Meta-Magic (Type)

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From the Rulebook:

A type of ability which alters the typical behavior of other abilities.
  1. Meta-Magic follows all the standard rules for Incantations, except for Ambulant, which may be cast while moving.
  2. Meta-Magic must be stated immediately after indicating the target and prior to beginning the incantation for the modified ability.
  3. Abilities that are labeled with a Meta-Magic in the class description are affected as per that Meta-Magic, but do not require the player to state the incantation for that Meta-Magic.
  4. Meta-Magics do not affect other Meta-Magics, but may be combined in any number so long as all restrictions are observed.
    Example: A player may cast an ability using Extension and Ambulant, however Extension must be stated without moving the feet as it is unaffected by Ambulant.
  5. Meta-Magics are considered expended as soon as their incantation is finished regardless of whether or not the altered ability was completed.
  6. May not be used to modify the behavior of Magic Items or abilities granted by Enchantments such as Heat Weapon from Gift of Flame.

See also Category:Type Meta-Magic for a list of Meta-Magics.

Magic and Ability Mechanics Defined
Ability · Ability Order · Archetype · Chant · Charge · Enchantments · Engulfing · Incantation · Magic Armor · Magic Balls · Meta-Magic · Range · Resistant · School · Specialty Arrows · Traits · Trigger · Verbal
Magic, Abilities, States and Special Effects
Magic and Ability Mechanics Defined · States Defined · Special Effects Defined
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions