Difference between revisions of "Anti-Paladin"

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[[Image:Antipaladinheraldry2.jpg|thumb|A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood]]
 
'''Anti-Paladin''' is a prestige core [[class]] gaining martial prowess through fear and death.
 
 
These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.
 
 
 
==Rules of Play==
 
==Rules of Play==
  
{{Ruleblock-start}}
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{{Ruleblock-start}}The Anti-Paladin class is designed for aggressive front-line combat, with a focus on offense and disrupting enemies.
The Anti-Paladin class is designed for aggressive front-line combat, with a focus on offense and disrupting enemies.
 
 
 
'''Examples:'''
 
Mordred, the Black Knight, Sir Francis Dashwood, Xolotl
 
  
'''[[Garb]]:'''
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;Examples:Mordred, the Black Knight, Sir Francis Dashwood, Xolotl
Metallic silver [[sash]] and medieval/sword and sorcery-looking garb. [[Knight]]s may wear a white belt and a black [[phoenix]] [[Class Symbol]] instead.
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;[[Garb]]:Metallic silver [[sash]] and medieval/sword and sorcery-looking garb. [[Knight]]s may wear a white belt and a black [[phoenix]] [[Class Symbol]] instead.
 
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;Requirements:Must be 6th [[level]] in at least one [[class]].
'''Requirements:'''
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;[[Look The Part]]:[[Terror]] 1/Life ([[m]])
Must be 6th [[level]] in at least one [[class]].
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;[[Armor]]: 4pts
 
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;[[Shields]]:Large
'''[[Look The Part]]:'''
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;[[Weapons]]:All Melee, [[Javelins]]
[[Terror]] 1/Life ([[m]])
 
 
 
'''[[Armor]]:''' 4pts
 
 
 
'''[[Shields]]:''' Large
 
 
 
'''[[Weapons]]:''' All Melee, [[Javelins]]
 
  
 
===[[Class Abilities]]===
 
===[[Class Abilities]]===
{| class="wikitable floatright"
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[[Image:Antipaladinheraldry2.jpg|thumb|A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood]]
 +
{| class="wikitable"| style="border: 1px solid blue;"|
 
|+ Abilites By Level
 
|+ Abilites By Level
 
|-
 
|-
 
! Level !! Abilities
 
! Level !! Abilities
 
|-
 
|-
|1st||[[Immune]] to [[Command (School)|Command]] ([[T]])<br>
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| style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" |
[[Immune]] to [[Flame (School)|Flame]] ([[T]])
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*[[Immune]] to [[Command (School)|Command]] ([[T]])<br>
 +
*[[Immune]] to [[Flame (School)|Flame]] ([[T]])
 
|-
 
|-
|2nd || [[Poison]] (self-only) 1/Life [[Charge]] x3 ([[ex]])  
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| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
 +
*[[Poison]] (Self) 1/Life [[Charge]] x3 ([[ex]])  
 
|-
 
|-
|3rd || [[Steal Life Essence]] 1/life [[Charge]] x5 ([[m]])
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| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
 +
*[[Steal Life Essence]] 1/Life [[Charge]] x5 ([[m]])
 
|-
 
|-
|4th || [[Brutal Strike]] 1/Life [[Charge]] x10 ([[ex]]) ([[Ambulant]])
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| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
 +
*[[Brutal Strike]] 1/Life [[Charge]] x10 ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|5th || [[Terror]] 1/life ([[m]])
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| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
 +
*[[Terror]] 1/life ([[m]])
 
|-
 
|-
|6th || [[Flame Blade]] (self-only) 2/Refresh ([[ex]])
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| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
 
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*[[Flame Blade]] (Self) 2/Refresh ([[ex]])
Optional - Pick one:
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*Optional - Pick one:
*Infernal (A)
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**[[Infernal]] ([[Archetype|A]])
*Corruptor (A)
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**[[Corruptor]] ([[Archetype|A]])
|}
+
|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
 
 
====Poison====
 
'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Death (School)|Death]] '''R:''' Self<br>
 
'''M:''' [[Enchantment Strip|Red strip]]<br>
 
'''I:''' “I coat these weapons with a deadly poison” x2<br>
 
'''E:''' The next Wound dealt by the bearer in melee is [[Wounds Kill]].<br>
 
 
 
====Steal Life Essence====
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Touch<br>
 
'''I:''' “Steal life”<br>
 
'''E:''' Caster may heal a [[wound]] or instantly [[Charge]] an ability.<br>
 
'''L:''' May only be used on a dead player. That player is [[Cursed]]. Does not work on [[Cursed]] players. The caster does not gain the effect if the dead player is unaffected.<br>
 
'''N:''' In order to [[charge]] an [[ability]], the name of the ability being charged must still be stated immediately after the [[incantation]].
 
 
 
====Brutal Strike====
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Unlimited<br>
 
'''I:''' “And stay down!”<br>
 
'''E:''' Victim is [[Cursed]]. Victim is also [[Suppressed]] for 30 seconds.<br>
 
'''L:''' [[Wound Trigger]]<br>
 
'''N:''' Brutal Strike targets the wounded or dead player and does not require verbal targeting.
 
 
 
====Terror====
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death ]] '''R:''' 20'<br>
 
'''I:''' “Death makes thee terrified” x3<br>
 
'''E:''' Target may not attack or cast [[magic]] at the caster or their carried [[equipment]]. Target must remain at least 50’ away from the caster unless forced there by another [[Magic or Ability]]. Lasts 30 seconds.<br>
 
'''N:''' If the caster attacks the target, begins casting another magic at the target or their carried equipment, or dies, this spell’s effect is negated.
 
 
 
====Flame Blade====
 
'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Flame (School)|Flame]] '''R:''' Self<br>
 
'''I:''' “The element of fire shall infuse your weapons” x3<br>
 
'''M:''' [[Enchantment Strip|Red strip]] and [[Enchantment Strip|White strip]]<br>
 
'''E:''' Bearer’s [[melee weapons]] are [[Armor Breaking]] and [[Shield Crushing]]. Bearer and weapons they hold are [[Immune]] to [[Flame (School)|Flame]].
 
 
 
====Infernal====
 
'''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
 
'''E:''' Gain [[Fireball]] 2 Ball / Unlimited (m). [[Flame Blade]] becomes (Self) 2/Refresh [[Charge]] x5.<br>
 
'''L:''' May not wield a [[shield]], and loses all instances of [[Steal Life Essence]].
 
 
 
====Fireball====
 
'''T:''' [[Magic Ball]] '''S:''' [[Flame (School)|Flame]]<br>
 
'''I:''' “The flame of fire is mine to evoke” x3<br>
 
'''M:''' Red Magic Ball<br>
 
'''E:''' Fireball will have one of the following effects on the object first struck:
 
# A weapon hit is destroyed
 
# A shield hit is subject to Shield Destroying
 
# Armor hit with Armor Points remaining is subject to Armor Destroying.
 
# A player hit dies
 
 
 
====Corruptor====
 
'''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
 
'''E:''' Gain [[Void Touched]] (Self) 2/Refresh (m). All uses of [[Terror]] become 1/Life Charge x10.<br>
 
'''L:''' May not wield [[Great|Great Weapons]] or [[Javelins]] and loses all instances of [[Flame Blade]].
 
 
 
====Void Touched====
 
'''T:''' [[Enchantment]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Touch<br>
 
'''I:''' “Embrace the old ones and surrender thyself ” x3<br>
 
'''M:''' [[Enchantment Strip|Red strip]] and [[Enchantment Strip|white strip]]<br>
 
'''E:''' Melee weapons wielded by bearer are [[Armor Breaking]]. Bearer gains [[Shadow Step]] 1/Refresh Charge x30 (ex), [[Steal Life Essence]] Unlimited (ex), and is unaffected by magic from the [[Sorcery (School)|Sorcery]], [[Spirit (School)|Spirit]], and [[Death (School)|Death]] Schools. May still benefit from their own Steal Life Essence. Player is [[Cursed]].<br>
 
'''N:''' This effect does not interact with other Enchantments worn by the bearer.
 
 
 
====Shadow Step====
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
 
'''I:''' “I step into the shadows”<br>
 
'''E:''' Player becomes [[Insubstantial]]. Shadow Step may be cast while moving.<br>
 
'''N:''' Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.
 
{{ruleblock-end|{{CurrentRulebookNumber}}}}
 
  
 
==See also==
 
==See also==
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*[[About Anti-Paladins]]
 
*[[About Anti-Paladins]]
 
{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]]
 
[[category:Classes]]
 
[[Category:Anti-Paladin Abilities]]
 

Latest revision as of 01:28, 22 March 2025

Rules of Play

The Anti-Paladin class is designed for aggressive front-line combat, with a focus on offense and disrupting enemies.
Examples
Mordred, the Black Knight, Sir Francis Dashwood, Xolotl
Garb
Metallic silver sash and medieval/sword and sorcery-looking garb. Knights may wear a white belt and a black phoenix Class Symbol instead.
Requirements
Must be 6th level in at least one class.
Look The Part
Terror 1/Life (m)
Armor
4pts
Shields
Large
Weapons
All Melee, Javelins

Class Abilities

A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood
Abilites By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure