Difference between revisions of "Druid"
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[[Image:Druidheraldry2.jpg|thumb|A green tree on a white field: a common heraldry for Druids]] | [[Image:Druidheraldry2.jpg|thumb|A green tree on a white field: a common heraldry for Druids]] | ||
'''Druid''' is a core [[class]] that casts [[magic]] to command the forces of nature. | '''Druid''' is a core [[class]] that casts [[magic]] to command the forces of nature. | ||
==From the [[Rulebook]]== | ==From the [[Rulebook]]== | ||
− | + | {{Ruleblock-start}}<onlyinclude> | |
− | + | The Druid class is designed for versatile support and fighting, with a focus on empowering allies and hindering enemies. | |
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− | + | ;Examples: Johnny Appleseed, Lady of the Lake, Baba Yaga, Bé Chuille | |
− | Druids may purchase five points | + | ;[[Garb]]: Brown [[sash]] and medieval/sword and sorcery looking garb |
− | rolled down to lower levels. A list of all magic purchased must be carried at all times. | + | ;[[Look The Part]]: 1 extra magic point at the Druid’s highest level. |
+ | ;[[Armor]]: None | ||
+ | ;[[Shields]]: None | ||
+ | ;[[Weapons]]: [[Dagger]], [[Magic Staff]] | ||
+ | ;[[Magic-user]]: Druids may purchase five magic points from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times. All abilities purchased by [[Magic Users]] are [[Magical]] abilities. | ||
==Spell List== | ==Spell List== | ||
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| 1 | | 1 | ||
| 2 | | 2 | ||
− | | 1/Refresh Charge x10 | + | | 1/Refresh [[Charge]] x10 |
| [[Enchantment (Type)|Enchantment]] | | [[Enchantment (Type)|Enchantment]] | ||
| [[Protection (School)|Protection]] | | [[Protection (School)|Protection]] | ||
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| [[Magic Ball (Type)|Magic Ball]] | | [[Magic Ball (Type)|Magic Ball]] | ||
| [[Subdual (School)|Subdual]] | | [[Subdual (School)|Subdual]] | ||
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| 1 | | 1 | ||
| - | | - | ||
− | | 1/Life Charge x3 | + | | 1/Life [[Charge]] x3 |
| [[Verbal (Type)|Verbal]] | | [[Verbal (Type)|Verbal]] | ||
| [[Flame (School)|Flame]] | | [[Flame (School)|Flame]] | ||
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| [[Magic Ball (Type)|Magic Ball]] | | [[Magic Ball (Type)|Magic Ball]] | ||
| [[Sorcery (School)|Sorcery]] | | [[Sorcery (School)|Sorcery]] | ||
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| 1 | | 1 | ||
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− | | 1/Refresh Charge x3 | + | | 1/Refresh [[Charge]] x3 |
| [[Verbal (Type)|Verbal]] | | [[Verbal (Type)|Verbal]] | ||
| [[Protection (School)|Protection]] | | [[Protection (School)|Protection]] | ||
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| 1 | | 1 | ||
| 2 | | 2 | ||
− | | 1 | + | | 1 Ball / Unlimited |
| [[Magic Ball (Type)|Magic Ball]] | | [[Magic Ball (Type)|Magic Ball]] | ||
| [[Subdual (School)|Subdual]] | | [[Subdual (School)|Subdual]] | ||
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| [[Verbal (Type)|Verbal]] | | [[Verbal (Type)|Verbal]] | ||
| [[Spirit (School)|Spirit]] | | [[Spirit (School)|Spirit]] | ||
− | | | + | | Other |
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|} | |} | ||
+ | </onlyinclude>{{Ruleblock-end|{{CurrentRulebookNumber}}}} | ||
==Previous Versions:== | ==Previous Versions:== |
Revision as of 06:25, 23 February 2025
Druid is a core class that casts magic to command the forces of nature.
From the Rulebook
Previous Versions:
V7.7
See also
Classes Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard
Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels