Healer

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From the Rulebook

A white cross on a red field: a common heraldry for Healers
The Healer class is designed for support and protection, with a focus on restoring and fortifying allies.
Examples
Hippocrates, Chiron, Galenus, and the Hospitaller
Garb
Red sash and medieval/sword and sorcery looking garb
Look The Part
1 extra magic point at the Healer’s highest level.
Armor
None
Shields
None
Weapons
Dagger, Magic Staff
Magic-user
Healers may purchase five magic points from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times. All abilities purchased by Magic Users are Magical abilities.

Spell List

Level Spell Name Cost Max Frequency Type School Range
1st Level - - - - - - -
- Banish 1 - 1/Life Verbal Spirit 20’
- Blessing Against Wounds 1 - 1/Life Enchantment Protection Other
- Equipment: Shield, Small 2 1 - Neutral Neutral -
- Equipment: Weapon, Short 3 2 - Neutral Neutral -
- Experienced 2 2 - Neutral Neutral -
- Harden 1 - 1/Refresh Enchantment Protection Other
- Heal 1 1 Unlimited Verbal Spirit Touch
- Release 1 - 2/Life Charge x3 Verbal Sorcery Touch
2nd Level - - - - - - -
- Adaptive Blessing 1 - 1/Life Enchantment Protection Other
- Entangle 1 4 2 Balls / Unlimited Magic Ball Subdual -
- Equipment: Weapon, Hinged 3 1 - Neutral Neutral -
- Greater Release 1 - 1/Refresh Verbal Sorcery 20’
- Hold Person 1 - 1/Life Charge x3 Verbal Command 20’
- Innate 2 2 1/Life Meta-Magic Neutral -
- Sever Spirit 1 - 1/Life Charge x3 Verbal Spirit 20’
- Shove 1 - 1/Life Verbal Sorcery 20’
- Summon Dead 1 - 1/Life Charge x3 Verbal Spirit 50’
3rd Level - - - - - - -
- Adaptive Protection 1 - 1/Refresh Enchantment Protection Other
- Astral Intervention 1 - 1/Life Charge x3 Verbal Command 20’
- Equipment: Shield, Medium 2 1 - Neutral Neutral -
- Extension 1 2 1/Life Meta-Magic Neutral -
- Greater Harden 1 - 1/Refresh Enchantment Protection Other
- Iceball 1 3 1 Ball / Unlimited Magic Ball Subdual -
- Mend 1 - 1/Life Verbal Sorcery Touch
- Raise Dead 1 - 1/Life Verbal Death Other
- Resurrect 1 - 1/Refresh Charge x5 Verbal Spirit Other
4th Level - - - - - - -
- Blessing Against Harm 1 - 1/Refresh Enchantment Protection Other
- Circle of Protection 1 1 1/Refresh Charge x10 Verbal Protection Self
- Dispel Magic 1 - 1/Refresh Verbal Sorcery 20’
- Greater Heal 1 - 1/Life Verbal Spirit Touch
- Imbue Shield 1 2 2/Refresh Enchantment Protection Other
- Protection from Projectiles 1 - 1/Refresh Enchantment Protection Other
- Swift 1 2 1/Life Meta-Magic Neutral -
- Teleport 1 2 1/Life Verbal Sorcery Touch
5th Level - - - - - - -
- Abeyance 1 2 1 Ball / Unlimited Magic Ball Subdual -
- Ambulant 1 - 1/Refresh Meta-Magic Neutral -
- Blessed Aura 1 - 1/Refresh Enchantment Protection Other
- Enlightened Soul 1 - 1/Refresh Enchantment Protection Other
- Greater Resurrect 1 - 1/Refresh Verbal Spirit Other
- Steal Life Essence 1 2 1/Life Verbal Death Touch
- Undead Minion 2 - 1/Refresh Enchantment Death Other
6th Level - - - - - - -
- Ancestral Armor 1 - 1/Refresh Enchantment Protection Other
- Mass Healing 1 1 1/Refresh Enchantment Spirit Self
- Necromancer 1 1 - Archetype Neutral -
- Persistent 1 - 1/Life Meta-Magic Neutral -
- Phoenix Tears 1 - 1/Refresh Enchantment Spirit Other
- Priest 1 1 - Archetype Neutral -
- Protection from Magic 1 - 1/Refresh Enchantment Protection Other
- Stun 1 4 1/Refresh Verbal Sorcery 20’
- Warder 2 1 - Archetype Neutral -
Embodied here by Decoy of Wavehaven.

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions