Archery Mount
From AmtWiki
Contents
Notice
The following rules are from an out of date rule-set
Description:
Archery mounts are quicker, less powerful versions of the stately mounts Knights ride into battle. They are equally disciplined, and obey the commands of their rider without hesitation. They’re not trained for close combat, but can bite at opponents or trample hapless victims if necessary.
Garb:
Appropriately colored tunic and fur leggings on all four limbs. Suggested: look as horse like as possible.
Summoned By:
Archer 3, Barbarian 3, Scout 3 (instead of level 3 abilities), or Bushi 5 (instead of level 5 abilities)
Player Lives/Life:
1
Type:
Q/M Ratio:
1/1
Armor:
1 point Natural, may wear one additional point of armor.
Weapons:
Long (bludgeoning only)(Natural)
Immunities:
None
Natural Lives:
3
Abilities & Traits:
Levels:
- 1st* As above
- 2nd* May wear +1 point of normal armor (total 2)
- 3rd* As above
- 4th* +1 Lives (total 4)
- 5th* As above
- 6th* Gains Innate Ability: Trample (1/Life)