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− | [[Image:Barbarheraldry.gif|thumb|Circa [[6.0]]]]
| + | ==Rules of Play== |
− | '''Barbarian''' is a core [[class]] that overwhelms the opponent with brute force.
| + | {{ruleblock-start}} |
| + | The Barbarian class is designed for aggressive front-line fighting, with a focus on melee fighting and endurance. |
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− | ==From the [[Rulebook]]==
| + | ;Examples: Leif Eriksson, Attila the Hun, Alaric the Vandal |
− | The Chinese, from ancient periods onward, have considered | + | ;[[Garb]]: White [[sash]] and medieval/sword and sorcery looking garb |
− | everyone else to be barbarians, and oddly enough it is the
| + | ;[[Look The Part]]: [[Rage]] 1/Refresh Charge x10 ([[ex]]) ([[Ambulant]]) |
− | Eastern tradition from India to China that gives us the image
| + | ;[[Armor]]: 3pts |
− | of civilization defending itself against the nomadic hordes of
| + | ;[[Shields]]: [[Medium Shield|Medium]] |
− | such peoples as the Tartars, White Huns, Seljuk Turks, and
| + | ;[[Weapons]]: All Melee, [[Javelins]], [[Rocks]] |
− | other steppe tribes.
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| | | |
− | ===Examples=== | + | ===[[Class Abilities]]=== |
− | Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode
| + | [[Image:Barbarianheraldry2.jpg|thumb|A brown mace and axe crossed on an orange field: a common heraldry for Barbarians]] |
− | ===Equipment===
| + | {| class="wikitable" | style="border: 1px solid blue;" |
− | '''[[Garb]]:'''White [[sash]]<br>
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− | '''[[Look The Part]]:''' Blood and Thunder 1/Refresh (ex)<br>
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− | '''[[Armor]]:''' 3pts<br>
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− | '''[[Shields]]:''' Medium<br>
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− | '''[[Weapons]]:''' All Melee, [[Javelins]], [[Rocks]]<br>
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− | '''Limitations:''' May not receive [[Enchantments]] from other classes.
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− | | |
− | ==[[Class Abilities]]==
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− | {| class="wikitable floatright" | |
| |+ Abilites By Level | | |+ Abilites By Level |
| |- | | |- |
| ! Level !! Abilities | | ! Level !! Abilities |
| |- | | |- |
− | |1st||[[Immune]] to [[Subdual (School)|Subdual]] ([[T]])<br> | + | | style="border: 1px solid blue;" |1st || style="border: 1px solid blue;" | |
− | [[Immune]] to [[Command (School)|Command]] ([[T]])<br> | + | *[[Berserk]] ([[T]]) |
− | Berserk ([[T]])<br>
| + | *[[Immune]] to [[Command (School)|Command]] ([[T]]) |
| + | *[[Immune]] to [[Subdual (School)|Subdual]] ([[T]]) |
| |- | | |- |
− | |2nd || Fight After Death 1/Refresh ([[ex]]) ([[Ambulant]]) | + | | style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" | |
| + | *[[Rage]] 1/Refresh Charge x10 ([[ex]]) ([[Ambulant]]) |
| |- | | |- |
− | |3rd || Adrenaline Unlimited ([[ex]]) | + | | style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" | |
| + | *[[Adrenaline]] Unlimited ([[ex]]) |
| |- | | |- |
− | |4th || Fight After Death becomes 2/Refresh ([[ex]]) ([[Ambulant]]) | + | | style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" | |
| + | *[[Rage]] 1/Refresh Charge x10 ([[ex]]) ([[Ambulant]]) |
| |- | | |- |
− | |5th || Brutal Strike 1/Life ([[m]]) ([[Ambulant]]) | + | | style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" | |
| + | *[[Brutal Strike]] 1/Life [[Charge]] x3 ([[ex]]) ([[Ambulant]]) |
| |- | | |- |
− | |6th || Blood and Thunder 2/Refresh ([[ex]]) | + | | style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" | |
− | |} | + | *[[Blood and Thunder]] Unlimited ([[ex]]) |
| + | *Optional – Pick one: |
| + | **[[Raider]] ([[Archetype|A]]) |
| + | **[[Berserker]] ([[Archetype|A]]) |
| + | |}{{ruleblock-end|{{CurrentRulebookNumber}}}} |
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− | '''''Note: Currently in play-testing:'''''<br>
| + | ==Note== |
− | '''Brutal Strike is an (ex) ability and has the following effects:'''<br>
| + | Barbarians ''May now take [[Enchantments]]!'' |
− | '''Victim is Cursed. Victim is also Suppressed for 30 seconds.'''<br>
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− | | |
− | ===Berserk=== | |
− | '''T:''' Granted as [[Class Abilities#Category|Trait]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
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− | '''E:''' All weapons wielded in melee are [[Effects|Armor Breaking]].
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− | ===Fight After Death===
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− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
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− | '''I:''' “Fight after death” immediately after dying<br>
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− | '''E:''' Player continues to fight for seven seconds after being killed. Players must Chant this time out loud, as per [[Chant]]ing, failure to count immediately ends the effect.<br>
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− | Players do not receive further [[Wounds]] during Fight After Death.<br>
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− | Player’s melee weapons are [[Effects|Shield Crushing]].<br>
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− | '''L:''' Players may not activate Abilities or Magic during Fight After Death.<br>
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− | Players may not activate Fight After Death if they died while [[Suppressed]], [[Stunned]], [[Insubstantial]], or [[Frozen]].<br>
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− | [[State]]s on the player (Such as [[Stopped]]) persist until Fight After Death has ended and are then removed as per the rules for player [[death]].<br>
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− | Players may not achieve [[game objectives]] nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective.<br>
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− | '''N:''' [[Reeves]] are encouraged to remove this ability from those who use it in an unsafe manner.
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− | ===Adrenaline===
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− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
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− | '''I:''' “Adrenaline”<br>
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− | '''E:''' Player heals a wound.<br>
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− | '''L:''' May only be used within 30 seconds of killing an enemy in melee combat or causing the activation of any effects which allow the player struck to avoid death such as [[Undead Minion]], [[Song of Survival]], or other similar magic and abilities.
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− | <br>May not be used within 10’ of a living enemy.<br>
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− | '''N:''' May only be used by the player striking the final blow and only once per kill per eligible enemy.<br>
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− | ===Brutal Strike===
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− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Unlimited<br>
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− | '''I:''' “And stay down!”<br>
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− | '''E:''' Victim is [[Cursed]] for 30 seconds and [[Suppressed]] for 30 seconds.<br>
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− | '''L:''' Must be used immediately upon the caster dealing a Wound to the victim in melee combat.<br> | |
− | ===Blood and Thunder===
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− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
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− | '''I:''' “Blood and Thunder!”<br>
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− | '''E:''' Player gains [[Blessing Against Wounds]].<br>
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− | '''L:''' May only be used within 30 seconds of killing an enemy in melee combat or causing the activation of
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− | any effects which allow the player struck to avoid death such as [[Undead Minion]], [[Song of Survival]], or other similar magic and abilities.<br>
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− | May not be used within 10’ of a living enemy.<br>
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− | '''N:''' May only be used by the player striking the final blow and only once per kill per eligible enemy.<br>
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− | Player must still wear a [[Spell Strips|white strip]] to denote [[Blessing Against Wounds]].<br>
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− | ==Previous Versions:==
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− | ===V7.7===
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− | [[Barbarian (V7)|Barbarian]]
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| ==See also== | | ==See also== |
| *[[Guildmaster of Barbarians]] | | *[[Guildmaster of Barbarians]] |
| *[[About Barbarians]] | | *[[About Barbarians]] |
| + | |
| + | It is said that the class originated by the late Grimbold of the [[Burning Lands]]. |
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| {{Template:Classes}} | | {{Template:Classes}} |
− | [[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
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− | [[Category:Barbarian Abilities]]
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