Difference between revisions of "Paladin"

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[[Image:Paladinheraldry.gif|thumb|Circa [[6.0]]]]
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==[[Rules of Play]]==
'''Paladin''' is a [[Knight]]-only core [[class]] that marches against death and darkness with goodness.
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{{ruleblock-start}}
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The Paladin class is designed for support and tank roles on a team, with a focus on defense and healing.
  
==From the [[Rulebook]]==
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;Examples:Joan of Arc, Galahad, King Arthur, Roland, Don Quixote, Arcite, Phocion, Dietrich von Bern
The perfect good guy comes to save the day. Paladins exist in the myths and legends of all cultures. Be it the Geatlander Beowulf slaying Grendel or the Norse god Thor battling the Midgaard Serpent, Paladins have been with us since prehistory.
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;[[Garb]]: Metallic gold [[sash]] and medieval/sword and sorcery looking garb. [[Knight]]s may wear a white belt and a white [[phoenix]] [[Class Symbol]] instead.
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;Requirements: Must be 6th [[level]] in at least one [[class]].
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;[[Look The Part]]: [[Awe]] 1/Life ([[m]])
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;[[Armor]]: 4pts
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;[[Shields]]: [[Large Shield|Large]]
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;[[Weapons]]: All Melee, [[Javelins]]
  
===Examples===
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===[[Class Abilities]]===
Joan of Arc, Galahad, King Arthur, Roland, Percival, Don Quixote, Arcite, Phocion, Dietrich von Bern
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[[Image:Paladinheraldry2.jpg|thumb|A white phoenix above flames on a black field: a common heraldry for Paladins who have attained Knighthood]]
===Equipment===
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{| class="wikitable" | style="border: 1px solid blue;"  
'''[[Garb]]:''' Medieval/sword and sorcery looking garb and [[Knight|White belt]] and an openly displayed white [[phoenix]] on clothing or armor.<br>
 
'''Requirements:''' Must be a [[knight]].<br>
 
'''[[Look The Part]]:''' Awe 1/life (m)<br>
 
'''[[Armor]]:''' 4pts<br>
 
'''[[Shields]]:''' Large<br>
 
'''[[Weapons]]:''' All Melee, [[Javelins]]<br>
 
 
 
==[[Class Abilities]]==
 
{| class="wikitable floatright"
 
 
|+ Abilites By Level
 
|+ Abilites By Level
 
|-
 
|-
 
! Level !! Abilities
 
! Level !! Abilities
 
|-
 
|-
|1st||[[Immune]] to [[Command (School)|Command]] ([[T]])<br>
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| style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" |
[[Immune]] to [[Death (School)|Death]] ([[T]])
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*[[Immune]] to [[Command (School)|Command]] ([[T]])
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*[[Immune]] to [[Death (School)|Death]] ([[T]])
 
|-
 
|-
|2nd || Heal 1/Refresh then [[Charge]] x3 ([[m]])
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| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
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*[[Greater Heal]] 1/Life [[Charge]] x3 ([[m]])
 
|-
 
|-
|3rd || Extend Immunities 1/Refresh [[Charge]] x5 ([[ex]])
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| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
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*[[Extend Immunities]] 1/Refresh [[Charge]] x5 ([[ex]])
 
|-
 
|-
|4th || Resurrect 2/Refresh ([[m]])
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| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
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*[[Greater Resurrect]] 1/Life ([[m]])
 
|-
 
|-
|5th || Awe 1/life ([[m]])
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| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
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*[[Awe]] 1/Life ([[m]])
 
|-
 
|-
|6th || Protection from Magic (self/touch) 2/Refresh ([[m]])
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| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
|}
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*[[Protection from Magic]] (Touch) 2/Refresh ([[m]])
 
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*Optional – Pick One:
===Heal===
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**[[Guardian]] ([[Archetype|A]])
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self or Touch<br>
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**[[Inquisitor]] ([[Archetype|A]])
'''I:''' “Sword Cut, spear stab, mace smash, arrow jab,<br>
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|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
Let the white light of healing descend on thee.<br>
 
Let the white light of healing stop thy spilling blood.<br>
 
Let the white light of healing mend thy bones.<br>
 
Let the white light of healing close thy wounds.<br>
 
Let the white light of healing restore thy vigor.<br>
 
The white light of healing hath healed thee.”<br>
 
'''E:''' Heal a [[Wound]].<br>
 
===Extend Immunities===
 
'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Touch<br>
 
'''I:''' Tie strip on target: “May the blessing of my god protect thee” x3<br>
 
'''M:''' [[Spell Strip|White strip]]<br>
 
'''E:''' The target player gains either [[Resistant]] to [[Command (School)|Command]] or Resistant to [[Death (School)|Death]].<br>
 
'''L:''' Type of Ability must be chosen at the time of casting and may not be changed. The caster may only have one instance of Extend Immunities active at a time.<br>
 
 
 
===Resurrect===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Touch<br>
 
'''I:''' “Sword Cut, spear stab, mace smash, arrow jab,<br>
 
Let the white light of healing descend on thee.<br>
 
Let the white light of healing stop thy spilling blood.<br>
 
Let the white light of healing mend thy bones.<br>
 
Let the white light of healing close thy wounds.<br>
 
Let the white light of healing restore thy vigor.<br>
 
The white light of healing hath resurrected thee.”<br>
 
'''E:''' Target Dead player is returned to life.<br>
 
Non-[[Persistent]] [[Enchantments]] on the player are removed before the player returns to life.<br>
 
Any Wounds on the player are healed.<br>
 
===Awe===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Command (School)|Command]] '''R:''' 20’<br>
 
'''I:''' “I command thee awed” x3<br>
 
'''E:''' Target may not attack or cast magic at the caster.<br>
 
Target must remain at least 20’ away from the caster unless forced there by another Magic or Ability.<br>
 
Lasts 30 seconds.<br>
 
'''N:''' If the caster attacks or begins casting another magic at the target, this spell’s effect is negated.<br>
 
===Protection from Magic===
 
'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Self or Touch<br>
 
'''I:''' “I enchant thee with protection from magic” x5<br>
 
'''M:''' [[Spell Strip|White strip]]<br>
 
'''E:''' Bearer is [[Immune]] to magic from any [[school]].<br>
 
Upon death the player is [[Cursed]].<br>
 
 
 
==Previous Versions:==
 
===V7.7===
 
[[Paladin (V7)|Paladin]]
 
  
 
==See also==
 
==See also==
Line 86: Line 45:
 
*[[About Paladins]]
 
*[[About Paladins]]
 
{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 
[[Category:Paladin Abilities]]
 

Latest revision as of 03:46, 22 March 2025

Rules of Play

The Paladin class is designed for support and tank roles on a team, with a focus on defense and healing.

Examples
Joan of Arc, Galahad, King Arthur, Roland, Don Quixote, Arcite, Phocion, Dietrich von Bern
Garb
Metallic gold sash and medieval/sword and sorcery looking garb. Knights may wear a white belt and a white phoenix Class Symbol instead.
Requirements
Must be 6th level in at least one class.
Look The Part
Awe 1/Life (m)
Armor
4pts
Shields
Large
Weapons
All Melee, Javelins

Class Abilities

A white phoenix above flames on a black field: a common heraldry for Paladins who have attained Knighthood
Abilites By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure