Difference between revisions of "Assassin"
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===Equipment=== | ===Equipment=== | ||
− | '''[[Garb]]:'''Black [[sash]]<br> | + | '''[[Garb]]:''' Medieval/sword and sorcery looking garb and Black [[sash]]<br> |
'''[[Look The Part]]: Poison (self-only) 1/Life (ex)<br> | '''[[Look The Part]]: Poison (self-only) 1/Life (ex)<br> | ||
'''[[Armor]]:''' 2pts<br> | '''[[Armor]]:''' 2pts<br> |
Revision as of 15:19, 26 July 2016
Assassin is a core class focused on stealth, trickery, and (of course) assassination.
Contents
From the Rulebook
From the Japanese concept of ninja to the classic French highwayman and everything in between. The Assassin represents a wide range of characters relying on speed, agility, and creativity rather than brute force to accomplish their goals
Examples:
The ninja, Ebu Tahir, ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak
Equipment
Garb: Medieval/sword and sorcery looking garb and Black sash
Look The Part: Poison (self-only) 1/Life (ex)
Armor: 2pts
Shields: None
Weapons: Dagger, Short, Long, Light Throwing, Heavy Throwing, Bow
Class Abilities
Level | Abilities |
---|---|
1st | Shadow Step 2/life (ex) (Ambulant) |
2nd | Poison (self-only) 1/Life Charge x3 (ex) |
3rd | Blink 2/life (ex) (Ambulant) |
4th | Hold Person 1/Life (m) |
5th | Teleport (self-only) 2/Life (ex) |
6th | Coup de Grace 1/Life (m) |
Shadow Step
T: Verbal S:Sorcery R: Self
I: “I Step into the Shadows”x1
E: Player becomes Insubstantial.
Assassinate
T: Verbal S: Death R: 20’
I: Say the word “Assassinate”immediately upon killing a person.
E: The victim is Cursed.
Poison
T: Enchantment S: Death R: Self
M: Red strip
I: Hold weapon in both hands “I coat these weapons with a deadly poison”x2
E: The next Wound dealt by the bearer in melee is Wounds Kill.
Blink
T: Verbal S:Sorcery R: Self
I: “I vanish from sight”
E: Player becomes Insubstantial and can move to any location within 50’ from their starting point.
L: Caster may not end State within 10’ of a living enemy.
Hold Person
T: Verbal S: Command
R: 20ft
I: “I command thee to stop”x3
E: Target player becomes Stopped for 30 seconds.
Teleport
T: Verbal S: Sorcery R: Self
I: “I travel through the aether”x5
E: Player becomes Insubstantial and moves directly to a location chosen at the time of casting by the caster. Upon arrival, they must immediately end the effect as per Insubstantial.
N: If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end.
Coup de Grace
T: Verbal S: Death R: 20’
I: “Death shall come for thee” x3
E: Target player dies.
L: Target must be Wounded prior to starting the Incantation.
Previous Versions:
V7.7
See also
Amtgard Character Classes |
---|
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard Non-Standard Classes: Monster · Peasant |