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− | ''This page is about the core class. For the award, see [[Order of the Warrior]].''
| + | ==[[Rules of Play]]== |
− | <br> | + | {{ruleblock-start}} |
− | [[Image:Warriorsheraldry.gif|thumb|Symbol circa [[6.0]]]]'''Warrior''' is a core [[class]] exclusively focused on battlefield prowess through right of arms.
| + | <onlyinclude> |
− | | + | The Warrior class is designed for frontline combat and resilience, with a focus on durability and disruption. |
− | ==From the [[Rulebook]]==
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− | Pure warrior traditions also abound. Outstanding examples included the 300 Spartans who opposed the great Persian king Xerxes and his 10,000 Immortals, the incredibly warlike five nations of the Iroquois, and the fierce Maori clans native to New Zealand.
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| [[Image:WarriorsDS.jpg|right|Warriors in Chainmail and Brigandine|thumb|200px]] | | [[Image:WarriorsDS.jpg|right|Warriors in Chainmail and Brigandine|thumb|200px]] |
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− | ===Examples:===
| + | ;Examples:William Wallace, Lancelot, Achilles, Spartacus, Miyamoto Musashi, Roman Praetorians |
− | William Wallace, Lancelot, Achilles, Spartacus, Mad Martigan, Miyamoto Musashi, Roman Praetorians, and Julius Caesar | + | ;[[Garb]]:Purple [[sash]] and medieval/sword and sorcery looking garb |
− | ===Equipment===
| + | ;[[Look The Part]]: [[Insult]] 1/Life ([[m]]) ([[Ambulant]]) |
− | '''[[Garb]]:''' Purple [[sash]] and medieval/sword and sorcery looking garb<br>
| + | ;[[Armor]]: 6pts |
− | '''[[Look The Part]]:''' Insult 1/Life (m) (Ambulant)<br>
| + | ;[[Shields]]: [[Large Shield|Large]] |
− | '''[[Armor]]:''' 6pts<br>
| + | ;[[Weapons]]: All Melee, [[Javelins]] |
− | '''[[Shields]]:''' Large<br>
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− | '''[[Weapons]]:''' All Melee, [[Javelins]]<br>
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− | ==[[Class Abilities]]== | + | ===[[Class Abilities]]=== |
− | {| class="wikitable floatright" | + | [[Image:Warriorheraldry2.jpg|thumb|White sword on a purple field: a common heraldry for Warriors]] |
| + | {| class="wikitable" | style="border: 1px solid blue;" |
| |+ Abilites By Level | | |+ Abilites By Level |
| |- | | |- |
| ! Level !! Abilities | | ! Level !! Abilities |
| |- | | |- |
− | |1st|| Scavenge Unlimited ([[ex]]) | + | | style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" | |
| + | *[[Harden]] (Self) 1/Life ([[ex]]) |
| |- | | |- |
− | |2nd || Harden (self-only) 1/Life ([[ex]]) | + | | style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" | |
| + | *[[Scavenge]] - Unlimited ([[ex]]) |
| |- | | |- |
− | |3rd || True Grit ([[ex]]) 2/Refresh | + | | style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" | |
| + | *[[True Grit]] 2/Refresh ([[ex]]) |
| |- | | |- |
− | |4th || Insult 1/Life ([[m]]) ([[Ambulant]]) | + | | style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" | |
| + | *[[Insult]] 1/Life ([[m]]) ([[Ambulant]]) |
| |- | | |- |
− | |5th || Shake It Off 1/Refresh [[Charge]] x3 ([[ex]]) | + | | style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" | |
| + | *[[Shake It Off]] 1/Refresh [[Charge]] x3 ([[ex]]) |
| |- | | |- |
− | |6th || Ancestral Armor (self-only) 3/Refresh ([[ex]]) ([[Swift]]) | + | | style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" | |
− | |}
| + | *[[Ancestral Armor]] (Self) 3/Refresh [[Charge]] x10 ([[ex]]) ([[Swift]]) |
− | | + | *Optional – Pick One: |
− | ===Scavenge===
| + | **[[Marauder]] ([[Archetype|A]]) |
− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
| + | **[[Juggernaut]] ([[Archetype|A]]) |
− | '''I:''' “Scavenge”<br>
| + | |}</onlyinclude>{{ruleblock-end|{{CurrentRulebookNumber}}}} |
− | '''E:''' Repair one point of [[armor]] in one location, a [[shield]], or a [[weapon]].<br>
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− | '''L:''' [[Kill Trigger]]<br>
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− | | |
− | ===Harden===
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− | '''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Touch<br>
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− | '''I:''' “I enchant thee with Harden” x3<br>
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− | '''M:''' [[Enchantment Strip|White strip]]<br>
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− | '''E:''' Bearers weapons or shield may only be destroyed by [[Magic Balls]]/[[Verbals]] which destroy objects, e.g. [[Fireball]] or [[Pyrotechnics]].<br>
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− | '''L:''' Will only affect either the weapons or the shield of the bearer, not both.<br>
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− | ===True Grit===
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− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
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− | '''I:''' “The wicked flee when I pursue” immediately after dying<br>
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− | '''E:''' Player returns to life with their [[Wounds]] healed and is immediately [[Frozen]] for 30 seconds.<br>
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− | Non-[[Persistent]] [[Enchantments]] on the player are removed before the player returns to life.<br>
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− | ===Insult===
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− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Command (School)|Command]] '''R:''' 20’<br>
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− | '''I:''' “I command thy attention sirrah” x3<br>
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− | '''E:''' Victim is unable to attack or cast magic at anyone other than the caster for 30 seconds.<br>
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− | If the victim of insult is attacked or has magic cast on them by someone other than the caster, the victim of Insult becomes able to choose to attack the offending party as well.<br>
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− | ===Shake It Off===
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− | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
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− | '''I:''' ”I shall overcome”<br>
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− | '''E:''' Shake It Off may be activated at any time the player is alive, even while the player would otherwise be prevented from activating abilities by [[Stunned]], [[Suppressed]], or similar.<br>
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− | 10 seconds after activating Shake It Off the player may remove from themselves one [[State]] or [[effect]] of their choice which was present at the time they activated the ability.<br>
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− | ===Ancestral Armor===
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− | '''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Self<br>
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− | '''I:''' “May this armor protect you from all forms of harm.”<br>
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− | '''M:''' [[Enchantment Strip|White strip]]<br>
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− | '''E:''' The [[effects]] of a [[Magic Ball]], [[projectile]], or weapon which just struck armor worn by the player are ignored, even if the object would not otherwise affect the armor. <br>
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− | The armor loses one point of value in the location struck.<br>
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− | This effect will not trigger if the armor has no points left in the location struck.<br>
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− | Ancestral Armor is not expended after use and will continue to provide protection until removed with [[Dispel Magic]] or similar magic or abilities.<br>
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− | '''L:''' [[Phase Arrow]] and [[Phase Bolt]] interact with armor worn by the bearer as though Ancestral Armor was not present.<br>
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− | '''N:''' Abilities that ignore armor do not trigger Ancestral Armor.<br>
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− | ==Previous Versions:==
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− | ===V7.7===
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− | [[Warrior (V7)|Warrior]]
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| ==See also== | | ==See also== |
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| {{Template:Classes}} | | {{Template:Classes}} |
− | [[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
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− | [[Category:Warrior Abilities]]
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