Difference between revisions of "Healer"
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Revision as of 03:02, 11 February 2011
Healer is a core class that casts magic to aid, assist, and protect.
From the Rulebook
This image has been somewhat forged between clerics and the “hedgemagickers” that preceded Christianity. Our modern view of the fighting “Healer” stems from early medieval clerical use of bludgeoning weapons, so as not to break the implied Biblical prohibition against drawing blood.
Example:
Hippocrates, Chiron, Elrond, Goldmoon, Archangel Raphael, Galenus, and the Hospitallers
Garb:
Class details:
Healer Level | Lives | Weapons | Armor | Immunities | Abilities and Traits |
---|---|---|---|---|---|
All | 4 | subtracts from magic points | Medium shield (subtracts from magic points) | None | Magic-user (see below) |
Healer Magic
Magic Name | Type | School | Use | Cost/Max | Range | |
First Level | Cancel | S | Sorcery | Unlimited | 0/- | 50' |
- | Cure Ailments | S | Spirit | 1/life | 1/4 | T |
- | Heal | S | Spirit | Unlimited | 0/- | T |
- | Lost | S | Subdual | 1/life | 1/4 | 20' |
- | Mend | S | Sorcery | 1/life | 1/8 | T |
- | Mute | S | Control | 1/life | 2/4 | 20' |
- | Talk to Dead | S | Spirit | 1/game | 1/- | T |
Second Level | Banish | S | Sorcery | 1/life | 1/4 | 20' |
- | Bless | E | Protection | 1/life | 2/4 | T |
- | Entangle | B | Subdual | 1 bolt/U | 1/2 | -- |
- | Heal Extend | S | Spirit | 1/life | 1/- | 20' |
- | Sleep | S | Subdual | 1/life | 2/4 | 20' |
- | Swords to Plowshares | S | Spirit | 1/life | 1/2 | 20' |
Third Level | Mass Sleep | S | Subdual | 1/game | 1/1 | LOS |
- | Protect | E | Protection | 1/game | 1/4 | T |
- | Protection from Ailments | E | Protection | 1/game | 1/4 | T |
- | Resurrect | S | Spirit | 1/game | 1/8 | T |
- | Stun | S | Sorcery | 1/life | 2/2 | 20' |
- | Wounding | S | Death | 1/life | 1/2 | 20' |
- | Yield | S | Control | 1/game | 2/4 | 50' |
Fourth Level | Enhancement | N | Neutral | 1/game | 1/1 | -- |
- | Harden | E | Protection | 1/game | 1/4 | T |
- | Release | S | Sorcery | 1/life | 1/4 | 20' |
- | Sever Spirit | S | Spirit | 1/life | 2/4 | T |
- | Touch of Death | E | Sorcery/Death | 1/game | 1/4 | T |
Fifth Level | Awe/Fear | S | Control | 1/game | 1/4 | 20' |
- | Extension | N | Neutral | 1/life | 1/2 | -- |
- | Protection from Death | E | Protection | 1/game | 1/4 | T |
- | Protection from Magic | E | Protection | 1/game | 1/4 | T |
- | Summon Dead | S | Spirit | 1/life | 1/- | 50' |
Sixth Level | Circle of Protection | FE | Sorcery | Unlimited | 2/- | T |
- | Dispel Magic | S | Sorcery | 1/game | 1/4 | 20' |
- | Hallowed Ground | FE | Spirit | 1/game | 1/2 | T |
- | Teleport | S | Sorcery | 1/game | 1/4 | T |
See also
Amtgard Character Classes |
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Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard Non-Standard Classes: Monster · Peasant |