Difference between revisions of "Barbarian"

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(Changed Brutal Strike as per COM 2016 Meeting minutes)
(Updated to V8.6.2 Sappy Two edition)
 
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[[Image:Barbarheraldry.gif|thumb|Circa [[6.0]]]]
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{{Playtest|rule=Updated as of November 3rd, 2024}}
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[[Image:Barbarianheraldry2.jpg|thumb|A brown mace and axe crossed on an orange field: a common heraldry for Barbarians]]
 
'''Barbarian''' is a core [[class]] that overwhelms the opponent with brute force.
 
'''Barbarian''' is a core [[class]] that overwhelms the opponent with brute force.
  
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Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode
 
Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode
 
===Equipment===
 
===Equipment===
'''[[Garb]]:'''White [[sash]]<br>
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'''[[Garb]]:''' White [[sash]] and medieval/sword and sorcery looking garb<br>
'''[[Look The Part]]:''' Blood and Thunder 1/Refresh (ex)<br>
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'''[[Look The Part]]:''' Rage 1/Refresh Charge x10 ([[ex]]) ([[Ambulant|Amb]])<br>
 
'''[[Armor]]:''' 3pts<br>
 
'''[[Armor]]:''' 3pts<br>
 
'''[[Shields]]:''' Medium<br>
 
'''[[Shields]]:''' Medium<br>
 
'''[[Weapons]]:''' All Melee, [[Javelins]], [[Rocks]]<br>
 
'''[[Weapons]]:''' All Melee, [[Javelins]], [[Rocks]]<br>
'''Limitations:''' May not receive [[Enchantments]] from other classes.
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''May now take [[Enchantments]]''
  
 
==[[Class Abilities]]==
 
==[[Class Abilities]]==
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Berserk ([[T]])<br>
 
Berserk ([[T]])<br>
 
|-
 
|-
|2nd || Fight After Death 1/Refresh ([[ex]]) ([[Ambulant]])
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|2nd || [[Rage]] 1/Refresh Charge x10 ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|3rd || Adrenaline Unlimited ([[ex]])
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|3rd || [[Adrenaline]] Unlimited ([[ex]])
 
|-
 
|-
|4th || Fight After Death becomes 2/Refresh ([[ex]]) ([[Ambulant]])
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|4th || [[Rage]] 1/Refresh Charge x10 ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|5th || Brutal Strike 1/Life ([[ex]]) ([[Ambulant]])
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|5th || [[Brutal Strike]] 1/Life [[Charge]] x3 ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|6th || Blood and Thunder 2/Refresh ([[ex]])
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|6th || [[Blood and Thunder]] Unlimited ([[ex]])<br>
 +
Optional – Pick one:<br>
 +
Raider ([[Archetype|A]])<br>
 +
Berserker ([[Archetype|A]])<br>
 
|}
 
|}
 
 
 
===Berserk===
 
===Berserk===
 
'''T:''' Granted as [[Class Abilities#Category|Trait]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
 
'''T:''' Granted as [[Class Abilities#Category|Trait]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
'''E:''' All weapons wielded in melee are [[Effects|Armor Breaking]].
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'''E:''' Bearer’s [[melee weapons]] are [[Effects|Armor Breaking]].
===Fight After Death===
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===Rage===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
'''I:''' “Fight after death” immediately after dying<br>
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'''I:''' “I am filled with rage!"<br>
'''E:''' Player continues to fight for seven seconds after being killed. Players must Chant this time out loud, as per [[Chant]]ing, failure to count immediately ends the effect.<br>
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'''E:''' Caster is unaffected by [[Verbal]] magic and abilities and their weapons are [[Shield Crushing]] and [[Armor Breaking]] for seven seconds. Caster must chant this time out loud, as per [[Chant]]ing; failure to count ends the effect.<br>
Players do not receive further [[Wounds]] during Fight After Death.<br>
 
Player’s melee weapons are [[Effects|Shield Crushing]].<br>
 
'''L:''' Players may not activate Abilities or Magic during Fight After Death.<br>
 
Players may not activate Fight After Death if they died while [[Suppressed]], [[Stunned]], [[Insubstantial]], or [[Frozen]].<br>
 
[[State]]s on the player (Such as [[Stopped]]) persist until Fight After Death has ended and are then removed as per the rules for player [[death]].<br>
 
Players may not achieve [[game objectives]] nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective.<br>
 
'''N:''' [[Reeves]] are encouraged to remove this ability from those who use it in an unsafe manner.
 
 
===Adrenaline===
 
===Adrenaline===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
 
'''I:''' “Adrenaline”<br>
 
'''I:''' “Adrenaline”<br>
 
'''E:''' Player heals a wound.<br>
 
'''E:''' Player heals a wound.<br>
'''L:''' May only be used within 30 seconds of killing an enemy in melee combat or causing the activation of any effects which allow the player struck to avoid death such as [[Undead Minion]], [[Song of Survival]], or other similar magic and abilities.
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'''L:''' [[Kill Trigger]].<br>
<br>May not be used within 10’ of a living enemy.<br>
 
'''N:''' May only be used by the player striking the final blow and only once per kill per eligible enemy.<br>
 
 
===Brutal Strike===
 
===Brutal Strike===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Unlimited<br>
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Unlimited<br>
 
'''I:''' “And stay down!”<br>
 
'''I:''' “And stay down!”<br>
 
'''E:''' Victim is [[Cursed]]. Victim is also [[Suppressed]] for 30 seconds.<br>
 
'''E:''' Victim is [[Cursed]]. Victim is also [[Suppressed]] for 30 seconds.<br>
'''L:''' Must be used immediately upon the caster dealing a Wound to the victim in melee combat.<br>
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'''L:''' [[Wound Trigger]].<br>
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'''N:''' Brutal Strike targets the wounded or dead player and does not require verbal targeting.
 
===Blood and Thunder===
 
===Blood and Thunder===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
 
'''I:''' “Blood and Thunder!”<br>
 
'''I:''' “Blood and Thunder!”<br>
'''E:''' Player gains [[Blessing Against Wounds]].<br>
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'''E:''' Player gains [[Blessing Against Wounds]] ([[ex]]).<br>
'''L:''' May only be used within 30 seconds of killing an enemy in melee combat or causing the activation of
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'''L:''' [[Kill Trigger]]<br>
any effects which allow the player struck to avoid death such as [[Undead Minion]], [[Song of Survival]], or other similar magic and abilities.<br>
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'''N:''' Player must still wear a [[Spell Strips|white strip]] to denote [[Blessing Against Wounds]].<br>
May not be used within 10’ of a living enemy.<br>
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===Raider===
'''N:''' May only be used by the player striking the final blow and only once per kill per eligible enemy.<br>
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'''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
Player must still wear a [[Spell Strips|white strip]] to denote [[Blessing Against Wounds]].<br>
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'''E:''' Player may choose to use Adrenaline for its usual effect or to instantly charge Brutal Strike. Brutal Strike becomes 3/Life Charge x3. Gain Harden (Self) 1/Life (ex).<br>
 
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'''L:''' May not wield [[Shields]], and loses all instances of Rage.
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===Harden===
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'''T:''' [[Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Self<br>
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'''I:''' “I enchant thee with Harden” x3<br>
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'''M:''' White strip<br>
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'''E:''' Bearer's weapons or shield may only be destroyed or damaged by Magic Balls/Verbals which destroy objects e.g. [[Fireball]] or [[Pyrotechnics]].<br>
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'''L:''' Will only affect either the weapons or the shield of the bearer, not both.
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===Berserker===
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'''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
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'''E:''' Player may choose to use Adrenaline for its
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usual effect or to instantly charge Rage.<br>
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'''L:''' May not wear [[Armor]], and loses all instances of Blood and Thunder.
  
 
==Previous Versions:==
 
==Previous Versions:==
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*[[Guildmaster of Barbarians]]
 
*[[Guildmaster of Barbarians]]
 
*[[About Barbarians]]
 
*[[About Barbarians]]
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It is said that the class originated by the late Grimbold of the [[Burning Lands]].
  
 
{{Template:Classes}}
 
{{Template:Classes}}
 
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 
[[Category:Barbarian Abilities]]
 
[[Category:Barbarian Abilities]]

Latest revision as of 03:20, 4 November 2024

*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*

A brown mace and axe crossed on an orange field: a common heraldry for Barbarians

Barbarian is a core class that overwhelms the opponent with brute force.

From the Rulebook

The Chinese, from ancient periods onward, have considered everyone else to be barbarians, and oddly enough it is the Eastern tradition from India to China that gives us the image of civilization defending itself against the nomadic hordes of such peoples as the Tartars, White Huns, Seljuk Turks, and other steppe tribes.

Examples

Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode

Equipment

Garb: White sash and medieval/sword and sorcery looking garb
Look The Part: Rage 1/Refresh Charge x10 (ex) (Amb)
Armor: 3pts
Shields: Medium
Weapons: All Melee, Javelins, Rocks
May now take Enchantments

Class Abilities

Abilites By Level
Level Abilities
1st Immune to Subdual (T)

Immune to Command (T)
Berserk (T)

2nd Rage 1/Refresh Charge x10 (ex) (Ambulant)
3rd Adrenaline Unlimited (ex)
4th Rage 1/Refresh Charge x10 (ex) (Ambulant)
5th Brutal Strike 1/Life Charge x3 (ex) (Ambulant)
6th Blood and Thunder Unlimited (ex)

Optional – Pick one:
Raider (A)
Berserker (A)

Berserk

T: Granted as Trait S: Sorcery R: Self
E: Bearer’s melee weapons are Armor Breaking.

Rage

T: Verbal S: Sorcery R: Self
I: “I am filled with rage!"
E: Caster is unaffected by Verbal magic and abilities and their weapons are Shield Crushing and Armor Breaking for seven seconds. Caster must chant this time out loud, as per Chanting; failure to count ends the effect.

Adrenaline

T: Verbal S: Spirit R: Self
I: “Adrenaline”
E: Player heals a wound.
L: Kill Trigger.

Brutal Strike

T: Verbal S: Death R: Unlimited
I: “And stay down!”
E: Victim is Cursed. Victim is also Suppressed for 30 seconds.
L: Wound Trigger.
N: Brutal Strike targets the wounded or dead player and does not require verbal targeting.

Blood and Thunder

T: Verbal S: Spirit R: Self
I: “Blood and Thunder!”
E: Player gains Blessing Against Wounds (ex).
L: Kill Trigger
N: Player must still wear a white strip to denote Blessing Against Wounds.

Raider

T: Archetype S: Neutral
E: Player may choose to use Adrenaline for its usual effect or to instantly charge Brutal Strike. Brutal Strike becomes 3/Life Charge x3. Gain Harden (Self) 1/Life (ex).
L: May not wield Shields, and loses all instances of Rage.

Harden

T: Enchantment S: Protection R: Self
I: “I enchant thee with Harden” x3
M: White strip
E: Bearer's weapons or shield may only be destroyed or damaged by Magic Balls/Verbals which destroy objects e.g. Fireball or Pyrotechnics.
L: Will only affect either the weapons or the shield of the bearer, not both.

Berserker

T: Archetype S: Neutral
E: Player may choose to use Adrenaline for its usual effect or to instantly charge Rage.
L: May not wear Armor, and loses all instances of Blood and Thunder.

Previous Versions:

V7.7

Barbarian

See also

It is said that the class originated by the late Grimbold of the Burning Lands.

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared