Druid (V7)

From AmtWiki
Circa 6.0

Druid is a core class that casts magic to command the forces of nature.

From the Rulebook

Note: This version is outdated, for the current V8 version see here: Druid


Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early Druid-types were priestesses rather than priests.

Examples:

Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, Tom Bombadil, the Green Knight

Garb:

Brown sash

Class details:

Druid Level Lives Weapons Armor Immunities Abilities and Traits
1 4 subtracts from magic points shield (subtracts from magic points) - Magic-user (see below)
2nd - - - - -
3rd - - - - Pass Without Trace (ex) (2/game)
4th - - - Poison -
5th - - - non-Spirit school magic from Fey monsters -
6th - - - Control -

Druid Magic

Druid Level Magic Name Type School Use Cost/Max Range
First Level Bladesharp/Bludgeon E Sorcery 1/game 1/4 T
- Cancel S Sorcery Unlimited 0/- 50'
- Cure Ailments S Spirit 1/life 1/4 T
- Entangle B Subdual 1 bolt/U 1/2 -
- Heal S Spirit 1/life 1/4 T
- Heat Weapon S Flame 1/life 1/4 20'
- Warp Wood S Sorcery 1/life 1/4 20'
Second Level Barkskin E Protection 1/game 1/4 T
- Magical Projectile E Sorcery 1/game 1/4 T
- Mend S Sorcery 1/life 1/8 T
- Thornwall FE Sorcery 1/game 1/4 T
- Touch of Paralyzation E Sorcery/Subdual 1/game 1/4 T
Third Level Acid Bolt B Sorcery 1 bolt/U 1/2 -
- Ambidexterity N Neutral Unlimited 2/- -
- Confusion S Control 1/game 1/2 50'
- Extension N Neutral 1/life 1/2 -
- Plant Door S Sorcery 1/game 1/4 T
- Protection from Ailments E Protection 1/game 1/4 T
- Protection from Flame E Protection 1/game 1/4 T
Fourth Level Call Lightning S Flame 1/game 1/4 20'
- Commune S Sorcery Unlimited 2/- Self
- Flamewall FE Flame 1/game 1/4 T
- Pyrotechnics S Flame 1/game 1/4 50'
- Silence FE Sorcery 1/game 1/4 T
- Stoneskin E Protection 1/game 1/2 T
Fifth Level Feeblemind S Control 1/game 2/2 50'
- Flameblade E Flame 1/game 1/2 T
- Petrify B Subdual 1 bolt/U 1/2 -
- Regeneration E Spirit 1/life 1/2 T
- Release S Sorcery 1/life 1/4 20'
- Teleport S Sorcery 1/game 1/4 T
Sixth Level Finger of Death S Death 1/game 2/2 50'
- Immolation FE Flame 1/game 1/4 T
- Vivify N Neutral 1/game 2/1 --

See also