Difference between revisions of "States"
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− | {{Ruleblock-start}}<onlyinclude> | + | ==From the [[Rulebook]]== |
− | All [[abilities]] (with a few exceptions) make use of a small set of common terms to explain the result they have on the player. These results are referred to as a ‘State’ or ‘States’. A player can have any number of different States simultaneously. A State conferred by a class [[Trait]], such as [[Immunity]] to [[Subdual]], is always on and may not be removed by [[respawn]], [[Death (Combat)|death]], or any other means. | + | {{Ruleblock-start}}<onlyinclude>All [[abilities]] (with a few exceptions) make use of a small set of common terms to explain the result they have on the player. These results are referred to as a ‘State’ or ‘States’. A player can have any number of different States simultaneously. A State conferred by a class [[Trait]], such as [[Immunity]] to [[Subdual]], is always on and may not be removed by [[respawn]], [[Death (Combat)|death]], or any other means. |
− | A State may have a duration, after which it expires. If a player would gain a State they are already affected by, the State’s duration will simply be adjusted to the new duration if it is longer than the current duration. A State without a duration continues until it is removed by some outside force or until a condition is met. Unless otherwise noted, States cannot apply to dead players and are removed when a player dies or has an [[ | + | A State may have a duration, after which it expires. If a player would gain a State they are already affected by, the State’s duration will simply be adjusted to the new duration if it is longer than the current duration. A State without a duration continues until it is removed by some outside force or until a condition is met. Unless otherwise noted, States cannot apply to dead players and are removed when a player dies or has an [[ability]] activate which allows the player struck to avoid death ([[Troll Blood]], [[Phoenix Tears]], [[Song of Survival]]). |
States imparted at the same time as a killing blow are considered to have taken effect prior to death. If a State which prevented a player from moving expires due to its duration ending, the player it affected must declare, '''“No longer [State that ended]”'''. This must be audible out to 20 feet. | States imparted at the same time as a killing blow are considered to have taken effect prior to death. If a State which prevented a player from moving expires due to its duration ending, the player it affected must declare, '''“No longer [State that ended]”'''. This must be audible out to 20 feet. | ||
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− | {{:Suppressed}} | + | {{:Suppressed}}</onlyinclude>{{Ruleblock-end|{{CurrentRulebookNumber}}}} |
− | + | {{Magic, Abilities, States and Special Effects}} | |
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Latest revision as of 17:15, 19 March 2025
Contents
From the Rulebook
Magic, Abilities, States and Special Effects Magic and Ability Mechanics Defined · States Defined · Special Effects Defined