Night Elf
Contents
Notice
This monster is from an out of date rule-set
Night Elf
Description:
One of the First Elven Nations, long forgotten by Man, the Night Elves have served as eternal protectors of the most ancient forests of Amtgardia. Night Elves are reclusive in the extreme, shunning even the High Elven Court except during time of war. Only in the last few years have the xenophobic shadow-walkers been seen again in the Kingdoms. Their skill as master infiltrators has earned them a reputation as sneaky and vicious mercenaries. Couple that with a penchant for wiping out entire Orcish caravans just for fun, and the Elves of the Night have begun to make quite a name for themselves in a short period of time. Night Elves have been known to tame and ride Gryphons into battle.
Garb:
Garb and cloaks in dark shades of green, blue and/or purple, pointed ears and braided hair, streaks of blue and black make-up.
Type:
Q/M Ratio:
2/1
Armor:
May wear up to two points of normal armor, up to a medium shield.
Weapons:
Any melee weapon, javelins, any bow
Immunities:
Natural Lives:
3
Abilities & Traits:
- Magic-Like Ability: Entangle (1 bolt/U)
- Innate Ability: Mend (1/life)
- Innate Magical Ability: Camouflage (1/life)
- Innate Magical Ability: Heal (1/life)
- Vulnerability: Bloodlust This Vulnerability only activates in combat against evil Humanoid Monsters such as Orcs, Goblin and Regenerating Troll. Night Elves will attack these enemies regardless of odds.
Levels:
- 1st* As above
- 2nd* Gains Innate Magical Ability: Pass Without Trace (1/game)
- 3rd* Entangle becomes (2 bolts/U)
- 4th* Gains Magic-Caster (Druid) Spellpoints and selection as a 3rd level Druid, Gains Spell Mastery Trait
- 5th* Pass Without Trace becomes (1/life)
- 6th* Gains Innate Magical Ability: Blend (unlimited)