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  • Next chapter is: [[Scenario Monsters]], Previous chapter was: [[Monster Abilities]] ...y Battlegame Monster whose [[level]] is less than or equal to the Player’s level in the Monster class.
    3 KB (317 words) - 16:44, 27 April 2018
  • ==Monsters== ''This is a a section of the [[7.2]] [[Rulebook]], the previous section is [[Magic Descriptions]]''
    3 KB (506 words) - 13:14, 26 October 2017
  • Count "Doomsday 1, Doomsday 2..." through "Doomsday 350." A 4th level [[Wizard (V7)]] spell.
    570 bytes (77 words) - 19:32, 18 December 2014
  • '''[[Armor]]:''' 2 points [[Natural Armor|Natural]]<br> '''Weapons:''' 2 Short ([[Natural Weapons|Natural]]), any melee<br>
    1 KB (200 words) - 22:43, 19 April 2018
  • ...monster ratio. Each team must field all 5 players. All players must play monsters from the list below. ...ignment", Good, Neutral, and Evil. No team may contain both good and evil monsters.
    4 KB (573 words) - 19:35, 6 June 2019
  • ...gets Banish at 4th level once per life as an Extraordinary ability; Level 2 [[Healer (V7)|Healers]] may buy it as a spell. ===Monsters Who Banish===
    1 KB (182 words) - 20:43, 18 December 2014
  • ...their household counterparts, Giant Spiders are some of the most dangerous Monsters around. They are cunning, ruthless blood drinkers and are often found as th |power=2
    882 bytes (110 words) - 20:24, 25 June 2018
  • ! Druid Level | [[Pass Without Trace]] (ex) (2/game)
    4 KB (464 words) - 17:46, 11 December 2014
  • Lost - level 1 , cost 1, max 4, per life ! Bard Level
    4 KB (488 words) - 19:13, 11 December 2014
  • ==Monsters== |+'''Battlegame Monsters'''
    5 KB (545 words) - 15:32, 21 September 2019
  • '''[[Q/M Ratio]]:''': 2/1<br> ! Level
    2 KB (226 words) - 22:43, 19 April 2018
  • ...be a 4th level Healer on one life, a 4th level Monk on the next, and a 4th level Assassin on the one after that). Classes must change every life and no clas *4th - [[Dopplegang]] becomes (2/game)
    2 KB (317 words) - 03:59, 21 April 2018
  • 2 points Natural *2nd* Gains [[Innate Ability]]: [[Level Drain]] (1/life) May not use this ability on a player more than once per ga
    2 KB (197 words) - 22:00, 19 April 2018
  • ...rd]]) (1 bolt/U) A 1st level Night Dragon has the spell abilities of a 6th level Wizard. As levels increase, the beast slowly loses its mental faculties as *2nd* Now a 5th level Magic-Caster (Wizard), Gains [[Innate Magical Ability]]: [[Steal Life]] (1/
    2 KB (277 words) - 22:04, 19 April 2018
  • ...ory, mentioned in ancient Jewish texts and Ethiopian Orthodoxy, are a high-level group of angels often equated with the Angels of Sanctification. According Glories are [[Angelical]] foot soldiers in the War of Souls: mid-level combatants capable of defending a position or manning an assault with equal
    2 KB (277 words) - 22:30, 19 April 2018
  • |intro=Ancient, slimy invertebrate monsters out of nightmare, Zyglethe prove still waters hide the greatest dangers. Mu |level=6
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  • *'''[[Magic-Like Ability]]: [[Lightning Bolt]]''' (2 bolts/U) *'''[[Magic-Like Ability]]: [[Iceball]]''' (2 bolts/U)
    2 KB (248 words) - 21:57, 19 April 2018
  • '''Summoned By:''' [[Healer]] or [[Wizard]] (1st - 3rd level pay 3 [[Magic Points|magic points]]; 4th - 6th level pay 1 magic point) <br>
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  • *[[Natural Armor (V7)]]: 2 points on all hit locations. ...rserk. You may not retreat from combat unless facing odds of at least 5:1, monsters with a Q/M Ratio|ratio of 5:1 or greater, or a [[Wizard (V7)]], [[Healer (V
    2 KB (358 words) - 22:39, 18 December 2014
  • ...[dragons]] or Ryú. Nagas are mortal enemies of the [[Garuda|Garudas]]. 6th level Naga are part of a priestly ruling class, and are rare (1/6). '''Natural Lives:''' 2
    2 KB (253 words) - 22:42, 19 April 2018
  • 2/1 *[[Create Minion]] ([[Skeleton]], 1/game) Regardless of level and accrued abilities, an individual Manos can only have one Minion at a ti
    2 KB (213 words) - 05:33, 4 April 2016
  • May wear up to 2 points of normal armor, up to a medium shield ...lvan Elves begin with 5 spellpoints which may only be spent on 1st and 2nd level Druid magic. May never purchase neutrals with spellpoints.
    2 KB (256 words) - 21:42, 19 April 2018
  • ...sacrifice 5th level abilities to conjure one Hellhound, may sacrifice 6th level abilities to conjure an additional Hellhound. Powerful Undead such as [[Vam '''SL Ratio:''' 2/1 <br>
    2 KB (351 words) - 22:30, 19 April 2018
  • *[[Innate Magical Ability]]: [[Dispel Magic]] (2/life) *3rd* Extinguish becomes (2/life)
    2 KB (217 words) - 21:56, 19 April 2018
  • [[Barbarian]] (6) or [[Warrior]] (6) (instead of Level 6 abilities, and use of shield) 2 points Natural, may wear more later
    1 KB (153 words) - 04:25, 4 April 2016
  • ...[Wizard]]''' (by levels) Great Dragons cast spells as a Wizard of the same level as the Monster. *3rd +1 Natural Lives (total 2)
    1 KB (211 words) - 21:49, 19 April 2018
  • ...3, [[Scout]] 3 (instead of level 3 abilities), or [[Bushi]] 5 (instead of level 5 abilities) *2nd* May wear +1 point of normal armor (total 2)
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  • [[Druid]] or [[Bard]] (any level), for 2 spellpoints deducted from every 10 points available, like purchasing a weap *[[Innate Ability]] : [[Tracking]] (2/life)
    1 KB (147 words) - 04:02, 21 April 2018
  • 2/1 ...odlust]] This Vulnerability only activates in combat against evil Humanoid Monsters such as [[Orc|Orcs]], [[Goblins|Goblin]] and [[Trolls|Regenerating Troll]].
    2 KB (305 words) - 21:46, 19 April 2018
  • ...or co-founding several holdings. Has been in either local level or kingdom level office for a greater majority of the last 20 years. Loves to run events of * Has attained 6th level in all standard classes and has even attained 6th level in a class that no longer exist, pit fighter.
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  • ...Lake then decided to start a park in the Ogden area. Really loves playing monsters and caster. Also very into fighting. Started Kingdom office in 2018 and served playing many monsters culminating in a Dracolich. Awarded "Defender of the Deserts winds" for exc
    3 KB (409 words) - 00:58, 18 April 2022
  • * 2 yards of cloth **[[Barbarian (V7)]] at 3rd level
    2 KB (250 words) - 21:19, 12 January 2015
  • ...books. They have access to all wizard spells in the spellbook, up to their level. 2 points - wounding someone else's arm or leg<br>
    6 KB (1,032 words) - 18:23, 4 June 2018
  • '''Summoned By:''' [[Anti-Paladin]] (6), must sacrifice 5th and 6th level abilities. <br> '''SL Ratio:''' 2/1 <br>
    2 KB (314 words) - 22:29, 19 April 2018
  • |intro=Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry |level=Scenario
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  • [[Barbarian]] (6) or [[Warrior]] (6), must sacrifice all 6th level abilities and shield use to ride a Mammoth into battle. 2 short swords or a polearm (Natural)
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  • ...led Golgothans or Excrementals, almost defy description, so intense is the level of sheer disgust they are capable of instilling in mortals. Imagine the mos *'''[[Stinkball]]''' (Ex) (2 bolts/U)
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  • *3rd Gains '''[[Pyrotechnics]]''' (M) (2/life) **As 3rd-level Healer
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  • He has held every office at Kingdom level, as well as many before GV became a Kingdom. * Link to image 2
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  • *'''[[Fear]]''' (M) (2/life) *'''[[Fireball]]''' (M) (2 bolts/U)
    3 KB (458 words) - 22:28, 19 April 2018
  • ...By:''' [[Healer]] 6, [[Wizard]] 6, for 2 [[spellpoints|magic points]] per level <br> [[Category: Codex Monsters]
    2 KB (372 words) - 22:29, 19 April 2018
  • ::Most classes receive [[Abilities]] at each level. Some Abilities are presented as a choice. Ability choices may be changed b ...or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most
    7 KB (1,025 words) - 17:41, 9 October 2023
  • ...dividuals who can shapeshift (willingly or otherwise) into feral wolf-like monsters. Werewolves enjoy the primal nature of the hunt and are prone to succumbing |ABILITY = [[V9: Fear| Fear]] Level/Refresh ♻10
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  • L-R [[Trinity]], [[Xenmosh]], Cedric (Red Dragon) and [[Nevron]] as quest monsters, 09/2004 ...eneration in this game, a generation that is taking Amtgard to a whole new level. I have been out of it for a very long time and have seen a lot of changes
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  • *'''[[Player Class]]''' OR '''[[Magic-Caster]]''' (T) at level equal to that of the Grigori. Only one class is ever chosen. *6th Gains '''[[Teleport]]''' (M) (2/life) Self only
    3 KB (418 words) - 22:27, 19 April 2018
  • [[Monsters|monsters]] may have more than seven points of armor. Normal armor may be [[Mended]]. ...eone. Armor values may never be greater than 6 points unless you are a 6th level warrior or certain monster classes. Armor is rated as the material that it
    10 KB (1,632 words) - 17:46, 30 December 2014
  • *'''[[Magic-Caster]]: [[Healer]]''' (T) At same level as Elohite *6th Gains '''[[Resurrect]]''' (M) (2/life)
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  • *'''[[Awe]]''' (M) (2/life) *'''[[Magic-Caster]]: [[Healer]]''' (T) At same level as Seraphite
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  • ...e [[Animal Familiar]]s, a caster can have more than one Shikigami (two per level, max 12). The Shikigami must be a Standard [[Beast]] (Q/M ratio no greater [[Category: Engoku Monsters]]
    3 KB (445 words) - 22:47, 19 April 2018
  • ...er how many Sea Zombie are in a given quest, only one of them may play 6th level. This Zombie is the Captain, and all other Sea Zombies must obey his comman *3rd* May wear up to two points of normal armor, or +1 Natural armor (total 2) if using Brawler Trait
    2 KB (254 words) - 04:09, 21 April 2018

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