Difference between revisions of "Healer"

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==From the [[Rulebook]]==
 
==From the [[Rulebook]]==
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[[image:Patoinqsmall.jpg|thumb|Embodied here by [[Decoy]] of [[Wavehaven]].]]
 
This image has been somewhat forged between clerics and the “hedgemagickers” that preceded Christianity. Our modern view of the fighting “Healer” stems from early medieval clerical use of bludgeoning weapons, so as not to break the implied Biblical prohibition against drawing blood.
 
This image has been somewhat forged between clerics and the “hedgemagickers” that preceded Christianity. Our modern view of the fighting “Healer” stems from early medieval clerical use of bludgeoning weapons, so as not to break the implied Biblical prohibition against drawing blood.
  
===Example:====
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===Example:===
 
Hippocrates, Chiron, Elrond, Goldmoon, Archangel Raphael, Galenus, and the Hospitallers
 
Hippocrates, Chiron, Elrond, Goldmoon, Archangel Raphael, Galenus, and the Hospitallers
 
[[image:Patoinqsmall.jpg|thumb|Embodied here by [[Decoy]] of [[Wavehaven]].]]
 
  
 
===[[Garb]]:===
 
===[[Garb]]:===

Revision as of 21:52, 2 January 2011

Circa 6.0

Healer is a core class that casts magic to aid, assist, and protect.

From the Rulebook

Embodied here by Decoy of Wavehaven.

This image has been somewhat forged between clerics and the “hedgemagickers” that preceded Christianity. Our modern view of the fighting “Healer” stems from early medieval clerical use of bludgeoning weapons, so as not to break the implied Biblical prohibition against drawing blood.

Example:

Hippocrates, Chiron, Elrond, Goldmoon, Archangel Raphael, Galenus, and the Hospitallers

Garb:

Red sash

Class details:

Healer Level Lives Weapons Armor Immunities Abilities and Traits
All 4 subtracts from magic points Medium shield (subtracts from magic points) - Magic-user (see below)

Healer Magic

  Magic Name Type School Use Cost/Max Range
First Level Cancel S Sorcery Unlimited 0/- 50'
- Cure Ailments S Spirit 1/life 1/4 T
- Heal S Spirit Unlimited 0/- T
- Lost S Subdual 1/game 1/4 20'
- Mend S Sorcery 1/life 1/8 T
- Mute S Control 1/life 2/4 20'
- Talk to Dead S Spirit 1/game 1/- T
Second Level Banish S Sorcery 1/life 1/4 20'
- Bless E Protection 1/life 2/4 T
- Entangle B Subdual 1 bolt/U 1/2 --
- Heal Extend S Spirit 1/life 1/- 20'
- Sleep S Subdual 1/life 2/4 20'
- Swords to Plowshares S Spirit 1/life 1/2 20'
Third Level Mass Sleep S Subdual 1/game 1/1 LOS
- Protect E Protection 1/game 1/4 T
- Protection from Ailments E Protection 1/game 1/4 T
- Resurrect S Spirit 1/game 1/8 T
- Stun S Sorcery 1/life 2/2 20'
- Wounding S Death 1/life 1/2 20'
- Yield S Control 1/game 2/4 50'
Fourth Level Enhancement N Neutral 1/game 1/1 --
- Harden E Protection 1/game 1/4 T
- Release S Sorcery 1/life 1/4 20'
- Sever Spirit S Spirit 1/life 2/4 T
- Touch of Death E Sorcery/Death 1/game 1/4 T
Fifth Level Awe/Fear S Control 1/game 1/4 20'
- Extension N Neutral 1/life 1/2 --
- Protection from Death E Protection 1/game 1/4 T
- Protection from Magic E Protection 1/game 1/4 T
- Summon Dead S Spirit 1/life 1/- 50'
Sixth Level Circle of Protection FE Sorcery Unlimited 2/- T
- Dispel Magic S Sorcery 1/game 1/4 20'
- Hallowed Ground FE Spirit 1/game 1/2 T
- Teleport S Sorcery 1/game 1/4 T

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared