Difference between revisions of "Archetype"
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− | {{ruleblock-start}} | + | {{ruleblock-start}}<onlyinclude>[[Class abilities]] which modify base rules about their [[class]]. Archetypes are denoted with an (A) and are always active throughout the game. Archetypes may not be removed by any means and [[Persistent|persist]] after [[respawn]]. Archetypes are not [[enchantment]]s, and do not count towards [[enchantment limit]]s or count for the purposes of [[Attuned]], [[Essence Graft]], or similar [[abilities]]. You do not have to have an archetype, even if one is available to you.</onlyinclude> |
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− | [[:Category: | + | *[[:Category:V8 Type Archetype|List of Archetypes]] |
− | + | {{Magic and Ability Mechanics Defined}} |
Latest revision as of 20:43, 19 March 2025
From the Rulebook
See Also:
Magic and Ability Mechanics Defined Ability · Ability Order · Archetype · Chant · Charge · Enchantments · Engulfing · Incantation · Magic Armor · Magic Balls · Meta-Magic · Range · Resistant · School · Specialty Arrows · Traits · Trigger · Verbal
Magic, Abilities, States and Special Effects Magic and Ability Mechanics Defined · States Defined · Special Effects Defined