 3
ROW E Row E
Option 1
Row E
Option 2
Row E
Option 3
Archetypes

If you are level 3 or above, you MAY choose to take an archetype.

If you do, you cannot make more than one pick from outside that archetype’s column. Row A and B are part of all 3 columns.
Archetype 1

Row A and B are part of every archetype
Archetype 2

Row A and B are part of every archetype
Archetype 3

Row A and B are part of every archetype





Class Customization
Archetypes · Picks · Point-Buy · Monster Selection · Symbols and Extra Notations
General Rules (Combat Classes)
Anatomy of a Class Profile · Garb Bonus · Class Customization
Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary