V9: Druid
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
- 1 Druid
- 1.1 List of Class-Specific Abilities
- 1.1.1 Ambulant
- 1.1.2 Barkskin
- 1.1.3 Berserk
- 1.1.4 Blessing Against Harm
- 1.1.5 Entangle
- 1.1.6 Extension
- 1.1.7 Firestorm
- 1.1.8 Flight
- 1.1.9 Force Bolt
- 1.1.10 Gift of Air
- 1.1.11 Gift of Earth
- 1.1.12 Gift of Fire
- 1.1.13 Gift of Water
- 1.1.14 Heal
- 1.1.15 Hold Person
- 1.1.16 Ice Barrier
- 1.1.17 Iceball
- 1.1.18 Icy Blast
- 1.1.19 Incinerate Armor
- 1.1.20 Innate
- 1.1.21 Lightning Bolt
- 1.1.22 Mend
- 1.1.23 Pass Without Trace
- 1.1.24 Poison Weapon
- 1.1.25 Reforge
- 1.1.26 Release
- 1.1.27 Renew
- 1.1.28 Rescue
- 1.1.29 Shove
- 1.1.30 Stoneskin
- 1.1.31 Swift
- 1.1.32 Teleport
- 1.1.33 Temper Armor
- 1.1.34 Word of Mending
- 1.2 Pre-Constructed Builds
- 1.3 Extra Clarifications
- 1.4 Trivia
- 1.1 List of Class-Specific Abilities
Druid | ||||
---|---|---|---|---|
Description | Druids are control mages and enchanters that specialize in bolstering their team’s armor and granting offensive boons. | |||
Playstyle | Bow User, Crowd Control, Damage, Ranged, Support | |||
Class Identifier | Brown Sash | |||
Weapons |
| |||
Shields | None | |||
Armor | None | |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Level 1 | Innate 2/Refresh ♻10
May spend customization points to purchase additional abilities from the list below. Points available are based on level. |
---|
Archetype | Ability Name | Cost | Max | Frequency | Range | Type | |||
EXPERT Points Available = Your Level Unspent points may be used at a lower tier.
| |||||||||
🗿 | Berserk | 1 | 4 | 1/Refresh ♻30 | 5ft (Other) | Enchantment | |||
🗿 | 🍃 | Bladesharp | 1 | 4 | 1/Refresh ♻60 | 5ft (Other) | Enchantment | ||
⚡ | 🍃 | Blessing Against Harm | 1 | 4 | 1/Refresh ♻60 | Self | Enchantment | ||
⚡ | 🍃 | Bow or Short Weapon | 2 | 1 | - | - | Equipment | ||
⚡ | Firestorm | 1 | 4 | 1/Life ♻30 | 5ft (Other) | Verbal | |||
⚡ | Iceball | 2 | 2 | 1 Ball | Strike | Spellball | |||
⚡ | Icy Blast | 1 | 4 | 1/Refresh ♻30 | 20ft | Verbal | |||
🗿 | 🍃 | Stoneskin | 2 | 2 | 1/Refresh ♻60 | 5ft (Other) | Enchantment | ||
🗿 | 🍃 | Temper Armor | 1 | 4 | 1/Refresh ♻60 | 5ft (Other) | Verbal | ||
🗿 | 🍃 | Word of Mending | 1 | 4 | 1/Refresh ♻30 | 5ft (Any) | Verbal | ||
ADEPT Points Available = Your Level+1 Unspent points may be used at a lower tier.
| |||||||||
⚡ | Flight | 1 | 4 | 1/Refresh ♻20 | Self | Verbal | |||
🗿 | ⚡ | Gift of Air | 1 | 4 | 1/Refresh ♻30 | 5ft (Other) | Enchantment | ||
🗿 | 🍃 | Gift of Earth | 1 | 4 | 1/Refresh ♻30 | 5ft (Other) | Enchantment | ||
🗿 | ⚡ | Gift of Fire | 1 | 4 | 1/Refresh ♻30 | 5ft (Other) | Enchantment | ||
🍃 | Hold Person | 1 | 2 | 1/Life ♻20 | 20ft | Verbal | |||
🗿 | ⚡ | Incinerate Armor | 1 | 4 | 1/Life ♻10 | 20ft | Verbal | ||
🗿 | ⚡ | 🍃 | Innate | 1 | 4 | 2/Refresh ♻10 | Self | Verbal | |
⚡ | Lightning Bolt | 1 | 2 | 1 Ball | Strike | Spellball | |||
🍃 | Pass Without Trace | 1 | 4 | 1/Refresh ♻20 | 5ft (Any) | Verbal | |||
🗿 | Poison Weapon | 1 | 4 | 1/Refresh ♻20 | 5ft (Other) | Enchantment | |||
🗿 | Reforge | 1 | 4 | 1/Life ♻20 | 5ft (Any) | Verbal | |||
🗿 | ⚡ | 🍃 | Teleport | 1 | 4 | 1/Refresh ♻20 | 5ft (Any) | Verbal | |
NOVICE Points Available = Your Level+2 Unspent points at this tier are wasted.
| |||||||||
🗿 | Ambulant | 1 | - | 1/Refresh ♻10 | - | Meta-Magic | |||
🗿 | 🍃 | Barkskin | 1 | 4 | 1/Life ♻30 | 5ft (Other) | Verbal | ||
⚡ | 🍃 | Entangle | 1 | 4 | 2 Balls | Strike | Spellball | ||
🗿 | 🍃 | Extension | 1 | - | 1/Refresh ♻10 | - | Meta-Magic | ||
🗿 | ⚡ | Force Bolt | 1 | 4 | 1 Ball | Strike | Spellball | ||
🗿 | ⚡ | 🍃 | Gift of Water | 1 | 4 | 1/Life ♻30 | 5ft (Other) | Enchantment | |
🗿 | 🍃 | Heal | 1 | - | 1/Life ♻10 | 5ft (Any) | Verbal | ||
🗿 | ⚡ | Ice Barrier | 1 | 4 | 1/Life ♻10 | Self | Verbal | ||
🗿 | ⚡ | 🍃 | Mend | 1 | - | 2/Life ♻10 | 5ft (Any) | Verbal | |
🗿 | ⚡ | 🍃 | Release | 1 | - | 1/Life ♻10 | 5ft (Any) | Verbal | |
🗿 | 🍃 | Renew | 1 | - | 1/Life ♻10 | 5ft (Other) | Verbal | ||
🗿 | 🍃 | Rescue | 1 | 4 | 1/Life ♻10 | 5ft (Other) | Verbal | ||
⚡ | 🍃 | Shove | 1 | 4 | 1/Life ♻10 | 20ft | Verbal | ||
🗿 | 🍃 | Swift | 1 | - | 1/Refresh ♻10 | - | Meta-Magic |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you can only purchase abilities listed with as part of that archetype. |
Shaman 🗿 Purchased uses of Mend and Renew are not expended when used on allies bearing your enchantments. Can only purchase abilities with the 🗿 tag. |
Tempest ⚡ Gain Elemental Barrage (Unlimited) May not use a bow. Can only purchase abilities with the⚡ tag. |
Greenwarden 🍃 Gain Mulch (Unlimited). Innate becomes Cost 0. Can only purchase abilities with the 🍃 tag. |
---|
List of Class-Specific Abilities
Ambulant | |
---|---|
Simple Summary | Ambulant: Incant "Ambulant" before casting another spell, and you can use it while moving. |
Available to | Bard, Druid, Healer, Scout, Wizard |
Type | Meta-Magic |
Incantation | "Ambulant" |
Effects | Meta-Magic Effect: The modified ability can be cast while moving. |
Other Details |
|
Barkskin | |
---|---|
Simple Summary | Barkskin: Incant "May nature protect thee" x3 to grant the target a resistance to wounds. (♻10) Target also gets +1 to worn armor below 6pts. Can't wear alongside Stoneskin. |
Available to | Druid |
Type | Enchantment |
Range | 5ft (Other) |
Incantation | "May nature protect thee" x3 |
Prerequisites | Cannot be cast on a player already affected by Stoneskin. |
Effects | Enchantment Effect:
|
Other Details | When declaring this enchantment, the bearer must declare whether the resistance is active or not |
Reminder |
|
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Berserk | |
---|---|
Simple Summary | Berserk: Incant "Anger builds within thy veins" x3. Target’s weapons become armor breaking and shield crushing. While within 20ft of an enemy, they can’t move more than 20ft away unless forced by magic or unable to strike or reach that enemy. Bearer does not have to pursue enemies who run away. |
Available to | Bard, Barbarian, Druid, Monster (Shroomkin, Werewolf) |
Type | Enchantment |
Range |
|
Incantation | "Anger builds within thy veins" x3 |
Effects | Enchantment Effect:
|
Other Details | The bearer does not need to follow if the target moves away from the them. |
Blessing Against Harm | |
---|---|
Simple Summary | Blessing Against Harm: Incant "I enchant thee against all harm" x3 to grant the target a resistance against any effect or strike. (♻10) |
Available to | Druid, Healer, Paladin, Wizard |
Type | Enchantment |
Range |
|
Incantation | "I enchant thee against all harm" x3 |
Effects | Enchantment Effect: Bearer and their carried equipment gain resistance to all effects from a single strike or ability (♻10). |
Other Details | When declaring this enchantment, the bearer must declare whether the resistance is active or not |
Reminder | Resistances are optional. The bearer does not need to expend them on the first applicable attack. |
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Entangle | |
---|---|
Simple Summary | Entangle: Incant "The power of earth is mine to evoke" x2 to prime a brown spellball. It deals no damage, but applies an engulfing Stopped effect for 30s. |
Available to | Assassin, Druid, Healer, Wizard, Monster (Entangling Mass) |
Type | Spellball |
Range | Strike |
Material Components | Brown Spellball |
Incantation | "The power of earth is mine to evoke" x2 |
Effects | Status Effect: Players struck are Stopped for 30s. Engulfing. |
Other Details | Strikes from this ball do not deal damage. |
Extension | |
---|---|
Simple Summary | Extension: Incant "Extension" before casting a spell with 20ft range, and the range of that spell becomes 50ft. |
Available to | Bard, Druid, Healer, Scout, Wizard, Monster (Siren) |
Type | Meta-Magic |
Incantation | "Extension" |
Prerequisites | Can only be used to modify abilities with a range of 20ft. |
Effects | Meta-Magic Effect: The modified ability can affect targets up to 50ft away. |
Firestorm | |
---|---|
Simple Summary | Firestorm: Incant "Burning flame I do entreat to summon forth a scorching heat" x3 and chant "Firestorm" to gain Incinerate Armor (unlimited), which you can cast without interrupting the chant. If you take damage or aggress in any way other than casting the granted spell, this effect ends. |
Available to | Druid, Wizard |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Burning flame I do entreat to summon forth a scorching heat" x3 |
Chant | "Firestorm" |
Effects | Chant Effect: Caster gains Incinerate Armor (Unlimited) and may cast it without interrupting this chant. This chant ends if the caster aggresses (other than casting Incinerate Armor), takes damage, or stops chanting. |
Other Details |
|
Flight | |
---|---|
Simple Summary | Flight: Incant "I take flight" x3 to become Flying. (Must chant "Flying", become immune to anything within 20ft of you.) Land by saying "I return to Solid Ground" x2 while 10ft away from living enemies. |
Available to | Druid, Monk, Wizard, Monster (Fairy, Gargoyle, Harpy) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I take flight" x3 |
Chant | "Flying" |
Effects | Chant Effect: Caster becomes Flying. They may end this effect by declaring "I return to solid ground" x2 while at their base or at least 10ft away from living enemies. This does not interrupt the chant.
Secondary Effect (Immediate): If the caster stops chanting willingly or by mistake, they immediately die. |
Other Details | The death from ending the chant only counts as ‘taking a death’ if it was done intentionally. The caster does not die if the chant is forcibly ended by a state such as Frozen. |
Force Bolt | |
---|---|
Simple Summary | Force Bolt: Incant "The power of magic is mine to evoke" x2 to prime a blue spellball. It’s Weapon Destroying and Armor Breaking. |
Available to | Druid, Wizard |
Type | Spellball |
Range | Strike |
Material Components | Blue Spellball |
Incantation | "The power of magic is mine to evoke" x2 |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying |
Gift of Air | |
---|---|
Simple Summary | Gift of Air: Incant "I grant thee a gift of gusting air" x3 to grant the bearer Shove 2/Refresh. (♻10) |
Available to | Druid |
Type | Enchantment |
Range | 5ft (Other) |
Incantation | "I grant thee a gift of gusting air" x3 |
Effects | Enchantment Effect: Bearer gains Shove 2/Refresh ♻10. |
Gift of Earth | |
---|---|
Simple Summary | Gift of Earth: Incant "I grant thee a gift of enduring earth" x3 to grant the bearer Reforge 2/Refresh. (♻10) |
Available to | Druid |
Type | Enchantment |
Range | 5ft (Other) |
Incantation | "I grant thee a gift of enduring earth" x3 |
Effects | Enchantment Effect: Bearer gains Reforge 2/Refresh ♻10. |
Gift of Fire | |
---|---|
Simple Summary | Gift of Fire: Incant "I grant thee a gift of searing flame" x3 to grant the bearer Incinerate Armor 2/Refresh. (♻10) |
Available to | Druid |
Type | Enchantment |
Range | 5ft (Other) |
Incantation | "I grant thee a gift of searing flame" x3 |
Effects | Enchantment Effect: Bearer gains Incinerate Armor 2/Refresh ♻10. |
Gift of Water | |
---|---|
Simple Summary | Gift of Water: Incant "I grant thee a gift of flowing water" x3 to grant the bearer ⬗ Shake it Off 2/Refresh. (♻10) |
Available to | Druid |
Type | Enchantment |
Range | 5ft (Other) |
Incantation | "I grant thee a gift of flowing water" x3 |
Effects | Enchantment Effect: Bearer gains ⬗Shake It Off 2/Refresh ♻10. |
Heal | |
---|---|
Simple Summary | Heal: Incant "The white light of healing hath healed thee" x5 to remove target's wound |
Available to | Archer, Druid, Healer, Paladin, Monk, Scout, Curios, Monster (Shroomkin, Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "The white light of healing hath healed thee" x5 |
Effects | Immediate Effect: Target restores a wound. |
Hold Person | |
---|---|
Simple Summary | Hold Person: Incant "I command thee to stop" x3 to make the target Stopped for 30s. |
Available to | Assassin, Bard, Druid, Healer, Scout, Wizard, Monster (Siren) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I command thee to stop" x3 |
Effects | Status Effect: Target becomes Stopped for 30s. |
Ice Barrier | |
---|---|
Simple Summary | Ice Barrier: Incant "I shall not be harmed" to become Frozen for 10s. |
Available to | Druid, Healer, Wizard, Monster (Gargoyle) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I shall not be harmed" |
Effects | Status Effect: Caster becomes Frozen for 10s. |
Reminder | Caster must declare "No longer Frozen" at the conclusion of the effect. |
Iceball | |
---|---|
Simple Summary | Iceball: Incant "The power of ice is mine to evoke" x2 to prime a white spellball. It deals no damage, but applies an engulfing Frozen effect for 30s. |
Available to | Druid, Healer, Wizard |
Type | Spellball |
Range | Strike |
Material Components | White Spellball |
Incantation | "The power of ice is mine to evoke" x2 |
Effects | Status Effect: Players struck are Frozen for 30s. Engulfing. |
Other Details | Strikes from this ball do not deal damage. |
Icy Blast | |
---|---|
Simple Summary | Icy Blast: Incant "My power makes thee frozen" x3 to make the target Frozen for 30s |
Available to | Druid, Wizard, Monster (Gorgon) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "My power makes thee frozen" x3 |
Effects | Status Effect: Target becomes Frozen for 30s. |
Incinerate Armor | |
---|---|
Simple Summary | Incinerate Armor: Incant "Flame and fire damage thy armor" x3 to remove 1 point of armor from each hit location on the target. |
Available to | Anti-Paladin, Druid, Wizard |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Flame and fire damage thy armor" x3 |
Effects | Immediate Effect: 🌶️ Target suffers 1 point of damage to their armor in each hit location.” |
V8 Transition Note: | Immunities and resistances extend to carried equipment. This means immunity/resistance to verbals will protect against this effect. |
Innate | |
---|---|
Simple Summary | Innate: Incant “Innate” to instantly recover an ability with ♻10. You can use this while Resting or Insubstantial, unlike most incants. If you do it while Resting, you can add 10s towards longer Rest timers. |
Available to | Bard, Druid, Healer, Wizard, Monster (Shroomkin) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Innate" |
Effects | Immediate Effect: Caster restores one use of a single ability with ♻ up to ♻10. If the caster is Resting, they instead add 10 seconds towards the rest timer of a single ability. This cannot be used to restore or contribute rest time towards recovering Confidence. |
Other Details |
|
V8 Transition Note: | Innate is a verbal, not a meta-magic. |
Lightning Bolt | |
---|---|
Simple Summary | Lightning Bolt: Incant "The power of storms is mine to evoke" x2 to prime a yellow spellball. It’s Weapon Destroying, Armor Breaking, and applies an engulfing Stopped effect for 30 seconds. |
Available to | Druid, Wizard |
Type | Spellball |
Range | Strike |
Material Components | Yellow Spellball |
Incantation | "The power of storms is mine to evoke" x2 |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying.
Status Effect: Players struck are Stopped for 30s. Engulfing. |
Mend | |
---|---|
Simple Summary | Mend: Incant "I make this item whole again" x5 to mend a broken or damaged weapon or shield, or restore one point of armor to a hit location. |
Available to | Archer, Bard, Druid, Healer, Scout, Wizard, Curios, Monster (Shroomkin) |
Type | Verbal (Non-Offensive) |
Range | 5ft (Any) |
Incantation | "I make this item whole again" x5 |
Effects | Immediate Effect: Choose one at the time of cast:
|
Other Details | Caster may hold the item to be affected without taking up a free hand. |
V8 Transition Note: | Mend targets the player, not the item being restored. |
Pass Without Trace | |
---|---|
Simple Summary | Pass Without Trace: Incant "I pass without trace" to become Invulnerable - you must return to base. |
Available to | Archer, Assassin, Druid, Scout, Curios |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I pass without trace" |
Effects | Status Effect: Target becomes Invulnerable and is forced to move directly to their Base. They may end this effect any time they are at least 100ft away from living enemies by declaring "I return to the physical world" x2. This effect also ends if they reach their base. |
Other Details | 🏃This ability can be cast while moving. |
Poison Weapon | |
---|---|
Simple Summary | Poison Weapon: Incant "I coat these weapons with a deadly poison" x2. The next wound you deal is Wounds Kill. This effect can be restored with ♻10 |
Available to | Anti-Paladin, Assassin, Druid, Monster (Shroomkin) |
Type | Enchantment |
Range |
|
Incantation | "I coat these weapons with a deadly poison" x2 |
Effects | Enchantment Effect: The next wound caused by the bearer in melee is Wounds Kill. This effect can be renewed, and restored with ♻10. |
Other Details | When declaring this enchantment, the bearer must indicate whether the Wounds Kill effect is active or not. |
Reforge | |
---|---|
Simple Summary | Reforge: Incant "I return this item to its former glory" x5 to mend a broken or damaged weapon or shield, restore one point of armor to each hit location, or fully repair one hit location. |
Available to | Druid, Warrior |
Type | Verbal (Non-Offensive) |
Range | 5ft (Any) |
Incantation | "I return this item to its former glory" x5 |
Effects | Immediate Effect: Choose one at the time of cast: |
Other Details | Caster may hold the item to be affected without taking up a free hand. |
V8 Transition Note: | Reforge targets the player, not the item being restored. |
Release | |
---|---|
Simple Summary | Release: Incant "From thy bindings thou art released" x5 to remove any number of status effects from the target other than Severed. |
Available to | Bard, Druid, Healer, Paladin, Scout, Wizard, Curios, Monster (Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "From thy bindings thou art released" x5 |
Effects | Immediate Effect: The target's status is restored; any number of status effects are removed. |
Reminder | This cannot remove Severed and does not affect players who are Cursed. |
Renew | |
---|---|
Simple Summary | Renew: Incant "Thy boon and blessing shall be renewed" to restore someone's enchantment-granted Resistance or Ability with ♻20 or less. |
Available to | Bard, Druid, Healer, Paladin, Curios, Monster (Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "Thy boon and blessing shall be renewed" |
Prerequisites | Cannot be used while there are living enemies within 10ft. |
Effects | Immediate Effect:
|
Rescue | |
---|---|
Simple Summary | Rescue: Incant "Live and fight another day for thou art rescued" to make the target Invulnerable, heal them, release them, and send them back to base. |
Available to | Druid, Healer, Paladin, Scout, Warrior, Curios |
Type | Verbal (Non-Offensive) |
Range | 5ft (Other) |
Incantation | "Live and fight another day for thou art rescued" |
Effects | Immediate Effect: Target restores any wounds and removes any number of status effects.
Secondary Status Effect: Target becomes Invulnerable and forced to move directly to their base. The target may end this effect any time they are at least 100ft away from living enemies by declaring "I return to the physical world" x2. This effect also ends immediately if they reach their base. |
Reminder | This cannot remove Severed and does not affect players who are Cursed. |
Shove | |
---|---|
Simple Summary | Shove: Cast with "My power shoves thee" x3. Target must move 20ft further away from you. |
Available to | Bard, Druid, Healer, Monk, Wizard |
Type | Verbal (Offensive) |
Range | 20ft (Other) |
Incantation | "My power shoves thee" x3 |
Effects | Status Effect: Target is Shoved 20ft directly away from the caster. |
Reminder | If the target becomes Stopped or otherwise unable to move while in transit, they must still complete the forced movement from Shove. |
V8 Transition Note: | Shove cannot be cast on oneself. |
Stoneskin | |
---|---|
Simple Summary | Stoneskin: Incant "May nature protect thee from all forms of attack" x3 to grant the target a resistance to any single effect. (♻10) Target also gets +1 to all worn armor below 6pts. Can't wear alongside Barkskin. |
Available to | Druid |
Type | Enchantment |
Range | 5ft (Other) |
Incantation | "May nature protect thee from all forms of attack" x3 |
Prerequisites | Cannot be cast on a player already affected by Barkskin. |
Effects | Enchantment Effect:
|
Other Details | When declaring this enchantment, the bearer must declare whether the resistance is active or not |
Reminder |
|
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Swift | |
---|---|
Simple Summary | Swift: Incant "Swift" before casting a spell to cast it with only one repetition of the incant. |
Available to | Bard, Druid, Healer, Paladin, Wizard |
Type | Meta-Magic |
Incantation | "Swift" |
Prerequisites | Cannot be used to modify abilities with a range of 20ft. |
Effects | Meta-Magic Effect: The modified ability can be cast with only a single iteration of the incantation. For multi-line Incantations with no repetition, use the last line only. |
Teleport | |
---|---|
Simple Summary | Teleport: Incant "Travel through the aether" x3 to make the target insubstantial and move directly to a fixed location. They may exit by incanting "I return to the physical world" x2 at the destination. (Or along the path there as long as they are 10ft away from living enemies.) |
Available to | Archer, Assassin, Druid, Healer, Scout, Wizard |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "Travel through the aether" x3 |
Effects | Status Effect: Target becomes Insubstantial and is forced to move directly to a destination chosen by the caster at the time of casting. Upon reaching the destination the target must end the effect by declaring "I return to the physical world" x2. The target may end this effect prematurely in the same way anytime they are at least 10ft away from all living enemies. |
Other Details | The destination must be a static, unmoving location that can be definitively known by the target at the time of casting. For example, if the chosen destination is "Behind that wizard", the target must be able to know exactly what that means before they start moving and the location will not change if the wizard moves away while the target is in transit. |
Temper Armor | |
---|---|
Simple Summary | Temper Armor: Incant "I temper this armor to endure all blows" x3 to make the bearer's armor immune to Armor Breaking and Armor Destroying. |
Available to | Druid, Healer, Warrior |
Type | Enchantment |
Range |
|
Incantation | "I temper this armor to endure all blows" x3 |
Effects | Enchantment Effect: Bearer's armor is immune to Armor Breaking and Armor Destroying. |
Reminder | The armor will still receive basic damage from these strikes. |
Word of Mending | |
---|---|
Simple Summary | Word of Mending: Incant "Spedoinkle" to repair everything the target is holding or wearing |
Available to | Druid |
Type | Verbal (Non-Offensive) |
Range | 5ft |
Incantation | "Spedoinkle" |
Prerequisites | Cannot be cast while within 10ft of a living enemy. |
Effects | Immediate Effect: All weapons and shields carried by the target are restored. All armor on the target is restored to full value. |
Pre-Constructed Builds
Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.
My First Enchanter Druid |
{{{ABILITY SUMMARIES}}} | ||
---|---|---|---|
Level | 1 | ||
Identifier | Brown sash | ||
Weapons |
| ||
Shields | None | ||
Armor | None | ||
Archetype | None | ||
Abilities | Barkskin 2/Life ♻30 Mend 2/Life ♻10 Entangle 4 Balls Innate 2/Refresh ♻10 |
Extra Clarifications
Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this class.
Trivia
- The Druid class was introduced in Amtgard V5 (1987).
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes