V9: Warrior
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- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Warrior | ||||
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Description | Warriors are consummate fighters who use their martial skills and superior equipment to forge a powerful presence on the field. | |||
Playstyle | Damage, Durable, Equipment Focus, Frontline, Melee, Shield User | |||
Class Identifier | Purple Sash | |||
Weapons | Dagger, Short, Long, Flail, Great, Reach, Pike, Javelin | |||
Shields | Any | |||
Armor | Choose one:
| |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Level 1 You always get these abilities when you play this class. |
ROW A | ⬗ Harden (Self) 1/Life | ||||
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Levels 2-6 For each level beyond 1, pick a row you have not already chosen and gain the abilities within. If that row has multiple options, pick one of those options and gain everything from that option. |
ROW B | ⬗ Undying Will 2/Refresh ♻30 | ||||
ROW C | {{{ROW C}}} | |||||
ROW D | Reforge 1/Life ♻10 |
OR | ⬗ Runic Armor (Self) 3/Refresh ♻30 |
OR | ⬗ Temper Armor (Self) 3/Refresh ♻30 | |
ROW E | ⬗ Imbue Shield (Self) 3/Refresh |
OR | ⬗ Ancestral Armor (Self) 3/Refresh |
OR | ⬗ Vorpal Blades (Self) 3/Refresh | |
ROW F | {{{ROW F1}}} | OR | {{{ROW F2}}} | OR | {{{ROW F3}}} | |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you cannot make more than one pick from outside that archetype’s column. Rows A, B, and C are part of all 3 columns. |
Ironheart
Whenever you use Scavenge, you may declare and restore one use of Harden instead of the normal effect. Harden becomes Range 5ft. Cannot use Reach, Pikes, or Javelin weapons. |
Juggernaut
Whenever you use Scavenge, you may declare and restore one use of Shake It Off instead of the normal effect. Shake It Off becomes Per-Refresh instead of Per-Life. |
Blademaster
Taunting Strike, if chosen, is replaced by Blade Mastery 2/Life ♻20 Whenever you use Scavenge, you may declare and restore one use of Blade Mastery instead of the normal effect. Cannot use shields or receive enchantments from other players. |
List of Class-Specific Abilities
Ancestral Armor | |
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Simple Summary | Ancestral Armor: Incant "May this armor protect from all forms of harm" x3. Your armor is immune to Armor Breaking and Armor Destroying. You’re immune to Engulfing effects that strike your armor in a location that still has armor points. If that strike would do damage (like a Lightning Bolt or Destruction Arrow) you still take basic damage. |
Available to | Warrior |
Type | Enchantment |
Range | Self |
Incantation | "May this armor protect from all forms of harm" x3 |
Effects | Enchantment Effect:
|
Reminder | The armor will still receive basic damage from these strikes. |
V8 Transition Note: | No armor points are lost from Entangle and Iceball since they don't deal any damage normally. |
Harden | |
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Simple Summary | Harden: Incant "This <shield/weapon> shall endure any blow" x3 to make either your shield or weapons indestructible (Except Phase/Sphere of Annihilation) |
Available to | Healer, Warrior |
Type | Enchantment |
Range |
|
Incantation | "This <shield/weapon> shall endure any blow" x3 |
Effects | Enchantment Effect: Choose one at time of cast: |
Other Details | When declaring this enchantment, the bearer must declare which equipment is affected. |
Ancestral Shield | |
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Simple Summary | Ancestral Shield: Incant "This shield shall neither bend nor break" x3 to make your shield immune to destruction and you immune to any engulfing effects that strike it. (Except Sphere of Annihilation) |
Available to | Warrior |
Type | Enchantment |
Range | Self |
Incantation | "This shield shall neither bend nor break" x3 |
Effects | Enchantment Effect: |
Reforge | |
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Simple Summary | Reforge: Incant "I return this item to its former glory" x5 to mend a broken or damaged weapon or shield, restore one point of armor to each hit location, or fully repair one hit location. |
Available to | Druid, Warrior |
Type | Verbal (Non-Offensive) |
Range | 5ft (Any) |
Incantation | "I return this item to its former glory" x5 |
Effects | Immediate Effect: Choose one at the time of cast: |
Other Details | Caster may hold the item to be affected without taking up a free hand. |
V8 Transition Note: | Reforge targets the player, not the item being restored. |
Rescue | |
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Simple Summary | Rescue: Incant "Live and fight another day for thou art rescued" to make the target Invulnerable, heal them, release them, and send them back to base. |
Available to | Druid, Healer, Paladin, Scout, Warrior, Curios |
Type | Verbal (Non-Offensive) |
Range | 5ft (Other) |
Incantation | "Live and fight another day for thou art rescued" |
Effects | Immediate Effect: Target restores any wounds and removes any number of status effects.
Secondary Status Effect: Target becomes Invulnerable and forced to move directly to their base. The target may end this effect any time they are at least 100ft away from living enemies by declaring "I return to the physical world" x2. This effect also ends immediately if they reach their base. |
Reminder | This cannot remove Severed and does not affect players who are Cursed. |
Runic Armor | |
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Simple Summary | Runic Armor: Incant "This armor shall not be overcome" x3 to make the bearer immune to any engulfing effects which strike their armor in a hit location with points remaining. |
Available to | Healer, Warrior |
Type | Enchantment |
Range |
|
Incantation | "This armor shall not be overcome" x3 |
Effects | Enchantment Effect: Bearer is immune to engulfing effects that strike their armor in a hit location with at least 1 armor point remaining. |
Reminder | The armor will still takes damage as normal. |
V8 Transition Note: | No armor points are lost from Entangle and Iceball since they don't deal any damage normally. |
Scavenge | |
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Simple Summary | Scavenge: Incant "Scavenge" within 30s of killing an enemy. Mend a broken shield, weapon, or point of armor. |
Available to | Warrior |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Scavenge" |
Prerequisites | Can only be used within 30s of killing an enemy. |
Effects | Immediate Effect: Choose one at time of cast:
|
Reminder | This can only be used once per triggering moment. |
Shake It Off | |
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Simple Summary | Shake It Off: Incant "I shall overcome" while under an enemy effect. After 10s, you're released from any number of effects. You can use this no matter what, unless you're dead or cursed. |
Available to | Barbarian, Paladin, Warrior, Curios, Monster (Werewolf) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I shall overcome" |
Prerequisites | Can only be used while affected by an enemy status effect. |
Effects | Status Effect: After 10 seconds, the caster is affected as per Release. |
Other Details | This ability can be used regardless of ability to cast, and will affect the caster unless they are Invulnerable, Cursed, or Dead |
Taunt | |
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Simple Summary | Taunt: Incant "I command thy attention" x3 to Taunt the target for 30s. |
Available to | Bard, Barbarian, Monk, Paladin, Warrior, Monster (Fairy, Siren) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I command thy attention" x3 |
Effects | Status Effect: Target is Taunted by the caster for 30s, or until the caster dies. |
Taunting Strike | |
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Simple Summary | Taunting Strike: Incant "Power strike taunt" and hit an enemy within 2s to Taunt them for 30s. Engulfing. |
Available to | Bard, Monk, Warrior |
Type | Power Strike |
Range | Strike |
Material Components | Melee Weapon |
Incantation | "Power Strike Taunt" |
Effects | Status Effect: Target struck is Taunted by the caster for 30s or until the caster dies. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Temper Armor | |
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Simple Summary | Temper Armor: Incant "I temper this armor to endure all blows" x3 to make the bearer's armor immune to Armor Breaking and Armor Destroying. |
Available to | Druid, Healer, Warrior |
Type | Enchantment |
Range |
|
Incantation | "I temper this armor to endure all blows" x3 |
Effects | Enchantment Effect: Bearer's armor is immune to Armor Breaking and Armor Destroying. |
Reminder | The armor will still receive basic damage from these strikes. |
Undying Will | |
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Simple Summary | Undying Will: Incant "My will to live is undying" immediately after dying to revive yourself, become Insubstantial and Stopped for 10s, and become Severed. |
Available to | Barbarian, Monk, Warrior, Wizard, Monster (Skeleton) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "My will to live is undying" |
Prerequisites | Must be cast immediately after dying. |
Effects | Immediate Effect: Caster is revived. Secondary Effect (Status):
|
Other Details | This ability can be used while dead and affect dead players. |
Reminder | Players cannot resist or be immune to secondary effects. |
Vorpal Blades | |
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Simple Summary | Vorpal Blades: Incant "I enchant these weapons to slay all foes" x3 to make all of your melee attacks Wounds Kill |
Available to | Assassin |
Type | Enchantment |
Range | Self |
Incantation | "I enchant these weapons to slay all foes" x3 |
Effects | Enchantment Effect: Bearer's carried melee weapons are Wounds Kill. |
Pre-Constructed Builds
Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.
Trying Out V9 Warrior |
{{{ABILITY SUMMARIES}}} | ||
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Identifier | Purple sash | ||
Weapons | Dagger, Short, Long, Flail, Great, Reach, Pike, Javelins | ||
Shields | Any | ||
Armor | 6pts Physical Armor | ||
Level 1 | ⬗Scavenge (Unlimited), ⬗Shake It Off 2/Life ♻10 | ||
Level 2 | ⬗Harden (Self) 1/Life | ||
Level 3 | Taunt 2/Life ♻20 | ||
Level 4 | ⬗Undying Will 2/Refresh ♻30 | ||
Level 5 | Reforge 1/Life ♻10 | ||
Level 6 | ⬗Ancestral Armor (Self) 3/Refresh |
Extra Clarifications
Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this class.
Trivia
- The Warrior class was introduced in the very first edition of Amtgard (1983).
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
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