Difference between revisions of "Healer"
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− | + | '''Healer''' is a core [[class]] that casts [[magic]] to aid, assist, and protect. | |
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[[Image:Healerheraldry2.jpg|thumb|A white cross on a red field: a common heraldry for Healers]] | [[Image:Healerheraldry2.jpg|thumb|A white cross on a red field: a common heraldry for Healers]] | ||
− | + | [[image:Patoinqsmall.jpg|thumb|Embodied here by [[Decoy]] of [[Wavehaven]].]] | |
==From the [[Rulebook]]== | ==From the [[Rulebook]]== | ||
− | + | {{Ruleblock-start}}<onlyinclude> | |
− | + | The Healer class is designed for support and protection, with a focus on restoring and fortifying allies. | |
− | + | ;Examples: Hippocrates, Chiron, Galenus, and the Hospitaller | |
− | + | ;[[Garb]]: Red [[sash]] and medieval/sword and sorcery looking garb | |
− | Hippocrates, Chiron | + | ;[[Look The Part]]: 1 extra magic point at the Healer’s highest level. |
− | + | ;[[Armor]]: None | |
− | + | ;[[Shields]]: None | |
− | + | ;[[Weapons]]: [[Dagger]], [[Magic Staff]] | |
− | + | ;[[Magic-user]]: Healers may purchase five magic points from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times. All abilities purchased by [[Magic Users]] are [[Magical]] abilities. | |
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− | Healers may purchase five points | ||
− | rolled down to lower levels. A list of all magic purchased must be carried at all times. | ||
==Spell List== | ==Spell List== | ||
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| 1 | | 1 | ||
| - | | - | ||
− | | 2/ | + | | 2/Life [[Charge]] x3 |
| [[Verbal (Type)|Verbal]] | | [[Verbal (Type)|Verbal]] | ||
| [[Sorcery (School)|Sorcery]] | | [[Sorcery (School)|Sorcery]] | ||
Line 129: | Line 122: | ||
| 1 | | 1 | ||
| 4 | | 4 | ||
− | | 2 | + | | 2 Balls / Unlimited |
| [[Magic Ball (Type)|Magic Ball]] | | [[Magic Ball (Type)|Magic Ball]] | ||
| [[Subdual (School)|Subdual]] | | [[Subdual (School)|Subdual]] | ||
− | | | + | | - |
|- | |- | ||
| - | | - | ||
Line 156: | Line 149: | ||
| 1 | | 1 | ||
| - | | - | ||
− | | 1/Life Charge x3 | + | | 1/Life [[Charge]] x3 |
| [[Verbal (Type)|Verbal]] | | [[Verbal (Type)|Verbal]] | ||
| [[Command (School)|Command]] | | [[Command (School)|Command]] | ||
Line 174: | Line 167: | ||
| 1 | | 1 | ||
| - | | - | ||
− | | 1/Life Charge x3 | + | | 1/Life [[Charge]] x3 |
| [[Verbal (Type)|Verbal]] | | [[Verbal (Type)|Verbal]] | ||
| [[Spirit (School)|Spirit]] | | [[Spirit (School)|Spirit]] | ||
Line 219: | Line 212: | ||
| 1 | | 1 | ||
| - | | - | ||
− | | 1/Life Charge x3 | + | | 1/Life [[Charge]] x3 |
| [[Verbal (Type)|Verbal]] | | [[Verbal (Type)|Verbal]] | ||
| [[Command (School)|Command]] | | [[Command (School)|Command]] | ||
Line 254: | Line 247: | ||
| [[Iceball]] | | [[Iceball]] | ||
| 1 | | 1 | ||
− | | | + | | 3 |
− | | | + | | 1 Ball / Unlimited |
| [[Magic Ball (Type)|Magic Ball]] | | [[Magic Ball (Type)|Magic Ball]] | ||
| [[Subdual (School)|Subdual]] | | [[Subdual (School)|Subdual]] | ||
− | | | + | | - |
|- | |- | ||
| - | | - | ||
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| 1 | | 1 | ||
| - | | - | ||
− | | 1/Refresh Charge x5 | + | | 1/Refresh [[Charge]] x5 |
| [[Verbal (Type)|Verbal]] | | [[Verbal (Type)|Verbal]] | ||
| [[Spirit (School)|Spirit]] | | [[Spirit (School)|Spirit]] | ||
− | | | + | | Other |
|- | |- | ||
| 4th Level | | 4th Level | ||
Line 309: | Line 302: | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
− | | 1/Refresh Charge x10 | + | | 1/Refresh [[Charge]] x10 |
| [[Verbal (Type)|Verbal]] | | [[Verbal (Type)|Verbal]] | ||
| [[Protection (School)|Protection]] | | [[Protection (School)|Protection]] | ||
Line 384: | Line 377: | ||
| [[Magic Ball (Type)|Magic Ball]] | | [[Magic Ball (Type)|Magic Ball]] | ||
| [[Subdual (School)|Subdual]] | | [[Subdual (School)|Subdual]] | ||
− | | | + | | - |
|- | |- | ||
| - | | - | ||
Line 420: | Line 413: | ||
| [[Verbal (Type)|Verbal]] | | [[Verbal (Type)|Verbal]] | ||
| [[Spirit (School)|Spirit]] | | [[Spirit (School)|Spirit]] | ||
− | | | + | | Other |
|- | |- | ||
| - | | - | ||
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|- | |- | ||
|} | |} | ||
+ | </onlyinclude>{{Ruleblock-end|{{CurrentRulebookNumber}}}} | ||
==Previous Versions:== | ==Previous Versions:== |
Revision as of 06:35, 23 February 2025
Healer is a core class that casts magic to aid, assist, and protect.
From the Rulebook
Previous Versions:
V7.7
See also
Classes Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard
Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels