Difference between revisions of "Barbarian"

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[[Image:Barbarianheraldry2.jpg|thumb|A brown mace and axe crossed on an orange field: a common heraldry for Barbarians]]
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==Rules of Play==
'''Barbarian''' is a core [[class]] that overwhelms the opponent with brute force.
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{{ruleblock-start}}
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The Barbarian class is designed for aggressive front-line fighting, with a focus on melee fighting and endurance.
  
==From the [[Rulebook]]==
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;Examples: Leif Eriksson, Attila the Hun, Alaric the Vandal
The Chinese, from ancient periods onward, have considered
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;[[Garb]]: White [[sash]] and medieval/sword and sorcery looking garb
everyone else to be barbarians, and oddly enough it is the
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;[[Look The Part]]: [[Rage]] 1/Refresh Charge x10 ([[ex]]) ([[Ambulant]])
Eastern tradition from India to China that gives us the image
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;[[Armor]]: 3pts
of civilization defending itself against the nomadic hordes of
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;[[Shields]]: [[Medium Shield|Medium]]
such peoples as the Tartars, White Huns, Seljuk Turks, and
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;[[Weapons]]: All Melee, [[Javelins]], [[Rocks]]
other steppe tribes.
 
  
===Examples===
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===[[Class Abilities]]===
Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode
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[[Image:Barbarianheraldry2.jpg|thumb|A brown mace and axe crossed on an orange field: a common heraldry for Barbarians]]
===Equipment===
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{| class="wikitable" | style="border: 1px solid blue;"  
'''[[Garb]]:''' White [[sash]] and medieval/sword and sorcery looking garb<br>
 
'''[[Look The Part]]:''' Fight After Death 1/Refresh ([[ex]]) ([[Ambulant|Amb]])<br>
 
'''[[Armor]]:''' 3pts<br>
 
'''[[Shields]]:''' Medium<br>
 
'''[[Weapons]]:''' All Melee, [[Javelins]], [[Rocks]]<br>
 
'''Limitations:''' May not receive [[Enchantments]] from other classes.
 
 
 
==[[Class Abilities]]==
 
{| class="wikitable floatright"
 
 
|+ Abilites By Level
 
|+ Abilites By Level
 
|-
 
|-
 
! Level !! Abilities
 
! Level !! Abilities
 
|-
 
|-
|1st||[[Immune]] to [[Subdual (School)|Subdual]] ([[T]])<br>
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| style="border: 1px solid blue;" |1st || style="border: 1px solid blue;" |
[[Immune]] to [[Command (School)|Command]] ([[T]])<br>
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*[[Berserk]] ([[T]])
Berserk ([[T]])<br>
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*[[Immune]] to [[Command (School)|Command]] ([[T]])
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*[[Immune]] to [[Subdual (School)|Subdual]] ([[T]])
 
|-
 
|-
|2nd || [[Fight After Death]] 1/Refresh ([[ex]]) ([[Ambulant]])
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| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
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*[[Rage]] 1/Refresh Charge x10 ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|3rd || [[Adrenaline]] Unlimited ([[ex]])
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| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
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*[[Adrenaline]] Unlimited ([[ex]])
 
|-
 
|-
|4th || [[Fight After Death]] 2/Refresh ([[ex]]) ([[Ambulant]])
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| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
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*[[Rage]] 1/Refresh Charge x10 ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|5th || [[Brutal Strike]] 1/Life [[Charge]] x3 ([[ex]]) ([[Ambulant]])
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| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
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*[[Brutal Strike]] 1/Life [[Charge]] x3 ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|6th || [[Blood and Thunder]] Unlimited ([[ex]])
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| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
|}
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*[[Blood and Thunder]] Unlimited ([[ex]])
===Berserk===
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*Optional – Pick one:
'''T:''' Granted as [[Class Abilities#Category|Trait]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
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**[[Raider]] ([[Archetype|A]])
'''E:''' Bearer’s [[melee weapons]] are [[Effects|Armor Breaking]].
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**[[Berserker]] ([[Archetype|A]])
===Fight After Death===
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|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
 
'''I:''' “Fight after death” immediately after dying<br>
 
'''E:''' Player continues to fight for seven seconds after being killed. Players must Chant this time out loud, as per [[Chant]]ing, failure to count immediately ends the effect.<br>
 
Players ignore further [[Wounds]] during Fight After Death.<br>
 
Player’s melee weapons are [[Effects|Shield Crushing]].<br>
 
'''L:''' Players may not activate Abilities or Magic during Fight After Death.<br>
 
Players may not activate Fight After Death if they died while [[Suppressed]], [[Stunned]], [[Insubstantial]], or [[Frozen]].<br>
 
[[State]]s on the player (Such as [[Stopped]]) persist until Fight After Death has ended and are then removed as per the rules for player [[Death (Combat)|death]].<br>
 
Players may not achieve game objectives nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective.<br>
 
'''N:''' [[Reeves]] are encouraged to remove this ability from those who use it in an unsafe manner.
 
 
 
===Adrenaline===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
 
'''I:''' “Adrenaline”<br>
 
'''E:''' Player heals a wound.<br>
 
'''L:''' [[Kill Trigger]].<br>
 
===Brutal Strike===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Unlimited<br>
 
'''I:''' “And stay down!”<br>
 
'''E:''' Victim is [[Cursed]]. Victim is also [[Suppressed]] for 30 seconds.<br>
 
'''L:''' [[Wound Trigger]].<br>
 
'''N:''' Brutal Strike targets the wounded or dead player and does not require verbal targeting.
 
===Blood and Thunder===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
 
'''I:''' “Blood and Thunder!”<br>
 
'''E:''' Player gains [[Blessing Against Wounds]].<br>
 
'''L:''' [[Kill Trigger]]<br>
 
'''N:''' Player must still wear a [[Spell Strips|white strip]] to denote [[Blessing Against Wounds]].<br>
 
  
==Previous Versions:==
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==Note==
===V7.7===
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Barbarians ''May now take [[Enchantments]]!''
[[Barbarian (V7)|Barbarian]]
 
  
 
==See also==
 
==See also==
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{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 
[[Category:Barbarian Abilities]]
 

Latest revision as of 01:30, 22 March 2025

Rules of Play

The Barbarian class is designed for aggressive front-line fighting, with a focus on melee fighting and endurance.

Examples
Leif Eriksson, Attila the Hun, Alaric the Vandal
Garb
White sash and medieval/sword and sorcery looking garb
Look The Part
Rage 1/Refresh Charge x10 (ex) (Ambulant)
Armor
3pts
Shields
Medium
Weapons
All Melee, Javelins, Rocks

Class Abilities

A brown mace and axe crossed on an orange field: a common heraldry for Barbarians
Abilites By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

Note

Barbarians May now take Enchantments!

See also

It is said that the class originated by the late Grimbold of the Burning Lands.

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions