Difference between revisions of "V9: Monk"
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| HEADER COLOR = #818285 | | HEADER COLOR = #818285 | ||
− | | NAME = [[V9: Monk| Monk]] | + | | NAME = [[V9: Monk|Monk]] |
| DESCRIPTION = Monks are mystic skirmishers that are hard to pin down. Their special arts allow them to support their allies and challenge sorcerous foes. | | DESCRIPTION = Monks are mystic skirmishers that are hard to pin down. Their special arts allow them to support their allies and challenge sorcerous foes. | ||
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| PLAYSTYLE = Effective vs Abilities, Evasive, Melee, Ranged, Skirmisher, Support | | PLAYSTYLE = Effective vs Abilities, Evasive, Melee, Ranged, Skirmisher, Support | ||
− | | IDENTIFIER = [[File:ColorCodeGray-231130.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|Gray]] [[V9: Sash| Sash]] | + | | IDENTIFIER = [[File:ColorCodeGray-231130.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|Gray]] [[V9: Sash|Sash]] |
− | | WEAPONS = [[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Long| Long]], [[V9: Flail| Flail]], [[V9: Great| Great]], [[V9: Reach| Reach]], [[V9: Pike| Pike]], [[V9: Large Thrown| Large Thrown]] | + | | WEAPONS = [[V9: Dagger|Dagger]], [[V9: Short|Short]], [[V9: Long|Long]], [[V9: Flail|Flail]], [[V9: Great|Great]], [[V9: Reach|Reach]], [[V9: Pike|Pike]], [[V9: Large Thrown|Large Thrown]] |
| SHIELDS = None | | SHIELDS = None | ||
− | | ARMOR = 1pt [[V9: | + | | ARMOR = May wear up to 1pt Physical Armor in each hit location. |
+ | <small>May gain 🌶️[[V9: Low Armor Compensation|Low Armor Compensation]] as indicated below.<br>- 1-5pts = No compensation<br>- 0pts = +1 use of a picked per-life ability</small> | ||
| GARB BONUS = Choice of Garb Bonus [[V9: Garb Bonus Curios|Curio]].<br>+1 [[V9: Frequency|use]] if [[V9: Garb Bonus|Superior]] Garb Bonus. | | GARB BONUS = Choice of Garb Bonus [[V9: Garb Bonus Curios|Curio]].<br>+1 [[V9: Frequency|use]] if [[V9: Garb Bonus|Superior]] Garb Bonus. | ||
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| HEADER COLOR = #818285 | | HEADER COLOR = #818285 | ||
− | | | + | | ROW A = Immune to [[V9: Verbal|Verbal]] abilities ([[V9: Trait|T]])<br><br>[[V9: Missile Block|Missile Block]] ([[V9: Trait|T]]) |
− | | ROW | + | | ROW B = [[V9: Heal|Heal]]<br>2/Life ♻10 |
− | | ROW | + | | ROW C = [[V9: Transfer Life|Transfer Life]] (Unlimited) |
− | | ROW | + | | ROW D1 = ⬗[[V9: Taunting Strike|Taunting Strike]]<br>1/Life ♻20<br><br>⬗[[V9: Inner Fire|Inner Fire]] (Unlimited) |
+ | | ROW D2 = ⬗[[V9: Shove Strike|Shove Strike]]<br>1/Life ♻20<br><br>⬗[[V9: Inner Fire|Inner Fire]] (Unlimited) | ||
+ | | ROW D3 = ⬗[[V9: Suppressing Strike|Suppressing Strike]]<br>1/Life ♻20<br><br>⬗[[V9: Inner Fire|Inner Fire]] (Unlimited) | ||
− | | ROW | + | | ROW E1 = +1 use of an already picked [[V9: Power Strike|Power Strike]] |
+ | | ROW E2 = [[V9: Banish|Banish]]<br>1/Life ♻10 | ||
+ | | ROW E3 = [[V9: Shove|Shove]] 🔮<br>1/Life ♻10 | ||
− | | ROW | + | | ROW F1 = ⬗[[V9: Flight|Flight]]<br>1/Life ♻20 |
− | + | | ROW F2 = [[V9: Rebuke|Rebuke]]<br>1/Life ♻10 | |
− | + | | ROW F3 = [[V9: Break Concentration|Break Concentration]] 🔮<br>1/Life ♻10 | |
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− | | ROW | ||
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− | | ROW | ||
| ARCHETYPE 1 = '''Eternal Challenger''' | | ARCHETYPE 1 = '''Eternal Challenger''' | ||
− | Gain [[V9: Fireball| Fireball]]<br>1 Ball<br> | + | Gain [[V9: Fireball|Fireball]]<br>1 Ball<br> |
− | Cannot use Large Thrown.<br> | + | Cannot use [[V9: Large Thrown|Large Thrown]].<br> |
| ARCHETYPE 2 = '''Ascetic''' | | ARCHETYPE 2 = '''Ascetic''' | ||
− | Gain | + | Gain [[V9: Meditate|Meditate]]<br> |
− | + | (Unlimited)<br> | |
− | + | Cannot wear physical armor. May still gain Low Armor compensation. | |
| ARCHETYPE 3 = '''Mage Hunter''' | | ARCHETYPE 3 = '''Mage Hunter''' | ||
− | Whenever you use Inner Fire, you may declare and restore one 🔮 ability instead of the normal effect.<br><br>Cannot use Reach and Pike weapons. | + | Whenever you use [[V9: Inner Fire|Inner Fire]], you may declare and restore one 🔮 ability instead of the normal effect.<br><br>Cannot use [[V9: Reach|Reach]] and [[V9: Pike|Pike]] weapons. |
}} | }} | ||
{{V9 Class Customization Icon Legend}} | {{V9 Class Customization Icon Legend}} | ||
</onlyinclude><br> | </onlyinclude><br> | ||
---- | ---- | ||
− | =====<big><u> | + | ---- |
− | + | ||
+ | =====<big><u>Pre-Constructed Builds</u></big>===== | ||
+ | Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of [[V9: Class Customization|class customization]]. | ||
+ | |||
+ | {{V9 Preconstructed Class (Picks) | ||
+ | |||
+ | | HEADER COLOR = #818285 | ||
+ | | NAME = Trying Out V9 Monk | ||
+ | | IDENTIFIER = Gray sash | ||
+ | | WEAPONS = Dagger, Short, Long, Flail, Great, Reach, Pike, Heavy Thrown | ||
+ | | SHIELDS = None | ||
+ | | ARMOR = 1pt Physical | ||
+ | | LEVEL 1 = Immune to Verbal abilities (T)<br>Missile Block (T) | ||
+ | | LEVEL 2 = Heal 2/Life ♻10 | ||
+ | | LEVEL 3 = Transfer Life (Unlimited) | ||
+ | | LEVEL 4 = ⬗Suppressing Strike 1/Life ♻20<br>⬗Inner Fire (Unlimited) | ||
+ | | LEVEL 5 = Banish 1/Life ♻10 | ||
+ | | LEVEL 6 = Flight 1/Life ♻20 ⬗Inner Fire (Unlimited) | ||
+ | | ABILITY SUMMARIES = | ||
+ | {{:V9: RAS Missile Block}} | ||
+ | {{:V9: RAS Heal}} | ||
+ | {{:V9: RAS Transfer Life}} | ||
+ | {{:V9: RAS Suppressing Strike}} | ||
+ | {{:V9: RAS Inner Fire}} | ||
+ | {{:V9: RAS Banish}} | ||
+ | {{:V9: RAS Flight}} | ||
− | + | }} | |
<br><br> | <br><br> | ||
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---- | ---- | ||
=====<big><u>List of Class-Specific Abilities</u></big>===== | =====<big><u>List of Class-Specific Abilities</u></big>===== | ||
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{{:V9: Fireball}} | {{:V9: Fireball}} | ||
{{:V9: Flight}} | {{:V9: Flight}} | ||
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{{:V9: Heal}} | {{:V9: Heal}} | ||
{{:V9: Inner Fire}} | {{:V9: Inner Fire}} | ||
− | {{:V9: | + | {{:V9: Meditate}} |
{{:V9: Missile Block}} | {{:V9: Missile Block}} | ||
+ | {{:V9: Rebuke}} | ||
{{:V9: Shove}} | {{:V9: Shove}} | ||
{{:V9: Shove Strike}} | {{:V9: Shove Strike}} | ||
{{:V9: Suppressing Strike}} | {{:V9: Suppressing Strike}} | ||
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{{:V9: Taunting Strike}} | {{:V9: Taunting Strike}} | ||
{{:V9: Transfer Life}} | {{:V9: Transfer Life}} | ||
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</small> | </small> | ||
---- | ---- | ||
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− | + | =====<big><u>Extra Clarifications</u></big>===== | |
+ | Any additional clarifications about this class will be listed below. To request a clarification, please visit the [https://discord.gg/zeA5PPE Amtgard V9 Discord server]. | ||
− | + | *There are no additional clarifications for this class. | |
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− | * | ||
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<br><br> | <br><br> | ||
---- | ---- | ||
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=====<big><u>Trivia</u></big>===== | =====<big><u>Trivia</u></big>===== | ||
Latest revision as of 07:02, 10 February 2024
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Monk | ||||
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Description | Monks are mystic skirmishers that are hard to pin down. Their special arts allow them to support their allies and challenge sorcerous foes. | |||
Playstyle | Effective vs Abilities, Evasive, Melee, Ranged, Skirmisher, Support | |||
Class Identifier | Gray Sash | |||
Weapons | Dagger, Short, Long, Flail, Great, Reach, Pike, Large Thrown | |||
Shields | None | |||
Armor | May wear up to 1pt Physical Armor in each hit location.
May gain 🌶️Low Armor Compensation as indicated below. | |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Level 1 You always get these abilities when you play this class. |
ROW A | Immune to Verbal abilities (T) Missile Block (T) | ||||
---|---|---|---|---|---|---|
Levels 2-6 For each level beyond 1, pick a row you have not already chosen and gain the abilities within. If that row has multiple options, pick one of those options and gain everything from that option. |
ROW B | Heal 2/Life ♻10 | ||||
ROW C | Transfer Life (Unlimited) | |||||
ROW D | ⬗Taunting Strike 1/Life ♻20 ⬗Inner Fire (Unlimited) |
OR | ⬗Shove Strike 1/Life ♻20 ⬗Inner Fire (Unlimited) |
OR | ⬗Suppressing Strike 1/Life ♻20 ⬗Inner Fire (Unlimited) | |
ROW E | +1 use of an already picked Power Strike | OR | Banish 1/Life ♻10 |
OR | Shove 🔮 1/Life ♻10 | |
ROW F | ⬗Flight 1/Life ♻20 |
OR | Rebuke 1/Life ♻10 |
OR | Break Concentration 🔮 1/Life ♻10 | |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you cannot make more than one pick from outside that archetype’s column. Rows A, B, and C are part of all 3 columns. |
Eternal Challenger
Gain Fireball Cannot use Large Thrown. |
Ascetic
Gain Meditate Cannot wear physical armor. May still gain Low Armor compensation. |
Mage Hunter
Whenever you use Inner Fire, you may declare and restore one 🔮 ability instead of the normal effect. |
⬗ = Does not require Free Hand | ♻ = Rest Time | ✅ = Included with Archetype | 🎺👻🛡️etc. = Archetype-relevant | 🌶️ = Experimental Rule |
Pre-Constructed Builds
Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.
Trying Out V9 Monk |
Missile Block: You can block all projectiles with your hands and weapons with no ill effects. (Except Phase/Sphere of Annihilation)
| ||
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Identifier | Gray sash | ||
Weapons | Dagger, Short, Long, Flail, Great, Reach, Pike, Heavy Thrown | ||
Shields | None | ||
Armor | 1pt Physical | ||
Level 1 | Immune to Verbal abilities (T) Missile Block (T) | ||
Level 2 | Heal 2/Life ♻10 | ||
Level 3 | Transfer Life (Unlimited) | ||
Level 4 | ⬗Suppressing Strike 1/Life ♻20 ⬗Inner Fire (Unlimited) | ||
Level 5 | Banish 1/Life ♻10 | ||
Level 6 | Flight 1/Life ♻20 ⬗Inner Fire (Unlimited) |
List of Class-Specific Abilities
Banish | |
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Simple Summary | Banish: Incant "I banish thy ghostly form" x3 to make an insubstantial target return to base. |
Available to | Healer, Monk, Wizard, Curios |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I banish thy ghostly form" x3 |
Effects | Status Effect: If the target is not Insubstantial, this effect fails. If the target is Insubstantial, that status effect is replaced with the following: "Target becomes Insubstantial and is forced to move directly to their base. This effect ends when they reach their base or are at least 100ft away from all living enemies." |
Other Details | The previous Insubstantial effect is not returned if Banish is released or otherwise removed. |
Reminder | The victim must declare "No longer insubstantial" when the effect has ended. |
Break Concentration | |
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Simple Summary | Break Concentration: Incant "I command thee suppressed" to make the target Suppressed for 10 seconds. |
Available to | Bard, Monk, Wizard, Curios, Monster (Fairy) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I command thee suppressed." |
Effects | Status Effect: Target is Suppressed for 10s. |
Fireball | |
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Simple Summary | Fireball: Incant "The power of flame is mine to evoke" x2 to prime a red spellball. It’s Weapon, Shield, and Armor Destroying, and Wounds Kill. |
Available to | Anti-Paladin, Monk, Wizard, Monster (Red Drake) |
Type | Spellball |
Range | Strike |
Material Components | Red Spellball |
Incantation | "The power of flame is mine to evoke" x2 |
Effects | Immediate Effect: Damage, Armor Destroying, Shield Destroying, Weapon Destroying, Wounds Kill. |
Flight | |
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Simple Summary | Flight: Incant "I take flight" x3 to become Flying. (Must chant "Flying", become immune to anything within 20ft of you.) Land by saying "I return to Solid Ground" x2 while 10ft away from living enemies. |
Available to | Druid, Monk, Wizard, Monster (Fairy, Gargoyle, Harpy) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I take flight" x3 |
Chant | "Flying" |
Effects | Chant Effect: Caster becomes Flying. They may end this effect by declaring "I return to solid ground" x2 while at their base or at least 10ft away from living enemies. This does not interrupt the chant.
Secondary Effect (Immediate): If the caster stops chanting willingly or by mistake, they immediately die. |
Other Details | The death from ending the chant only counts as ‘taking a death’ if it was done intentionally. The caster does not die if the chant is forcibly ended by a state such as Frozen. |
Heal | |
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Simple Summary | Heal: Incant "The white light of healing hath healed thee" x5 to remove target's wound |
Available to | Archer, Druid, Healer, Paladin, Monk, Scout, Curios, Monster (Shroomkin, Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "The white light of healing hath healed thee" x5 |
Effects | Immediate Effect: Target restores a wound. |
Inner Fire | |
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Simple Summary | Inner Fire: Incant "Inner Fire" within 30s of killing an enemy or taking damage. Restore a Power Strike. |
Available to | Monk |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Inner Fire" |
Prerequisites | Can only be used within 30s of killing an enemy or taking damage from an enemy attack. |
Effects | Immediate Effect: Caster declares and restores one use of a power strike. |
Reminder | This can only be used once per triggering moment. |
Meditate | |
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Simple Summary | Meditate: Incant "Out of battle, I pause to meditate" to begin Resting at double-time. (Resting at Base does not benefit) |
Available to | Druid, Healer, Monk, Wizard |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Out of battle, I pause to meditate" |
Effects | Status Effect: Caster is affected as per Rest and may count their rest at double-time. |
Other Details |
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Missile Block | |
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Simple Summary | Missile Block: You can block all projectiles with your hands and weapons with no ill effects. (Except Phase/Sphere of Annihilation) |
Available to | Monk |
Type | Trait |
Effects | Trait Effect: Bearer and their carried equipment are immune to all effects of any projectile they block with their hands, wielded melee weapons, or wielded shield. Once blocked, the bearer and their carried equipment are immune to further strikes from that projectile until it stops moving. |
V8 Transition Note: |
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Rebuke | |
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Simple Summary | Rally: Incant "By my power I make thee afraid" to make the target Afraid of you for 10s. |
Available to | Healer, Paladin, Monster (Harpy) |
Type | Verbal (Offensive) |
Range | 20ft (Other) |
Incantation | "By my power I make thee afraid" |
Effects | Status Effect: Target becomes Afraid of the caster for 10s or until the caster dies. |
Shove | |
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Simple Summary | Shove: Cast with "My power shoves thee" x3. Target must move 20ft further away from you. |
Available to | Bard, Druid, Healer, Monk, Wizard |
Type | Verbal (Offensive) |
Range | 20ft (Other) |
Incantation | "My power shoves thee" x3 |
Effects | Status Effect: Target is Shoved 20ft directly away from the caster. |
Reminder | If the target becomes Stopped or otherwise unable to move while in transit, they must still complete the forced movement from Shove. |
V8 Transition Note: | Shove cannot be cast on oneself. |
Shove Strike | |
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Simple Summary | Shove Strike: Incant "Power Strike Shove" and strike an enemy within 2s. Target struck is forced to move 20’ further away. Engulfing. |
Available to | Barbarian, Paladin, Monk, Warrior |
Type | Power Strike |
Range | Strike |
Material Components | Melee Weapon |
Incantation | "Power Strike Shove" |
Effects | Status Effect: Target struck is Shoved 20ft directly away from the caster. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Suppressing Strike | |
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Simple Summary | Suppressing Strike: Incant "Power strike suppress" and hit an enemy within 2s to Suppress them for 30s. Engulfing. |
Available to | Assassin, Barbarian, Bard, Monk, Scout, Warrior, Monster (Entangling Mass) |
Type | Power Strike |
Range | Strike |
Material Components | Melee Weapon |
Incantation | "Power Strike Suppress" |
Effects | Status Effect: Target struck is Suppressed for 30s. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Taunting Strike | |
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Simple Summary | Taunting Strike: Incant "Power strike taunt" and hit an enemy within 2s to Taunt them for 30s. Engulfing. |
Available to | Bard, Monk, Warrior |
Type | Power Strike |
Range | Strike |
Material Components | Melee Weapon |
Incantation | "Power Strike Taunt" |
Effects | Status Effect: Target struck is Taunted by the caster for 30s or until the caster dies. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Transfer Life | |
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Simple Summary | Transfer Life: Incant "I give thee life from my own" to Heal, Release, or Resurrect the target. You can't Resurrect if you’re Severed. If you Heal or Release, take a wound. If you Resurrect, both of you become Severed. |
Available to | Monk |
Type | Verbal (Non-Offensive) |
Range | 5ft (Other) |
Incantation | "I give thee life from my own" |
Effects | Immediate Effect: Choose one:
Secondary Effect (Immediate): If the target is affected, the caster suffers a wound to a hit location of their choice. Secondary Effect (Status): If a player was revived, the caster also becomes Severed until they respawn. |
Reminder | Secondary Effects cannot be resisted. |
Extra Clarifications
Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this class.
Trivia
- The Monk class was introduced in Amtgard V4 (1986).
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