Barbarian

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Rules of Play

The Barbarian class is designed for aggressive front-line fighting, with a focus on melee fighting and endurance.

Examples
Leif Eriksson, Attila the Hun, Alaric the Vandal
Garb
White sash and medieval/sword and sorcery looking garb
Look The Part
Rage 1/Refresh Charge x10 (ex) (Ambulant)
Armor
3pts
Shields
Medium
Weapons
All Melee, Javelins, Rocks

Class Abilities

A brown mace and axe crossed on an orange field: a common heraldry for Barbarians
Abilites By Level
Level Abilities
1st Berserk (T)

Immune to Command (T)
Immune to Subdual (T)

2nd Rage 1/Refresh Charge x10 (ex) (Ambulant)
3rd Adrenaline Unlimited (ex)
4th Rage 1/Refresh Charge x10 (ex) (Ambulant)
5th Brutal Strike 1/Life Charge x3 (ex) (Ambulant)
6th Blood and Thunder Unlimited (ex)

Optional – Pick one:
Raider (A)
Berserker (A)

Note

Barbarians May now take Enchantments!

See also

It is said that the class originated by the late Grimbold of the Burning Lands.

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions