Difference between revisions of "Druid"

From AmtWiki
(V8 update for Druid)
m
Line 50: Line 50:
 
|-
 
|-
 
| -
 
| -
| Corrosive Mist
+
| [[Corrosive Mist]]
 
| 1
 
| 1
 
| 1
 
| 1
Line 59: Line 59:
 
|-
 
|-
 
| -
 
| -
| Entangle
+
| [[Entangle]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 68: Line 68:
 
|-
 
|-
 
| -
 
| -
| Equipment: Weapon, Short
+
| [[Equipment: Weapon, Short]]
 
| 2
 
| 2
 
| 2
 
| 2
Line 77: Line 77:
 
|-
 
|-
 
| -
 
| -
| Experienced
+
| [[Experienced]]
 
| 2
 
| 2
 
| 2
 
| 2
Line 86: Line 86:
 
|-
 
|-
 
| -
 
| -
| Heat Weapon
+
| [[Heat Weapon]]
 
| 1
 
| 1
 
| -
 
| -
Line 95: Line 95:
 
|-
 
|-
 
| -
 
| -
| Imbue Armor
+
| [[Imbue Armor]]
 
| 1
 
| 1
 
| -
 
| -
Line 104: Line 104:
 
|-
 
|-
 
| -
 
| -
| Mend
+
| [[Mend]]
 
| 1
 
| 1
 
| -
 
| -
Line 122: Line 122:
 
|-
 
|-
 
| -
 
| -
| Equipment: Shield, Small
+
| [[Equipment: Shield, Small]]
 
| 4
 
| 4
 
| 1
 
| 1
Line 131: Line 131:
 
|-
 
|-
 
| -
 
| -
| Gift of Earth
+
| [[Gift of Earth]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 140: Line 140:
 
|-
 
|-
 
| -
 
| -
| Heal
+
| [[Heal]]
 
| 1
 
| 1
 
| -
 
| -
Line 149: Line 149:
 
|-
 
|-
 
| -
 
| -
| Iceball
+
| [[Iceball]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 158: Line 158:
 
|-
 
|-
 
| -
 
| -
| Innate
+
| [[Innate]]
 
| 1
 
| 1
 
| 4
 
| 4
Line 167: Line 167:
 
|-
 
|-
 
| -
 
| -
| Poison
+
| [[Poison]]
 
| 1
 
| 1
 
| -
 
| -
Line 176: Line 176:
 
|-
 
|-
 
| -
 
| -
| Release
+
| [[Release]]
 
| 1
 
| 1
 
| -
 
| -
Line 185: Line 185:
 
|-
 
|-
 
| -
 
| -
| Stoneform
+
| [[Stoneform]]
 
| 1
 
| 1
 
| -
 
| -
Line 203: Line 203:
 
|-
 
|-
 
| -
 
| -
| Attuned
+
| [[Attuned]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 212: Line 212:
 
|-
 
|-
 
| -
 
| -
| Bear Strength
+
| [[Bear Strength]]
 
| 1
 
| 1
 
| -
 
| -
Line 221: Line 221:
 
|-
 
|-
 
| -
 
| -
| Dispel Magic
+
| [[Dispel Magic]]
 
| 1
 
| 1
 
| -
 
| -
Line 230: Line 230:
 
|-
 
|-
 
| -
 
| -
| Extension
+
| [[Extension]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 239: Line 239:
 
|-
 
|-
 
| -
 
| -
| Gift of Fire
+
| [[Gift of Fire]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 248: Line 248:
 
|-
 
|-
 
| -
 
| -
| Greater Mend
+
| [[Greater Mend]]
 
| 1
 
| 1
 
| -
 
| -
Line 257: Line 257:
 
|-
 
|-
 
| -
 
| -
| Icy Blast
+
| [[Icy Blast]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 266: Line 266:
 
|-
 
|-
 
| -
 
| -
| Regeneration
+
| [[Regeneration]]
 
| 1
 
| 1
 
| -
 
| -
Line 275: Line 275:
 
|-
 
|-
 
| -
 
| -
| Stoneskin
+
| [[Stoneskin]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 283: Line 283:
 
| Touch
 
| Touch
 
|-
 
|-
| -
 
 
| 4th Level
 
| 4th Level
 
| -
 
| -
Line 294: Line 293:
 
|-
 
|-
 
| -
 
| -
| Equipment: Weapon, Long
+
| [[Equipment: Weapon, Long]]
 
| 4
 
| 4
 
| 1
 
| 1
Line 303: Line 302:
 
|-
 
|-
 
| -
 
| -
| Flame Blade
+
| [[Flame Blade]]
 
| 2
 
| 2
 
| 2
 
| 2
Line 312: Line 311:
 
|-
 
|-
 
| -
 
| -
| Force Bolt
+
| [[Force Bolt]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 321: Line 320:
 
|-
 
|-
 
| -
 
| -
| Gift of Water
+
| [[Gift of Water]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 330: Line 329:
 
|-
 
|-
 
| -
 
| -
| Golem
+
| [[Golem]]
 
| 1
 
| 1
 
| -
 
| -
Line 339: Line 338:
 
|-
 
|-
 
| -
 
| -
| Lycanthropy
+
| [[Lycanthropy]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 348: Line 347:
 
|-
 
|-
 
| -
 
| -
| Swift
+
| [[Swift]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 357: Line 356:
 
|-
 
|-
 
| -
 
| -
| Teleport
+
| [[Teleport]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 365: Line 364:
 
| Touch
 
| Touch
 
|-
 
|-
| -
 
 
| 5th Level
 
| 5th Level
 
| -
 
| -
Line 376: Line 374:
 
|-
 
|-
 
| -
 
| -
| Ambulant
+
| [[Ambulant]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 385: Line 383:
 
|-
 
|-
 
| -
 
| -
| Equipment: Weapon, Great
+
| [[Equipment: Weapon, Great]]
 
| 5
 
| 5
 
| 1
 
| 1
Line 394: Line 392:
 
|-
 
|-
 
| -
 
| -
| Essence Graft
+
| [[Essence Graft]]
 
| 1
 
| 1
 
| -
 
| -
Line 403: Line 401:
 
|-
 
|-
 
| -
 
| -
| Gift of Air
+
| [[Gift of Air]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 412: Line 410:
 
|-
 
|-
 
| -
 
| -
| Heart of the Swarm
+
| [[Heart of the Swarm]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 421: Line 419:
 
|-
 
|-
 
| -
 
| -
| Ironskin
+
| [[Ironskin]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 430: Line 428:
 
|-
 
|-
 
| -
 
| -
| Poison Glands
+
| [[Poison Glands]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 439: Line 437:
 
|-
 
|-
 
| -
 
| -
| Resurrect
+
| [[Resurrect]]
 
| 2
 
| 2
 
| -
 
| -
Line 448: Line 446:
 
|-
 
|-
 
| -
 
| -
| Troll Blood
+
| [[Troll Blood]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 456: Line 454:
 
| Self
 
| Self
 
|-
 
|-
| -
 
 
| 6th Level
 
| 6th Level
 
| -
 
| -
Line 467: Line 464:
 
|-
 
|-
 
| -
 
| -
| Avatar of Nature
+
| [[Avatar of Nature]]
 
| 1
 
| 1
 
| 1
 
| 1
Line 476: Line 473:
 
|-
 
|-
 
| -
 
| -
| Call Lightning
+
| [[Call Lightning]]
 
| 1
 
| 1
 
| -
 
| -
Line 485: Line 482:
 
|-
 
|-
 
| -
 
| -
| Grasping Tentacles
+
| [[Grasping Tentacles]]
 
| 1
 
| 1
 
| 1
 
| 1
Line 494: Line 491:
 
|-
 
|-
 
| -
 
| -
| Imbue Weapon
+
| [[Imbue Weapon]]
 
| 1
 
| 1
 
| -
 
| -
Line 503: Line 500:
 
|-
 
|-
 
| -
 
| -
| Naturalize Magic
+
| [[Naturalize Magic]]
 
| 1
 
| 1
 
| 2
 
| 2
Line 512: Line 509:
 
|-
 
|-
 
| -
 
| -
| Ranger
+
| [[Ranger]]
 
| 2
 
| 2
 
| 1
 
| 1
Line 521: Line 518:
 
|-
 
|-
 
| -
 
| -
| Summoner
+
| [[Summoner]]
 
| 2
 
| 2
 
| 1
 
| 1
Line 530: Line 527:
 
|-
 
|-
 
| -
 
| -
| Word of Mending
+
| [[Word of Mending]]
 
| 1
 
| 1
 
| -
 
| -

Revision as of 21:47, 10 December 2014

Circa 6.0

Druid is a core class that casts magic to command the forces of nature.

From the Rulebook

Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early druidic-types were priestesses rather than priests.

Examples:

Galadriel, Johnny Appleseed, Lady of the Lake, Tom Bombadil

Equipment

Garb: Brown sash
Look The Part: 1 extra point of magic at the Druid’s highest level.
Armor: None
Shields: None
Weapons: Dagger

Magic-user:

Druids may purchase five points of magic from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times.

Spell List

Level Spell Name Cost Max Frequency Type School Range
1st Level - - - - - - -
- Barkskin 1 2 1/Refresh Enchantment Protection Touch
- Cancel 0 1 Unlimited Neutral Neutral Touch
- Corrosive Mist 1 1 1/Refresh Enchantment Death Self/Touch
- Entangle 1 2 2 Balls / Unlimited Magic Ball Subdual Ball
- Equipment: Weapon, Short 2 2 - Neutral Neutral -
- Experienced 2 2 - Neutral Neutral -
- Heat Weapon 1 - 1/Life Charge x3 Verbal Flame 20’
- Imbue Armor 1 - 1/Refresh Enchantment Protection Touch
- Mend 1 - 1/Life Verbal Sorcery Touch
2nd Level - - - - - - -
- Equipment: Shield, Small 4 1 - Neutral Neutral -
- Gift of Earth 1 2 1/Refresh Enchantment Protection Touch
- Heal 1 - 1/Life Verbal Spirit Touch
- Iceball 1 2 2 Balls / Unlimited Magic Ball Subdual Ball
- Innate 1 4 1/Refresh Meta-Magic Neutral -
- Poison 1 - 1/Life Enchantment Death Touch
- Release 1 - 1/Life Verbal Sorcery Touch
- Stoneform 1 - 1/Refresh Charge x3 Verbal Protection Self
3rd Level - - - - - - -
- Attuned 1 2 1/Refresh Enchantment Sorcery Touch
- Bear Strength 1 - 1/Refresh Enchantment Sorcery Touch
- Dispel Magic 1 - 1/Refresh Verbal Sorcery 20’
- Extension 1 2 1/Life Meta-Magic Neutral -
- Gift of Fire 1 2 1/Refresh Enchantment Flame Touch
- Greater Mend 1 - 1/Refresh Verbal Sorcery Touch
- Icy Blast 1 2 1/Life Verbal Sorcery 20’
- Regeneration 1 - 1/Refresh Enchantment Spirit Touch
- Stoneskin 1 2 1/Refresh Enchantment Protection Touch
4th Level - - - - - - -
- Equipment: Weapon, Long 4 1 - Neutral Neutral -
- Flame Blade 2 2 1/Refresh Enchantment Flame Touch
- Force Bolt 1 2 2 Balls / Unlimited Magic Ball Sorcery Ball
- Gift of Water 1 2 1/Refresh Enchantment Sorcery Touch
- Golem 1 - 1/Refresh Enchantment Sorcery Touch
- Lycanthropy 1 2 1/Refresh Enchantment Death Touch
- Swift 1 2 1/Life Meta-Magic Neutral -
- Teleport 1 2 1/Life Verbal Sorcery Touch
5th Level - - - - - - -
- Ambulant 1 2 1/Life Meta-Magic Neutral -
- Equipment: Weapon, Great 5 1 - Neutral Neutral -
- Essence Graft 1 - 1/Refresh Enchantment Sorcery Touch
- Gift of Air 1 2 1/Refresh Enchantment Protection Touch
- Heart of the Swarm 1 2 1/Refresh Enchantment Spirit Self
- Ironskin 1 2 1/Refresh Enchantment Protection Self
- Poison Glands 1 2 1/Refresh Enchantment Death Self
- Resurrect 2 - 1/Refresh Verbal Spirit Touch
- Troll Blood 1 2 1/Refresh Enchantment Protection Self
6th Level - - - - - - -
- Avatar of Nature 1 1 - Neutral Neutral -
- Call Lightning 1 - 1/Refresh Verbal Flame 20’
- Grasping Tentacles 1 1 1/Refresh Enchantment Command Self
- Imbue Weapon 1 - 1/Refresh Enchantment Death Touch
- Naturalize Magic 1 2 1/Refresh Enchantment Sorcery Self
- Ranger 2 1 - Neutral Neutral -
- Summoner 2 1 - Neutral Neutral -
- Word of Mending 1 - 1/Refresh Verbal Sorcery Touch


Previous Versions:

V7.7

Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early Druid-types were priestesses rather than priests.

Examples: Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, Tom Bombadil, the Green Knight

Garb: Brown sash

Class details:

Druid Level Lives Weapons Armor Immunities Abilities and Traits
1 4 subtracts from magic points shield (subtracts from magic points) - Magic-user (see below)
2nd - - - - -
3rd - - - - Pass Without Trace (ex) (2/game)
4th - - - Poison -
5th - - - non-Spirit school magic from Fey monsters -
6th - - - Control -

Druid Magic

Druid Level Magic Name Type School Use Cost/Max Range
First Level Bladesharp/Bludgeon E Sorcery 1/game 1/4 T
- Cancel S Sorcery Unlimited 0/- 50'
- Cure Ailments S Spirit 1/life 1/4 T
- Entangle B Subdual 1 bolt/U 1/2 -
- Heal S Spirit 1/life 1/4 T
- Heat Weapon S Flame 1/life 1/4 20'
- Warp Wood S Sorcery 1/life 1/4 20'
Second Level Barkskin E Protection 1/game 1/4 T
- Magical Projectile E Sorcery 1/game 1/4 T
- Mend S Sorcery 1/life 1/8 T
- Thornwall FE Sorcery 1/game 1/4 T
- Touch of Paralyzation E Sorcery/Subdual 1/game 1/4 T
Third Level Acid Bolt B Sorcery 1 bolt/U 1/2 -
- Ambidexterity N Neutral Unlimited 2/- -
- Confusion S Control 1/game 1/2 50'
- Extension N Neutral 1/life 1/2 -
- Plant Door S Sorcery 1/game 1/4 T
- Protection from Ailments E Protection 1/game 1/4 T
- Protection from Flame E Protection 1/game 1/4 T
Fourth Level Call Lightning S Flame 1/game 1/4 20'
- Commune S Sorcery Unlimited 2/- Self
- Flamewall FE Flame 1/game 1/4 T
- Pyrotechnics S Flame 1/game 1/4 50'
- Silence FE Sorcery 1/game 1/4 T
- Stoneskin E Protection 1/game 1/2 T
Fifth Level Feeblemind S Control 1/game 2/2 50'
- Flameblade E Flame 1/game 1/2 T
- Petrify B Subdual 1 bolt/U 1/2 -
- Regeneration E Spirit 1/life 1/2 T
- Release S Sorcery 1/life 1/4 20'
- Teleport S Sorcery 1/game 1/4 T
Sixth Level Finger of Death S Death 1/game 2/2 50'
- Immolation FE Flame 1/game 1/4 T
- Vivify N Neutral 1/game 2/1 --

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared