Difference between revisions of "Assassin"

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[[Image:Assassinheraldry2.jpg|thumb|A red mask on a black field: a common heraldry for Assassins]]
 
'''Assassin''' is a core [[class]] focused on stealth, trickery, and (of course) assassination.
 
 
 
==Rules of Play==
 
==Rules of Play==
 
{{ruleblock-start}}
 
{{ruleblock-start}}
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===[[Class Abilities]]===
 
===[[Class Abilities]]===
{| class="wikitable"
+
[[Image:Assassinheraldry2.jpg|thumb|A red mask on a black field: a common heraldry for Assassins]]
 +
{| class="wikitable" | style="border: 1px solid blue;"
 
|+ Abilites By Level
 
|+ Abilites By Level
 
|-
 
|-
 
! Level !! Abilities
 
! Level !! Abilities
 
|-
 
|-
|1st||[[Trickery]] ([[T]])<br>
+
| style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" |
[[Shadow Step]] 2/life ([[ex]]) ([[Ambulant]])<br>
+
*[[Trickery]] ([[T]])
[[Assassinate]] Unlimited ([[ex]]) ([[Ambulant]])<br>
+
*[[Assassinate]] Unlimited ([[ex]]) ([[Ambulant]])
 +
*[[Shadow Step]] 2/Life ([[ex]])
 
|-
 
|-
|2nd || Pick one:<br>
+
| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
[[Poison]] (self-only) 1/Life [[Charge]] x3 ([[ex]])<br>
+
*Pick one:
[[Poison]] Arrow - 2 Arrows / Unlimited ([[ex]])
+
**[[Poison]] (Self) 1/Life [[Charge]] x3 ([[ex]])
 +
**[[Poison]] Arrow - 2 Arrows / Unlimited ([[ex]])
 
|-
 
|-
|3rd || [[Blink]] 2/life ([[ex]]) ([[Ambulant]])
+
| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
 +
*[[Blink]] 2/Life ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|4th || [[Hold Person]] 1/Life ([[m]])
+
| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
 +
*[[Hold Person]] 1/Life ([[m]])
 
|-
 
|-
|5th || [[Teleport]] (Self) 2/Life ([[ex]])
+
| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
 +
*[[Teleport]] (Self) 2/Life ([[ex]])
 
|-
 
|-
|6th || [[Coup de Grace]] 1/Life ([[m]])<br>
+
| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
Optional – Pick one:<br>
+
*[[Coup de Grace]] 1/Life ([[m]])<br>
[[Ruffian]] ([[Archetype|A]])<br>
+
*Optional – Pick one:<br>
[[Spy]] ([[Archetype|A]])
+
**[[Ruffian]] ([[Archetype|A]])<br>
|}
+
**[[Spy]] ([[Archetype|A]])
 
+
|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
====[[Trickery]]====
 
{{:Trickery}}
 
====[[Shadow Step]]====
 
{{:Shadow Step}}
 
====[[Assassinate]]====
 
{{:Assassinate}}
 
====[[Poison]]====
 
{{:Poison}}
 
====[[Poison Arrow]]====
 
{{:Poison Arrow}}
 
====[[Blink]]====
 
{{:Blink}}
 
====[[Hold Person]]====
 
{{:Hold Person}}
 
====[[Teleport]]====
 
{{:Teleport}}
 
====[[Coup de Grace]]====
 
{{:Coup de Grace}}
 
====[[Ruffian]]====
 
{{:Ruffian}}
 
====[[Spy]]====
 
{{:Spy}}
 
 
 
{{ruleblock-end|{{CurrentRulebookNumber}}}}
 
  
 
==See also==
 
==See also==
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{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 
[[Category:Assassin Abilities]]
 

Latest revision as of 01:29, 22 March 2025

Rules of Play

The Assassin class is designed for high-mobility, stealth-based play, with a focus on precision and hit-and-run tactics

Examples
Ninja, Hassan-I-Sabah, Inaros, Loki
Garb
Black sash and medieval/sword and sorcery looking garb
Look The Part
Pick one: Poison (Self) 1/Life Charge x3 (ex), Poison Arrow - 1 Arrow / Unlimited (ex)
Armor
2pts
Shields
None
Weapons
Dagger, Short, Long, Light Thrown, Heavy Thrown, Bow

Class Abilities

A red mask on a black field: a common heraldry for Assassins
Abilites By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions