Assassin

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Revision as of 00:25, 22 March 2025 by BlackBart (talk | contribs) (8.6.3 Audit)

Rules of Play

The Assassin class is designed for high-mobility, stealth-based play, with a focus on precision and hit-and-run tactics

Examples
Ninja, Hassan-I-Sabah, Inaros, Loki
Garb
Black sash and medieval/sword and sorcery looking garb
Look The Part
Pick one: Poison (Self) 1/Life Charge x3 (ex), Poison Arrow - 1 Arrow / Unlimited (ex)
Armor
2pts
Shields
None
Weapons
Dagger, Short, Long, Light Thrown, Heavy Thrown, Bow

Class Abilities

A red mask on a black field: a common heraldry for Assassins
Abilites By Level
Level Abilities
1st Trickery (T)

Assassinate Unlimited (ex) (Ambulant)
Shadow Step 2/Life (ex)

2nd Pick one:

Poison (Self) 1/Life Charge x3 (ex)
Poison Arrow - 2 Arrows / Unlimited (ex)

3rd Blink 2/Life (ex) (Ambulant)
4th Hold Person 1/Life (m)
5th Teleport (Self) 2/Life (ex)
6th Coup de Grace 1/Life (m)

Optional – Pick one:
Ruffian (A)
Spy (A)

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions