V9: Berserk

From AmtWiki
221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Berserk
Simple Summary Berserk: Incant "Anger builds within thy veins" x3. Target’s weapons become armor breaking and shield crushing. While within 20ft of an enemy, they can’t move more than 20ft away unless forced by magic or unable to strike or reach that enemy. Bearer does not have to pursue enemies who run away.
Available to Bard, Barbarian, Druid, Monster (Shroomkin, Werewolf)
Type Enchantment
Range
  • 5ft (Other) - Bard, Druid, Shroomkin
  • 5ft (Any) - Barbarian
  • 5ft (Self) - Werewolf
  • As Trait - Berserker Barbarian
Incantation "Anger builds within thy veins" x3
Effects Enchantment Effect:
  • Bearer’s wielded melee weapons are Armor Breaking and Shield Crushing.
  • While within 20ft of a living enemy, the bearer cannot knowingly move more than 20ft away from them. If any of the following are true, then this limitation can be ignored:
    • the bearer is moving to engage another living enemy within 20ft;
    • the bearer is forced by another effect (Fear, Shove, etc.);
    • there is no path the bearer could take to move to the enemy without leaving 20ft or crossing impassable/hazardous terrain (real or in-game);
    • the enemy becomes unable to be affected by melee attacks (Flying, Frozen, Insubstantial, etc.);
Other Details The bearer does not need to follow if the target moves away from the them.



Extra Clarifications

Any additional clarifications about this ability will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • The movement restriction should be resolved in good faith with the understanding that players will never have 100% accurate knowledge of the distances between each other at all times. All players should do their best to honor to the spirit of this effect. When in doubt, allow the Berserk player to ignore the movement restrictions until it is clear whether it should apply or not.




Trivia
  • Berserk was introduced in Amtgard V4 (1986).





Amtgard V9 Abilities
See the Master List of Abilities
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary