Archery Mount

From AmtWiki

Notice

The following rules are from an out of date rule-set

Description:

Archery mounts are quicker, less powerful versions of the stately mounts Knights ride into battle. They are equally disciplined, and obey the commands of their rider without hesitation. They’re not trained for close combat, but can bite at opponents or trample hapless victims if necessary.

Garb:

Appropriately colored tunic and fur leggings on all four limbs. Suggested: look as horse like as possible.

Summoned By:

Archer 3, Barbarian 3, Scout 3 (instead of level 3 abilities), or Bushi 5 (instead of level 5 abilities)

Player Lives/Life:

1

Type:

Standard Beast

Q/M Ratio:

1/1

Armor:

1 point Natural, may wear one additional point of armor.

Weapons:

Long (bludgeoning only)(Natural)

Immunities:

None

Natural Lives:

3

Abilities & Traits:

Levels:

  • 1st* As above
  • 2nd* May wear +1 point of normal armor (total 2)
  • 3rd* As above
  • 4th* +1 Lives (total 4)
  • 5th* As above
  • 6th* Gains Innate Ability: Trample (1/Life)

Monster List