Druid

From AmtWiki
Revision as of 21:47, 10 December 2014 by BlackBart (talk | contribs)
Circa 6.0

Druid is a core class that casts magic to command the forces of nature.

From the Rulebook

Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early druidic-types were priestesses rather than priests.

Examples:

Galadriel, Johnny Appleseed, Lady of the Lake, Tom Bombadil

Equipment

Garb: Brown sash
Look The Part: 1 extra point of magic at the Druid’s highest level.
Armor: None
Shields: None
Weapons: Dagger

Magic-user:

Druids may purchase five points of magic from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times.

Spell List

Level Spell Name Cost Max Frequency Type School Range
1st Level - - - - - - -
- Barkskin 1 2 1/Refresh Enchantment Protection Touch
- Cancel 0 1 Unlimited Neutral Neutral Touch
- Corrosive Mist 1 1 1/Refresh Enchantment Death Self/Touch
- Entangle 1 2 2 Balls / Unlimited Magic Ball Subdual Ball
- Equipment: Weapon, Short 2 2 - Neutral Neutral -
- Experienced 2 2 - Neutral Neutral -
- Heat Weapon 1 - 1/Life Charge x3 Verbal Flame 20’
- Imbue Armor 1 - 1/Refresh Enchantment Protection Touch
- Mend 1 - 1/Life Verbal Sorcery Touch
2nd Level - - - - - - -
- Equipment: Shield, Small 4 1 - Neutral Neutral -
- Gift of Earth 1 2 1/Refresh Enchantment Protection Touch
- Heal 1 - 1/Life Verbal Spirit Touch
- Iceball 1 2 2 Balls / Unlimited Magic Ball Subdual Ball
- Innate 1 4 1/Refresh Meta-Magic Neutral -
- Poison 1 - 1/Life Enchantment Death Touch
- Release 1 - 1/Life Verbal Sorcery Touch
- Stoneform 1 - 1/Refresh Charge x3 Verbal Protection Self
3rd Level - - - - - - -
- Attuned 1 2 1/Refresh Enchantment Sorcery Touch
- Bear Strength 1 - 1/Refresh Enchantment Sorcery Touch
- Dispel Magic 1 - 1/Refresh Verbal Sorcery 20’
- Extension 1 2 1/Life Meta-Magic Neutral -
- Gift of Fire 1 2 1/Refresh Enchantment Flame Touch
- Greater Mend 1 - 1/Refresh Verbal Sorcery Touch
- Icy Blast 1 2 1/Life Verbal Sorcery 20’
- Regeneration 1 - 1/Refresh Enchantment Spirit Touch
- Stoneskin 1 2 1/Refresh Enchantment Protection Touch
4th Level - - - - - - -
- Equipment: Weapon, Long 4 1 - Neutral Neutral -
- Flame Blade 2 2 1/Refresh Enchantment Flame Touch
- Force Bolt 1 2 2 Balls / Unlimited Magic Ball Sorcery Ball
- Gift of Water 1 2 1/Refresh Enchantment Sorcery Touch
- Golem 1 - 1/Refresh Enchantment Sorcery Touch
- Lycanthropy 1 2 1/Refresh Enchantment Death Touch
- Swift 1 2 1/Life Meta-Magic Neutral -
- Teleport 1 2 1/Life Verbal Sorcery Touch
5th Level - - - - - - -
- Ambulant 1 2 1/Life Meta-Magic Neutral -
- Equipment: Weapon, Great 5 1 - Neutral Neutral -
- Essence Graft 1 - 1/Refresh Enchantment Sorcery Touch
- Gift of Air 1 2 1/Refresh Enchantment Protection Touch
- Heart of the Swarm 1 2 1/Refresh Enchantment Spirit Self
- Ironskin 1 2 1/Refresh Enchantment Protection Self
- Poison Glands 1 2 1/Refresh Enchantment Death Self
- Resurrect 2 - 1/Refresh Verbal Spirit Touch
- Troll Blood 1 2 1/Refresh Enchantment Protection Self
6th Level - - - - - - -
- Avatar of Nature 1 1 - Neutral Neutral -
- Call Lightning 1 - 1/Refresh Verbal Flame 20’
- Grasping Tentacles 1 1 1/Refresh Enchantment Command Self
- Imbue Weapon 1 - 1/Refresh Enchantment Death Touch
- Naturalize Magic 1 2 1/Refresh Enchantment Sorcery Self
- Ranger 2 1 - Neutral Neutral -
- Summoner 2 1 - Neutral Neutral -
- Word of Mending 1 - 1/Refresh Verbal Sorcery Touch


Previous Versions:

V7.7

Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early Druid-types were priestesses rather than priests.

Examples: Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, Tom Bombadil, the Green Knight

Garb: Brown sash

Class details:

Druid Level Lives Weapons Armor Immunities Abilities and Traits
1 4 subtracts from magic points shield (subtracts from magic points) - Magic-user (see below)
2nd - - - - -
3rd - - - - Pass Without Trace (ex) (2/game)
4th - - - Poison -
5th - - - non-Spirit school magic from Fey monsters -
6th - - - Control -

Druid Magic

Druid Level Magic Name Type School Use Cost/Max Range
First Level Bladesharp/Bludgeon E Sorcery 1/game 1/4 T
- Cancel S Sorcery Unlimited 0/- 50'
- Cure Ailments S Spirit 1/life 1/4 T
- Entangle B Subdual 1 bolt/U 1/2 -
- Heal S Spirit 1/life 1/4 T
- Heat Weapon S Flame 1/life 1/4 20'
- Warp Wood S Sorcery 1/life 1/4 20'
Second Level Barkskin E Protection 1/game 1/4 T
- Magical Projectile E Sorcery 1/game 1/4 T
- Mend S Sorcery 1/life 1/8 T
- Thornwall FE Sorcery 1/game 1/4 T
- Touch of Paralyzation E Sorcery/Subdual 1/game 1/4 T
Third Level Acid Bolt B Sorcery 1 bolt/U 1/2 -
- Ambidexterity N Neutral Unlimited 2/- -
- Confusion S Control 1/game 1/2 50'
- Extension N Neutral 1/life 1/2 -
- Plant Door S Sorcery 1/game 1/4 T
- Protection from Ailments E Protection 1/game 1/4 T
- Protection from Flame E Protection 1/game 1/4 T
Fourth Level Call Lightning S Flame 1/game 1/4 20'
- Commune S Sorcery Unlimited 2/- Self
- Flamewall FE Flame 1/game 1/4 T
- Pyrotechnics S Flame 1/game 1/4 50'
- Silence FE Sorcery 1/game 1/4 T
- Stoneskin E Protection 1/game 1/2 T
Fifth Level Feeblemind S Control 1/game 2/2 50'
- Flameblade E Flame 1/game 1/2 T
- Petrify B Subdual 1 bolt/U 1/2 -
- Regeneration E Spirit 1/life 1/2 T
- Release S Sorcery 1/life 1/4 20'
- Teleport S Sorcery 1/game 1/4 T
Sixth Level Finger of Death S Death 1/game 2/2 50'
- Immolation FE Flame 1/game 1/4 T
- Vivify N Neutral 1/game 2/1 --

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared