Difference between revisions of "Barbarian"

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[[Image:Barbarheraldry.gif|thumb|Circa [[6.0]]]]
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==Rules of Play==
'''Barbarian''' is a core [[class]] that overwhelms the opponent with brute force.
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{{ruleblock-start}}
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The Barbarian class is designed for aggressive front-line fighting, with a focus on melee fighting and endurance.
  
==From the [[Rulebook]]==
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;Examples: Leif Eriksson, Attila the Hun, Alaric the Vandal
The Chinese, from ancient periods onward, have considered
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;[[Garb]]: White [[sash]] and medieval/sword and sorcery looking garb
everyone else to be barbarians, and oddly enough it is the
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;[[Look The Part]]: [[Rage]] 1/Refresh Charge x10 ([[ex]]) ([[Ambulant]])
Eastern tradition from India to China that gives us the image
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;[[Armor]]: 3pts
of civilization defending itself against the nomadic hordes of
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;[[Shields]]: [[Medium Shield|Medium]]
such peoples as the Tartars, White Huns, Seljuk Turks, and
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;[[Weapons]]: All Melee, [[Javelins]], [[Rocks]]
other steppe tribes.
 
  
===Examples:===
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===[[Class Abilities]]===
Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode
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[[Image:Barbarianheraldry2.jpg|thumb|A brown mace and axe crossed on an orange field: a common heraldry for Barbarians]]
===Equipment===
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{| class="wikitable" | style="border: 1px solid blue;"  
'''[[Garb]]:'''White [[sash]]<br>
 
'''[[Look The Part]]:''' Blood and Thunder 1/Refresh (ex)<br>
 
'''[[Armor]]:''' 3pts<br>
 
'''[[Shields]]:''' Medium<br>
 
'''[[Weapons]]:''' All Melee, [[Javelins]], [[Rocks]]<br>
 
'''Limitations:''' May not receive [[Enchantments]] from other classes.
 
 
 
==[[Class Abilities]]==
 
{| class="wikitable floatright"
 
 
|+ Abilites By Level
 
|+ Abilites By Level
 
|-
 
|-
 
! Level !! Abilities
 
! Level !! Abilities
 
|-
 
|-
|1st||Immune to Subdual (T)<br>
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| style="border: 1px solid blue;" |1st || style="border: 1px solid blue;" |
Immune to Command (T)<br>
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*[[Berserk]] ([[T]])
Berserk (T)<br>
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*[[Immune]] to [[Command (School)|Command]] ([[T]])
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*[[Immune]] to [[Subdual (School)|Subdual]] ([[T]])
 
|-
 
|-
|2nd || Fight After Death 1/Refresh (ex) (Ambulant)
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| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
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*[[Rage]] 1/Refresh Charge x10 ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|3rd || Adrenaline Unlimited (ex)
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| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
 +
*[[Adrenaline]] Unlimited ([[ex]])
 
|-
 
|-
|4th || Fight After Death becomes 2/Refresh (ex) (Ambulant)
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| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
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*[[Rage]] 1/Refresh Charge x10 ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|5th || Brutal Strike 1/Life (m) (Ambulant)
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| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
 +
*[[Brutal Strike]] 1/Life [[Charge]] x3 ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|6th || Blood and Thunder 2/Refresh (ex)
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| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
|}
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*[[Blood and Thunder]] Unlimited ([[ex]])
[[Abilities Format Key]]
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*Optional – Pick one:
===Berserk===
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**[[Raider]] ([[Archetype|A]])
'''T:''' Granted as [[Class Abilities#Category|Trait]] '''S:''' Sorcery '''R:''' Self<br>
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**[[Berserker]] ([[Archetype|A]])
'''E:''' All weapons wielded in melee are [[Effects|Armor Breaking]].
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|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
===Fight After Death===
 
'''T:''' Verbal '''S:''' Sorcery '''R:''' Self<br>
 
'''I:''' “Fight after death” immediately after dying<br>
 
'''E:''' Player continues to fight for seven seconds after being killed. Players must Chant this time out loud, as per [[Chant]]ing, failure to count immediately ends the effect.<br>
 
Players do not receive further [[Wounds]] during Fight After Death.<br>
 
Player’s melee weapons are [[Effects|Shield Crushing]].<br>
 
'''L:''' Players may not activate Abilities or Magic during Fight After Death.<br>
 
Players may not activate Fight After Death if they died while [[Suppressed]], [[Stunned]], [[Insubstantial]], or [[Frozen]].<br>
 
[[State]]s on the player (Such as [[Stopped]]) persist until Fight After Death has ended and are then removed as per the rules for player [[death]].<br>
 
Players may not achieve [[game objectives]] nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective.<br>
 
'''N:''' [[Reeves]] are encouraged to remove this ability from those who use it in an unsafe manner.
 
===Adrenaline===
 
'''T:''' Verbal '''S:''' Spirit '''R:''' Self<br>
 
'''I:''' “Adrenaline”<br>
 
'''E:''' Player heals a wound.<br>
 
'''L:''' May only be used within 30 seconds of killing an enemy in melee combat or causing the activation of any effects which allow the player struck to avoid death such as [[Undead Minion]], [[Song of Survival]], or other similar magic and abilities.
 
<br>May not be used within 10’ of a living enemy.<br>
 
'''N:''' May only be used by the player striking the final blow and only once per kill per eligible enemy.<br>
 
===Brutal Strike===
 
'''T:''' Verbal '''S:''' Death '''R:''' Unlimited<br>
 
'''I:''' “And stay down!”<br>
 
'''E:''' Victim is [[Cursed]] for 30 seconds and [[Suppressed]] for 30 seconds.<br>
 
'''L:''' Must be used immediately upon the caster dealing a Wound to the victim in melee combat.<br>
 
===Blood and Thunder===
 
'''T:''' Verbal '''S:''' Spirit '''R:''' Self<br>
 
'''I:''' “Blood and Thunder!”<br>
 
'''E:''' Player gains [[Blessing Against Wounds]].<br>
 
'''L:''' May only be used within 30 seconds of killing an enemy in melee combat or causing the activation of
 
any effects which allow the player struck to avoid death such as [[Undead Minion]], [[Song of Survival]], or other similar magic and abilities.<br>
 
May not be used within 10’ of a living enemy.<br>
 
'''N:''' May only be used by the player striking the final blow and only once per kill per eligible enemy.<br>
 
Player must still wear a [[Spell Strips|white strip]] to denote [[Blessing Against Wounds]].<br>
 
 
 
 
 
==Previous Versions:==
 
===V7.7===
 
The Chinese, from ancient periods onward, have considered everyone else to be Barbarians, and oddly enough it is the Eastern tradition from India to China that gives us the image of civilization defending itself against the nomadic hordes of such peoples as the Tartars, White Huns, Seljuk Turks, and other steppe tribes.
 
  
'''Examples:'''
+
==Note==
Conan, Yellowbeard, Leif Eriksson, Hannibal Barca, Attila the Hun, Alaric the Vandal, the Voivodes
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Barbarians ''May now take [[Enchantments]]!''
 
 
'''[[Garb]]:'''
 
Must wear a fur or leather [[sash]] that cannot reasonably be mistaken for the sash of any other class.
 
 
 
'''Limitations:'''
 
Cannot carry [[enchantment]]s. May not use relics except [[Heimdall’s Horn]].
 
 
 
'''Class details:'''
 
{| class="wikitable"
 
|-
 
! Barbarian Level
 
! Lives
 
! Weapons
 
! Armor
 
! Immunities
 
! Abilities and Traits
 
|-
 
| 1st
 
| 4
 
| [[Weapons|All melee]], [[rocks]]
 
| 2 points, large [[shields]]
 
| Subdual
 
| [[Berserk]] (ex) (1/game)
 
|-
 
| 2nd
 
| -
 
| [[throwing weapons]] (T)
 
| -
 
| -
 
| -
 
|-
 
| 3rd
 
| -
 
| [[javelins]] (T)
 
| -
 
| -
 
| [[Fight After Death]] when [[Berserk]] (T)
 
|-
 
| 4th
 
| 5
 
| -
 
| -
 
| -
 
| [[Powerful Blows]] (T)
 
|-
 
| 5th
 
| -
 
| [[bows]] (T)
 
| -
 
| -
 
| -
 
|-
 
| 6th
 
| -
 
| -
 
| -
 
| -
 
| [[Berserk]] becomes (2/game)
 
|}
 
  
 
==See also==
 
==See also==
 
*[[Guildmaster of Barbarians]]
 
*[[Guildmaster of Barbarians]]
 
*[[About Barbarians]]
 
*[[About Barbarians]]
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It is said that the class originated by the late Grimbold of the [[Burning Lands]].
  
 
{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 

Latest revision as of 01:30, 22 March 2025

Rules of Play

The Barbarian class is designed for aggressive front-line fighting, with a focus on melee fighting and endurance.

Examples
Leif Eriksson, Attila the Hun, Alaric the Vandal
Garb
White sash and medieval/sword and sorcery looking garb
Look The Part
Rage 1/Refresh Charge x10 (ex) (Ambulant)
Armor
3pts
Shields
Medium
Weapons
All Melee, Javelins, Rocks

Class Abilities

A brown mace and axe crossed on an orange field: a common heraldry for Barbarians
Abilites By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

Note

Barbarians May now take Enchantments!

See also

It is said that the class originated by the late Grimbold of the Burning Lands.

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions