Difference between revisions of "Anti-Paladin"

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[[Image:Antipal.gif|thumb]]
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==Rules of Play==
'''Anti-Paladin''' is a [[Knight]]-only core [[class]] taking martial prowess through fear and death.
 
  
==From the [[Rulebook]]==
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{{Ruleblock-start}}The Anti-Paladin class is designed for aggressive front-line combat, with a focus on offense and disrupting enemies.
Class created by [[Morluk]] the Merciless
 
 
These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.
 
  
===Examples:===
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;Examples:Mordred, the Black Knight, Sir Francis Dashwood, Xolotl
The Kurgan, Mordred, the Black Knight, the Nazgul, Tamerlane, Sir Francis Dashwood, Elric of Milnibone
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;[[Garb]]:Metallic silver [[sash]] and medieval/sword and sorcery-looking garb. [[Knight]]s may wear a white belt and a black [[phoenix]] [[Class Symbol]] instead.
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;Requirements:Must be 6th [[level]] in at least one [[class]].
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;[[Look The Part]]:[[Terror]] 1/Life ([[m]])
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;[[Armor]]: 4pts
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;[[Shields]]:Large
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;[[Weapons]]:All Melee, [[Javelins]]
  
===[[Garb]]:===
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===[[Class Abilities]]===
Must wear a white belt and have a Black Phoenix openly displayed on clothing or armor. Black Phoenix symbols must be at least 5 inches by 5 inches.
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[[Image:Antipaladinheraldry2.jpg|thumb|A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood]]
 
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{| class="wikitable"| style="border: 1px solid blue;"|
===Requirement:===
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|+ Abilites By Level
Must have been a [[Knight]] for twelve weeks.
 
 
 
===Class details:===
 
{| class="wikitable"
 
 
|-
 
|-
! Anti-Paladin Level
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! Level !! Abilities
! Lives
 
! Weapons
 
! Armor
 
! Immunities
 
! Abilities and Traits
 
 
|-
 
|-
| 1st
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| style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" |
| 4
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*[[Immune]] to [[Command (School)|Command]] ([[T]])<br>
| [[Weapons|All melee]], [[javelins]]
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*[[Immune]] to [[Flame (School)|Flame]] ([[T]])
| 4 points, Large [[shields]]
 
| [[Control]]
 
| -
 
 
|-
 
|-
| 2nd
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| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
| -
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*[[Poison]] (Self) 1/Life [[Charge]] x3 ([[ex]])  
| -
 
| -
 
| -
 
| [[Touch of Death]] (ex) (1/game)
 
 
|-
 
|-
| 3rd
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| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
| -
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*[[Steal Life Essence]] 1/Life [[Charge]] x5 ([[m]])
| -
 
| -
 
| -
 
| [[Poison Weapon]] (ex) (1/game)
 
 
|-
 
|-
| 4th
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| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
| -
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*[[Brutal Strike]] 1/Life [[Charge]] x10 ([[ex]]) ([[Ambulant]])
| -
 
| -
 
| -
 
| [[Steal Life]] (m) (1/game)
 
 
|-
 
|-
| 5th
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| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
| -
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*[[Terror]] 1/life ([[m]])
| -
 
| -
 
| -
 
| Innate Ability - Choose one before game starts: [[Poison Weapon]] becomes [[2/game]], [[Touch of Death]] becomes (1/life)
 
 
|-
 
|-
| 6th
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| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
| -
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*[[Flame Blade]] (Self) 2/Refresh ([[ex]])
| -
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*Optional - Pick one:
| -
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**[[Infernal]] ([[Archetype|A]])
| [[Flame School|Flame]]
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**[[Corruptor]] ([[Archetype|A]])
| Innate Ability - Choose two before game starts, may choose one twice: [[Fear]] (m) (1/game), [[Reanimate]] (m) (1/game)
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|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
|}
 
 
 
==Version 8 Amtgard Anti Paladin - V8 RC0.6.1 3==
 
 
 
'''Anti-Paladin'''<br>
 
These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify
 
as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish
 
prisoners to Mongol warlords boiling opposing chieftains alive.<br>
 
'''Examples:''' The Kurgan, Mordred, the Black Knight, the Nazgul, Edward Cullen, Sir Francis Dashwood<br>
 
'''Garb:''' White belt and an openly displayed black phoenix on clothing or armor.<br>
 
'''Requirements:''' Must be a knight.<br>
 
'''Look The Part:''' Awe 1/Life (m)<br>
 
'''Armor:''' 4pts<br>
 
'''Shields:''' Large<br>
 
'''Weapons:''' All melee, javelins<br>
 
'''Levels'''<br>
 
'''● 1'''
 
○ Immune to Command (T)
 
○ Immune to Flame (T)<br>
 
'''● 2'''
 
○ Poison (self-only) 1/Refresh then Charge x 1 (ex)<br>
 
'''● 3'''
 
○ Steal Life Essence 1/Life (m)<br>
 
'''● 4'''
 
○ Brutal Strike 2/Refresh (ex) (Ambulant)<br>
 
'''● 5'''
 
○ Awe 1/Life (m)<br>
 
'''● 6'''
 
○ Undead Minion 2/Refresh (m)<br>
 
 
 
  
 
==See also==
 
==See also==
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*[[About Anti-Paladins]]
 
*[[About Anti-Paladins]]
 
{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]]
 
[[category:Classes]]
 

Latest revision as of 01:28, 22 March 2025

Rules of Play

The Anti-Paladin class is designed for aggressive front-line combat, with a focus on offense and disrupting enemies.
Examples
Mordred, the Black Knight, Sir Francis Dashwood, Xolotl
Garb
Metallic silver sash and medieval/sword and sorcery-looking garb. Knights may wear a white belt and a black phoenix Class Symbol instead.
Requirements
Must be 6th level in at least one class.
Look The Part
Terror 1/Life (m)
Armor
4pts
Shields
Large
Weapons
All Melee, Javelins

Class Abilities

A black phoenix above flames on a white field: a common heraldry for Anti-Paladins who have attained Knighthood
Abilites By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure