Barbarian

From AmtWiki
Revision as of 16:33, 11 December 2014 by BlackBart (talk | contribs)
Circa 6.0

Barbarian is a core class that overwhelms the opponent with brute force.

From the Rulebook

The Chinese, from ancient periods onward, have considered everyone else to be barbarians, and oddly enough it is the Eastern tradition from India to China that gives us the image of civilization defending itself against the nomadic hordes of such peoples as the Tartars, White Huns, Seljuk Turks, and other steppe tribes.

Examples:

Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode

Equipment

Garb:White sash
Look The Part: Blood and Thunder 1/Refresh (ex)
Armor: 3pts
Shields: Medium
Weapons: All Melee, Javelins, Rocks
Limitations: May not receive Enchantments from other classes.

Class Abilities

Abilites By Level
Level Abilities
1st Immune to Subdual (T)

Immune to Command (T)
Berserk (T)

2nd Fight After Death 1/Refresh (ex) (Ambulant)
3rd Adrenaline Unlimited (ex)
4th Fight After Death becomes 2/Refresh (ex) (Ambulant)
5th Brutal Strike 1/Life (m) (Ambulant)
6th Blood and Thunder 2/Refresh (ex)

Berserk

T: Granted as Trait S: Sorcery R: Self
E: All weapons wielded in melee are Armor Breaking.

Fight After Death

T: Verbal S: Sorcery R: Self
I: “Fight after death” immediately after dying
E: Player continues to fight for seven seconds after being killed. Players must Chant this time out loud, as per Chanting, failure to count immediately ends the effect.
Players do not receive further Wounds during Fight After Death.
Player’s melee weapons are Shield Crushing.
L: Players may not activate Abilities or Magic during Fight After Death.
Players may not activate Fight After Death if they died while Suppressed, Stunned, Insubstantial, or Frozen.
States on the player (Such as Stopped) persist until Fight After Death has ended and are then removed as per the rules for player death.
Players may not achieve game objectives nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective.
N: Reeves are encouraged to remove this ability from those who use it in an unsafe manner.

Adrenaline

T: Verbal S: Spirit R: Self
I: “Adrenaline”
E: Player heals a wound.
L: May only be used within 30 seconds of killing an enemy in melee combat or causing the activation of any effects which allow the player struck to avoid death such as Undead Minion, Song of Survival, or other similar magic and abilities.
May not be used within 10’ of a living enemy.
N: May only be used by the player striking the final blow and only once per kill per eligible enemy.

Brutal Strike

T: Verbal S: Death R: Unlimited
I: “And stay down!”
E: Victim is Cursed for 30 seconds and Suppressed for 30 seconds.
L: Must be used immediately upon the caster dealing a Wound to the victim in melee combat.

Blood and Thunder

T: Verbal S: Spirit R: Self
I: “Blood and Thunder!”
E: Player gains Blessing Against Wounds.
L: May only be used within 30 seconds of killing an enemy in melee combat or causing the activation of any effects which allow the player struck to avoid death such as Undead Minion, Song of Survival, or other similar magic and abilities.
May not be used within 10’ of a living enemy.
N: May only be used by the player striking the final blow and only once per kill per eligible enemy.
Player must still wear a white strip to denote Blessing Against Wounds.


Previous Versions:

V7.7

Barbarian

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared