Difference between revisions of "States"

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<onlyinclude>All [[abilities]] and [[magic]]s (with a few exceptions) make use of a small set of common terms to explain the result they have on the player. These results are referred to as a ‘State’ or ‘States’. A player can have any number of different States simultaneously. A State may have a duration, after which it expires. If a player would gain a State they are already affected by, the State’s duration will simply be adjusted to the new duration if it is longer than the current duration. A State without a duration continues until it is removed by some outside force or until a condition is met. Unless otherwise noted, States cannot apply to dead players and are removed when a player dies or has an [[effect]] activate which allows the player struck to avoid death ([[Undead Minion]], [[Greater Undead Minion]], [[Troll Blood]], [[Phoenix Tears (Spell)|Phoenix Tears]],  [[Song of Survival]]). A State conferred by a class [[Trait]], such as [[Immunity]] to [[Subdual]], is always on and may not be removed by [[respawn]], [[Death (Combat)|death]], or any other means. States imparted at the same time as a killing blow are considered to have taken effect prior to death. If a State which prevented a player from moving expires due to its duration ending, the player it affected must declare, '''“No longer [State that ended]”'''. This must be audible out to 20 feet.</onlyinclude>
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{{Ruleblock-start}}<onlyinclude>
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All [[abilities]] (with a few exceptions) make use of a small set of common terms to explain the result they have on the player. These results are referred to as a ‘State’ or ‘States’. A player can have any number of different States simultaneously. A State conferred by a class [[Trait]], such as [[Immunity]] to [[Subdual]], is always on and may not be removed by [[respawn]], [[Death (Combat)|death]], or any other means.
  
'''List of [[States]]:'''<br>
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A State may have a duration, after which it expires. If a player would gain a State they are already affected by, the State’s duration will simply be adjusted to the new duration if it is longer than the current duration. A State without a duration continues until it is removed by some outside force or until a condition is met. Unless otherwise noted, States cannot apply to dead players and are removed when a player dies or has an [[effect]] activate which allows the player struck to avoid death ([[Troll Blood]], [[Phoenix Tears]][[Song of Survival]]).
[[Cursed]]<br>
 
[[Fragile]]<br>
 
[[Frozen]]<br>
 
[[Immune]]<br>
 
[[Insubstantial]]<br>
 
[[Invulnerable]]<br>
 
[[Stopped]]<br>
 
[[Stunned]]<br>
 
[[Suppressed]]<br>
 
  
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States imparted at the same time as a killing blow are considered to have taken effect prior to death. If a State which prevented a player from moving expires due to its duration ending, the player it affected must declare, '''“No longer [State that ended]”'''. This must be audible out to 20 feet.
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====[[Cursed]]====
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{{:Cursed}}
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====[[Fragile]]====
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{{:Fragile}}
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====[[Frozen]]====
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{{:Frozen}}
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====[[Immune]]====
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{{:Immune}}
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====[[Insubstantial]]====
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{{:Insubstantial}}
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====[[Invulnerable]]====
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{{:Invulnerable}}
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====[[Stopped]]====
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{{:Stopped}}
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====[[Stunned]]====
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{{:Stunned}}
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====[[Suppressed]]====
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{{:Suppressed}}
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</onlyinclude>{{Ruleblock-end|{{CurrentRulebookNumber}}}}
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{{V8 Rules Sections}}
 
[[Category: Rulebook Terms]]
 
[[Category: Rulebook Terms]]
 
[[Category: Amtgard Terms]]
 
[[Category: Amtgard Terms]]
 
[[Category: V8 Magic Rules]]
 
[[Category: V8 Magic Rules]]
 
[[Category: Magic Rules]]
 
[[Category: Magic Rules]]

Revision as of 07:50, 22 February 2025

All abilities (with a few exceptions) make use of a small set of common terms to explain the result they have on the player. These results are referred to as a ‘State’ or ‘States’. A player can have any number of different States simultaneously. A State conferred by a class Trait, such as Immunity to Subdual, is always on and may not be removed by respawn, death, or any other means.

A State may have a duration, after which it expires. If a player would gain a State they are already affected by, the State’s duration will simply be adjusted to the new duration if it is longer than the current duration. A State without a duration continues until it is removed by some outside force or until a condition is met. Unless otherwise noted, States cannot apply to dead players and are removed when a player dies or has an effect activate which allows the player struck to avoid death (Troll Blood, Phoenix Tears, Song of Survival).

States imparted at the same time as a killing blow are considered to have taken effect prior to death. If a State which prevented a player from moving expires due to its duration ending, the player it affected must declare, “No longer [State that ended]”. This must be audible out to 20 feet.

Cursed

Player becomes Immune to Spirit. Has no effect on abilities already cast or ongoing. Cursed persists after death but is removed on respawn. Cursed imparted by an Enchantment cannot be removed in any way while the Enchantment is worn, whether it is active or inactive. If the Enchantment is removed, Cursed is not removed.

Fragile

Player dies on the next wound.

Frozen

Player may not move, speak, or take any action. Can only be affected by mechanics that work on States in general (such as Release) or Frozen in specific (such as Shatter). Otherwise the player and their carried equipment is not affected by combat, abilities, etc.

Immune

The bearing player or object is unaffected by abilities from a given School.

  1. Immunity granted as a Trait does not prevent players from making use of their own class abilities.
  2. Unless otherwise noted, Immunities do not extend beyond the player or object that has them.
    Example: A player with Immunity to Flame can still have their armor destroyed by a Fireball.
  3. If a player is Immune to an effect which would remove a State or Ongoing Effect, the State/Ongoing Effect is not removed.
    Example: A player who is Immune to Sorcery cannot be Released from Frozen, as they cannot be affected by Release, a Sorcery School ability.
  4. Players with Immunities may still be targeted by abilities of the given School.
    Example: A player with Immunity to Flame can still be the target of Pyrotechnics which would still destroy their equipment (as Immunities do not extend to equipment unless noted).
  5. A target becoming Immune to the source of an Ongoing Effect or State while it is applied does not remove Ongoing Effects or States currently affecting the target.
    Example: If a player who is Stopped by Hold Person casts Song of Determination on themselves, that player remains Stopped.

Insubstantial

Player may not interact with game items, objectives, or other players unless specified by the ability that made them Insubstantial, other than retrieving equipment. Players may only target themselves with magic and abilities that are able to affect insubstantial players. May use Meta-Magic and Charge abilities. Insubstantial players:

  1. May not move from their starting location unless specified by the ability that made them Insubstantial. This is different from Stopped in that you can still move your feet.
  2. Can only be affected by mechanics that work on States in general (such as Release) or Insubstantial in specific (such as Dimensional Rift). Player and their carried equipment are otherwise unaffected by combat, abilities, etc.
  3. Are not affected or stopped by game terrain such as walls, lava pits, traps, etc, unless otherwise indicated by the reeve or game designer.
  4. May remove this State from themselves at any time by incanting “I return to the physical world” x2, provided they are the cause of the State and the State was not imparted by an Enchantment. Otherwise, they must end the State as per the description of the responsible ability. This incantation is not interrupted by the player moving their feet, and does not require a free hand.
  5. Must declare their Insubstantial State by saying “Insubstantial” if asked, attacked, or targeted by an ability.
  6. May not delay the game excessively. For instance, you may not use this State to avoid being killed if you are the last player alive in a Mutual Annihilation battlegame. The reeve's decision is final.

Invulnerable

The player and their carried equipment are not affected by combat, abilities, etc that do not specifically work on Invulnerable players. The player is incapable of physically interacting with game items, objectives, or other players in any way other than abilities that specifically allow them to. This does not prevent you from retrieving equipment.

Stopped

Player may not move their feet. Abilities that allow or require movement fail only if they are cast while the target is Stopped. If an Enchantment effect activates while a player is Stopped, the activated effect is still applied but cannot be completed until the Stopped State ends. Example: A player is enchanted with Gift of Air and is later Stopped, then hit with a melee weapon. They remain Stopped for the duration of the Stopped effect, then may choose to return to base.

Stunned

Player is unable to act in any manner. May still be affected as per normal.

Suppressed

Player is unable to cast abilities or use the Charge incantation. Has no effect on abilities already cast, Chants already in progress, or Enchantments activating such as Phoenix Tears.

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions