Difference between revisions of "Warrior"

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(8.6.3 Audit)
 
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: ''This page is about the core class. For the award, see [[Order of the Warrior]].''
 
 
[[Image:Warriorheraldry2.jpg|thumb|White sword on a purple field: a common heraldry for Warriors]]
 
'''Warrior''' is a core [[class]] exclusively focused on battlefield prowess through right of arms.
 
 
 
==[[Rules of Play]]==
 
==[[Rules of Play]]==
 
{{ruleblock-start}}
 
{{ruleblock-start}}
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===[[Class Abilities]]===
 
===[[Class Abilities]]===
{| class="wikitable"
+
[[Image:Warriorheraldry2.jpg|thumb|White sword on a purple field: a common heraldry for Warriors]]
 +
{| class="wikitable" | style="border: 1px solid blue;"
 
|+ Abilites By Level
 
|+ Abilites By Level
 
|-
 
|-
 
! Level !! Abilities
 
! Level !! Abilities
 
|-
 
|-
|1st|| [[Harden]] (Self) 1/Life ([[ex]])
+
| style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" |
 +
*[[Harden]] (Self) 1/Life ([[ex]])
 
|-
 
|-
|2nd || [[Scavenge]] - Unlimited ([[ex]])
+
| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
 +
*[[Scavenge]] - Unlimited ([[ex]])
 
|-
 
|-
|3rd || [[True Grit]] 2/Refresh ([[ex]])
+
| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
 +
*[[True Grit]] 2/Refresh ([[ex]])
 
|-
 
|-
|4th || [[Insult]] 1/Life ([[m]]) ([[Ambulant]])
+
| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
 +
*[[Insult]] 1/Life ([[m]]) ([[Ambulant]])
 
|-
 
|-
|5th || [[Shake It Off]] 1/Refresh [[Charge]] x3 ([[ex]])
+
| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
 +
*[[Shake It Off]] 1/Refresh [[Charge]] x3 ([[ex]])
 
|-
 
|-
|6th || [[Ancestral Armor]] (Self) 3/Refresh [[Charge]] x10 ([[ex]]) ([[Swift]])<br>
+
| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
Optional – Pick One:<br>
+
*[[Ancestral Armor]] (Self) 3/Refresh [[Charge]] x10 ([[ex]]) ([[Swift]])
[[Marauder]] ([[Archetype|A]])<br>
+
*Optional – Pick One:
[[Juggernaut]] ([[Archetype|A]])
+
**[[Marauder]] ([[Archetype|A]])
|}
+
**[[Juggernaut]] ([[Archetype|A]])
 
+
|}</onlyinclude>{{ruleblock-end|{{CurrentRulebookNumber}}}}
====[[Insult]]====
 
{{:Insult}}
 
====[[Harden]]====
 
{{:Harden}}
 
====[[Scavenge]]====
 
{{:Scavenge}}
 
====[[True Grit]]====
 
{{:True Grit}}
 
====[[Shake It Off]]====
 
{{:Shake it Off}}
 
====[[Ancestral Armor]]====
 
{{:Ancestral Armor}}
 
====[[Marauder]]====
 
{{:Marauder}}
 
====[[Momentum]]====
 
{{:Momentum}}
 
====[[Juggernaut]]====
 
{{:Juggernaut}}
 
====[[Greater Harden]]====
 
{{:Greater Harden}}
 
====[[Phoenix Tears]]====
 
{{:Phoenix Tears}}
 
====[[Imbue Armor]]====
 
{{:Imbue Armor}}
 
</onlyinclude>
 
{{ruleblock-end|{{CurrentRulebookNumber}}}}
 
  
 
==See also==
 
==See also==
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{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[Category:Classes]]
 
[[Category:Warrior Abilities]]
 

Latest revision as of 03:54, 22 March 2025

Rules of Play

The Warrior class is designed for frontline combat and resilience, with a focus on durability and disruption.

Warriors in Chainmail and Brigandine
Examples
William Wallace, Lancelot, Achilles, Spartacus, Miyamoto Musashi, Roman Praetorians
Garb
Purple sash and medieval/sword and sorcery looking garb
Look The Part
Insult 1/Life (m) (Ambulant)
Armor
6pts
Shields
Large
Weapons
All Melee, Javelins

Class Abilities

White sword on a purple field: a common heraldry for Warriors
Abilites By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions