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==Jesus, the Christchild.==
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[[Image:Scoutheraldry.gif|thumb|Circa [[8.0]]]]
''"Kiss me, son of G-d"'' -TMBG
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'''Scout''' is a core [[class]] that utilizes both [[archery]] skills and wilderness lore.
  
''Needs a photo''
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==From the [[Rulebook]]==
  
===Bio===
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Anyone who survives for any time in the wilds learns the lay of the land. Many Native Americans are rightly seen as good trackers or scouts, as were the mountain men who followed.
  
Well the original Jesus was a Christian Martyr that said a lot of things about how we should all be nice to each other and then, the story goes, that he got nailed to a cross for his trouble. This article is not about ''that'' Jesus. But rather about the many look a likes of the 'Christ' that walk the fields of amtgard. Almost every kingdom has a look-a-like to the Son of God. They are usually identified by their flowing hair and sunny dispositions. The [[CK]] has [[Tatsu|Tatsumaki]] the Wetlands has [[Jeebus]]. So here is a listing of all the Jesus…es  everywhere; updates please add to your Kingdom's listing!
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===Examples:===
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Strider, Hiawatha, George Washington, Little John, Lieutenant-General The Right Honourable The Baron Baden-Powell, Robin Hood, Paul Bunyan
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===Equipment===
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'''[[Garb]]:''' Green [[sash]] and medieval/sword and sorcery looking garb<br>
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'''[[Look The Part]]:''' Heal 1/Life (ex)<br>
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'''[[Armor]]:''' 3pts<br>
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'''[[Shields]]:''' Small<br>
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'''[[Weapons]]:''' [[Dagger]], [[Short]], [[Long]], [[Throwing Weapons|Heavy Thrown]]<br>
  
====[[Blackspire]]====
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==[[Class Abilities]]==
====[[Burning Lands]]====
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{| class="wikitable floatright"
*[[Aramithris]]
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|+ Abilites By Level
====[[Emerald Hills]]====
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|-
====[[Celestial Kingdom]]====
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! Level !! Abilities
*[[Tatsu]]
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|-
====[[Dragonspine]]====
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|1st|| Tracking 2/Life [[Charge]] x3 ([[ex]]) ([[Ambulant]])<br>
====[[Goldenvale]]====
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May use a bow so long as a shield is not carried<br>
====[[Golden Plains]]====
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|-
====[[Iron Mountains]]====
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|2nd || Heal 1/Life ([[ex]])<br>
====[[Neverwinter]]====
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Release 1/Life [[Charge]] x3 ([[ex]])<br>
====[[Rising Winds]]====
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|-
*[[Tenshi]]
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|3rd || Shadow Step 1/Life ([[ex]])<br>
====[[Wetlands]]====
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Dispel Magic 1/Refresh ([[ex]])<br>
*[[Jeebus]]
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|-
====[[:Category:Freeholds|Freeholds]]====
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|4th || Evolution ([[T]])
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|-
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|5th || Hold Person 1/Life ([[m]])
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|-
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|6th || Adaptive Blessing (self-only) 1/Life ([[ex]])
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|}
  
[[Category: Amtgard Things]]
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===Tracking===
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' 20ft<br>
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'''I:''' “Tracking” x3<br>
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'''E:''' Target [[Insubstantial]] player immediately has their Insubstantial effect ended.<br>
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===Heal===
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Touch<br>
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'''I:''' “Sword Cut, spear stab, mace smash, arrow jab,<br>
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Let the white light of healing descend on thee.<br>
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Let the white light of healing stop thy spilling blood.<br>
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Let the white light of healing mend thy bones.<br>
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Let the white light of healing close thy wounds.<br>
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Let the white light of healing restore thy vigor.<br>
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The white light of healing hath healed thee.”<br>
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'''E:''' Heal a [[Wound]].<br>
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===Release===
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Touch<br>
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'''I:''' “From thy bindings thou art released” x5<br>
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'''E:''' A single ongoing [[effect]] or [[State]] is removed from the target. Casters choice.<br>
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'''L:''' Cannot remove [[Cursed]].<br>
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===Shadow Step===
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
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'''I:''' “I Step Into the Shadows” x1<br>
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'''E:''' Player becomes [[Insubstantial]].<br>
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===Dispel Magic===
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] R: '''20’'''<br>
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'''I:''' “By my power I dispel that magic” x3<br>
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'''E:''' All [[Enchantments]] on target are removed.<br>
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'''N:''' Will work through [[Protection from Magic]], [[Enlightened Soul]], [[Sanctuary]], and similar magics and abilities.<br>
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Will work on players that are [[Frozen]] or [[Insubstantial]].<br>
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===Evolution===
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'''T:''' Granted as [[Trait]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
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'''E:''' May wear an additional [[Enchantment]].<br>
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Evolution does not count towards the bearer’s [[Enchantment limit]].<br>
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'''N:''' This ability does work in conjunction with [[Attuned]] or [[Essence Graft]] so long as the other limitations of those Enchantments are followed.<br>
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===Hold Person===
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Command (School)|Command]] '''R:''' 20’<br>
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'''I:''' “I command thee to stop” x3<br>
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'''E:''' Target player becomes [[Stopped]] for 30 seconds.<br>
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===Adaptive Blessing===
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'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Self<br>
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'''I:''' “I enchant thee with this blessing” x3<br>
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'''M:''' [[Enchantment Strip|White strip]]<br>
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'''E:''' Bearer becomes [[Resistant]] to one of the following [[Schools]]: Death, Flame, Subdual, Command, Sorcery.<br>
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School is chosen at the time of casting.<br>
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Does not count towards a players [[Enchantment limit]], may not be worn with any other Enchantments from the Protection School.<br>
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==Previous Versions:==
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===V7.7===
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[[Scout (V7)|Scout]]
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==See also==
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*[[Guildmaster of Scouts]]
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*[[About Scouts]]
 +
 
 +
{{Template:Classes}}

Latest revision as of 16:00, 13 July 2018

Gray (Admin)


This is Gray's sandbox page. Work here is strictly for testing purposes.


Circa 8.0

Scout is a core class that utilizes both archery skills and wilderness lore.

From the Rulebook

Anyone who survives for any time in the wilds learns the lay of the land. Many Native Americans are rightly seen as good trackers or scouts, as were the mountain men who followed.

Examples:

Strider, Hiawatha, George Washington, Little John, Lieutenant-General The Right Honourable The Baron Baden-Powell, Robin Hood, Paul Bunyan

Equipment

Garb: Green sash and medieval/sword and sorcery looking garb
Look The Part: Heal 1/Life (ex)
Armor: 3pts
Shields: Small
Weapons: Dagger, Short, Long, Heavy Thrown

Class Abilities

Abilites By Level
Level Abilities
1st Tracking 2/Life Charge x3 (ex) (Ambulant)

May use a bow so long as a shield is not carried

2nd Heal 1/Life (ex)

Release 1/Life Charge x3 (ex)

3rd Shadow Step 1/Life (ex)

Dispel Magic 1/Refresh (ex)

4th Evolution (T)
5th Hold Person 1/Life (m)
6th Adaptive Blessing (self-only) 1/Life (ex)

Tracking

T: Verbal S: Sorcery R: 20ft
I: “Tracking” x3
E: Target Insubstantial player immediately has their Insubstantial effect ended.

Heal

T: Verbal S: Spirit R: Touch
I: “Sword Cut, spear stab, mace smash, arrow jab,
Let the white light of healing descend on thee.
Let the white light of healing stop thy spilling blood.
Let the white light of healing mend thy bones.
Let the white light of healing close thy wounds.
Let the white light of healing restore thy vigor.
The white light of healing hath healed thee.”
E: Heal a Wound.

Release

T: Verbal S: Sorcery R: Touch
I: “From thy bindings thou art released” x5
E: A single ongoing effect or State is removed from the target. Casters choice.
L: Cannot remove Cursed.

Shadow Step

T: Verbal S: Sorcery R: Self
I: “I Step Into the Shadows” x1
E: Player becomes Insubstantial.

Dispel Magic

T: Verbal S: Sorcery R: 20’
I: “By my power I dispel that magic” x3
E: All Enchantments on target are removed.
N: Will work through Protection from Magic, Enlightened Soul, Sanctuary, and similar magics and abilities.
Will work on players that are Frozen or Insubstantial.

Evolution

T: Granted as Trait S: Sorcery R: Self
E: May wear an additional Enchantment.
Evolution does not count towards the bearer’s Enchantment limit.
N: This ability does work in conjunction with Attuned or Essence Graft so long as the other limitations of those Enchantments are followed.

Hold Person

T: Verbal S: Command R: 20’
I: “I command thee to stop” x3
E: Target player becomes Stopped for 30 seconds.

Adaptive Blessing

T: Enchantment S: Protection R: Self
I: “I enchant thee with this blessing” x3
M: White strip
E: Bearer becomes Resistant to one of the following Schools: Death, Flame, Subdual, Command, Sorcery.
School is chosen at the time of casting.
Does not count towards a players Enchantment limit, may not be worn with any other Enchantments from the Protection School.


Previous Versions:

V7.7

Scout

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared