Difference between revisions of "Anti-Paladin"

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[[Image:Antipal.gif|thumb]]
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==Rules of Play==
'''Anti-Paladin''' is a [[Knight]]-only core [[class]] taking martial prowess through fear and death.
 
  
==From the [[Rulebook]]==
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{{Ruleblock-start}}The Anti-Paladin class is designed for aggressive front-line combat, with a focus on offense and disrupting enemies.
Class created by [[Morluk]] the Merciless
 
 
These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.
 
  
===Examples===
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;Examples:Mordred, the Black Knight, Sir Francis Dashwood, Xolotl
The Kurgan, Mordred, the Black Knight, the Nazgul, Sir Francis Dashwood
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;[[Garb]]:Metallic silver [[sash]] and medieval/sword and sorcery-looking garb. [[Knight]]s may wear a white belt and a black [[phoenix]] [[Class Symbol]] instead.
===Equipment===
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;Requirements:Must be 6th [[level]] in at least one [[class]].
'''[[Garb]]:'''Openly displayed white/black Dragon, and medieval/sword and sorcery looking garb.<br>
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;[[Look The Part]]:[[Terror]] 1/Life ([[m]])
[[Knights]] may wear a White belt and an openly displayed white/black [[phoenix]] instead.<br>
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;[[Armor]]: 4pts
'''Requirements:''' Have at least 1 [[class]] at 6th [[level]].<br>
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;[[Shields]]:Large
'''[[Look The Part]]:''' Awe 1/life (m)<br>
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;[[Weapons]]:All Melee, [[Javelins]]
'''[[Armor]]:''' 4pts<br>
 
'''[[Shields]]:''' Large<br>
 
'''[[Weapons]]:''' All Melee, [[Javelins]]<br>
 
  
==[[Class Abilities]]==
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===[[Class Abilities]]===
{| class="wikitable floatright"
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[[Image:Antipaladinheraldry2.jpg|thumb|A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood]]
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{| class="wikitable"| style="border: 1px solid blue;"|
 
|+ Abilites By Level
 
|+ Abilites By Level
 
|-
 
|-
 
! Level !! Abilities
 
! Level !! Abilities
 
|-
 
|-
|1st||[[Immune]] to [[Command (School)|Command]] ([[T]])<br>
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| style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" |
[[Immune]] to [[Flame (School)|Flame]] ([[T]])<br>
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*[[Immune]] to [[Command (School)|Command]] ([[T]])<br>
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*[[Immune]] to [[Flame (School)|Flame]] ([[T]])
 
|-
 
|-
|2nd || Poison (self-only) 1/Refresh then Charge x3 ([[ex]])
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| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
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*[[Poison]] (Self) 1/Life [[Charge]] x3 ([[ex]])  
 
|-
 
|-
|3rd || Steal Life Essence 1/life ([[m]])
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| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
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*[[Steal Life Essence]] 1/Life [[Charge]] x5 ([[m]])
 
|-
 
|-
|4th || Brutal Strike 1/Life ([[ex]]) ([[Ambulant]])
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| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
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*[[Brutal Strike]] 1/Life [[Charge]] x10 ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|5th || Awe 1/life ([[m]])
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| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
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*[[Terror]] 1/life ([[m]])
 
|-
 
|-
|6th || Undead Minion 2/Refresh ([[m]])
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| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
|}
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*[[Flame Blade]] (Self) 2/Refresh ([[ex]])
 
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*Optional - Pick one:
===Poison===
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**[[Infernal]] ([[Archetype|A]])
'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Death (School)|Death]] '''R:''' Self<br>
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**[[Corruptor]] ([[Archetype|A]])
'''M:''' [[Enchantment Strip|Red strip]]<br>
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|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
'''I:''' “I coat these weapons with a deadly poison” x2<br>
 
'''E:''' The next Wound dealt by the bearer in melee is [[Wounds Kill]].<br>
 
===Steal Life Essence===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Touch<br>
 
'''I:''' “Steal life”<br>
 
'''E:''' Caster may heal a [[wound]] or instantly [[Charge]] an ability.<br>
 
'''L:''' May only be used on a dead player. That player is [[Cursed]].<br>
 
Does not work on Cursed players.<br>
 
The caster still gains the effect even if the dead player is unaffected.<br>
 
'''N:''' In order to [[charge]] an [[ability]], the name of the ability being charged must still be stated immediately after the [[incantation]].
 
===Brutal Strike===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Unlimited<br>
 
'''I:''' “And stay down!”<br>
 
'''E:''' Victim is [[Cursed]]. Victim is also [[Suppressed]] for 30 seconds.<br>
 
'''L:''' [[Wound Trigger]]<br>
 
===Awe===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Command (School)|Command]]<br>
 
'''R:''' 20’<br>
 
'''I:''' “I command thee awed” x3<br>
 
'''E:''' Target may not attack or cast magic at the caster.
 
Target must remain at least 20’ away from the caster unless forced there by another Magic or Ability.<br>
 
Lasts 30 seconds.<br>
 
'''N:''' If the caster attacks or begins casting another magic at the target, this spell’s effect is negated.<br>
 
===Undead Minion===
 
'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Death (School)|Death]] '''R:''' [[Touch: Others]]<br>
 
'''I:''' “Flesh rots, bones break, skulls sigh, spirits take<br>
 
let the power of my will descend on thee<br>
 
let the power of my will restore thy spirit<br>
 
let the power of my will knit thy corpse<br>
 
let the power of my will give thee direction<br>
 
let the power of my will cheat thy death<br>
 
by the power of my will, arise my minion!”<br>
 
'''M:''' [[Spell Strips|Yellow strip]]<br>
 
'''E:'''
 
# Bearer does not die or respawn as normal.
 
# Bearer is [[Cursed]], [[Fragile]], and [[Suppressed]].
 
# When the bearer would normally die, they instead become [[Insubstantial]], remove all [[Wounds]], and must return to the caster as soon as possible. Insubstantial players may not move more than 10’ from the caster and may not speak. The caster may touch the player and then Incant '''“Rise and fight again”''' x10 to end this [[Insubstantial]] [[State]] so long as no living enemies are within 10’ of the bearer.
 
# If this Enchantment’s Insubstantial is removed from the Bearer in any other manner than outlined in item 3 (or prevented entirely) this Enchantment is removed.
 
# If the caster dies, this Enchantment is removed the next time the bearer returns to the caster.
 
# If the Enchantment is removed, the bearer dies.
 
# For the duration of the Enchantment, the Caster is considered the players respawn.
 
# Dead players may be targeted by Undead Minion and are immediately returned to life with all Wounds removed and the Insubstantial State applied.
 
'''L:'''
 
# The Insubstantial State imposed by Undead Minion can be removed or prevented by any Magic or Ability which would normally be capable of removing Insubstantial or preventing Insubstantial such as [[Tracking]], [[Planar Grounding]], [[Release]], or similar Magic and Abilities.
 
# This Enchantment is removed by [[Banish]] and [[Dimensional Rift]] if used on the player while they are Insubstantial.
 
# The caster may not have more than three active [[Greater Undead Minion]] and Undead Minion Enchantments combined.
 
 
 
==Previous Versions:==
 
===V7.7===
 
[[Anti-Paladin (V7)|Anti-Paladin]]
 
  
 
==See also==
 
==See also==
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*[[About Anti-Paladins]]
 
*[[About Anti-Paladins]]
 
{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]]
 
[[category:Classes]]
 
[[Category:Anti-Paladin Abilities]]
 

Latest revision as of 01:28, 22 March 2025

Rules of Play

The Anti-Paladin class is designed for aggressive front-line combat, with a focus on offense and disrupting enemies.
Examples
Mordred, the Black Knight, Sir Francis Dashwood, Xolotl
Garb
Metallic silver sash and medieval/sword and sorcery-looking garb. Knights may wear a white belt and a black phoenix Class Symbol instead.
Requirements
Must be 6th level in at least one class.
Look The Part
Terror 1/Life (m)
Armor
4pts
Shields
Large
Weapons
All Melee, Javelins

Class Abilities

A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood
Abilites By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure