Difference between revisions of "Warrior"

From AmtWiki
m
(8.6.3 Audit)
 
(12 intermediate revisions by 6 users not shown)
Line 1: Line 1:
        ''This page is about the core class. For the award, see [[Order of the Warrior]].''
+
==[[Rules of Play]]==
<br>
+
{{ruleblock-start}}
[[Image:Warriorsheraldry.gif|thumb|Symbol cicra [[6.0]]]]'''Warrior''' is a core [[class]] exclusively focused on battlefield prowess through right of arms.
+
<onlyinclude>
 
+
The Warrior class is designed for frontline combat and resilience, with a focus on durability and disruption.
==From the [[Rulebook]]==
 
Pure warrior traditions also abound. Outstanding examples included the 300 Spartans who opposed the great Persian king Xerxes and his 10,000 Immortals, the incredibly warlike five nations of the Iroquois, and the fierce Maori clans native to New Zealand.
 
 
[[Image:WarriorsDS.jpg|right|Warriors in Chainmail and Brigandine|thumb|200px]]
 
[[Image:WarriorsDS.jpg|right|Warriors in Chainmail and Brigandine|thumb|200px]]
  
===Examples:===
+
;Examples:William Wallace, Lancelot, Achilles, Spartacus, Miyamoto Musashi, Roman Praetorians
William Wallace, Lancelot, Achilles, Spartacus, Mad Martigan, Miyamoto Musashi, Roman Praetorians, and Julius Caesar
+
;[[Garb]]:Purple [[sash]] and medieval/sword and sorcery looking garb
===Equipment===
+
;[[Look The Part]]: [[Insult]] 1/Life ([[m]]) ([[Ambulant]])
'''[[Garb]]:'''Purple [[sash]]<br>
+
;[[Armor]]: 6pts
'''[[Look The Part]]:''' Insult 1/Life (m) (Ambulant)<br>
+
;[[Shields]]: [[Large Shield|Large]]
'''[[Armor]]:''' 6pts<br>
+
;[[Weapons]]: All Melee, [[Javelins]]
'''[[Shields]]:''' Large<br>
 
'''[[Weapons]]:''' All Melee, [[Javelins]]<br>
 
  
==[[Class Abilities]]==
+
===[[Class Abilities]]===
{| class="wikitable floatright"
+
[[Image:Warriorheraldry2.jpg|thumb|White sword on a purple field: a common heraldry for Warriors]]
 +
{| class="wikitable" | style="border: 1px solid blue;"
 
|+ Abilites By Level
 
|+ Abilites By Level
 
|-
 
|-
 
! Level !! Abilities
 
! Level !! Abilities
 
|-
 
|-
|1st|| Scavenge Unlimited ([[ex]])
+
| style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" |
 +
*[[Harden]] (Self) 1/Life ([[ex]])
 
|-
 
|-
|2nd || Harden (self-only) 1/Life ([[ex]])
+
| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
 +
*[[Scavenge]] - Unlimited ([[ex]])
 
|-
 
|-
|3rd || True Grit 2/Refresh
+
| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
 +
*[[True Grit]] 2/Refresh ([[ex]])
 
|-
 
|-
|4th || Insult 1/Life ([[m]]) ([[Ambulant]])
+
| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
 +
*[[Insult]] 1/Life ([[m]]) ([[Ambulant]])
 
|-
 
|-
|5th || Shake It Off 1/Refresh [[Charge]] x3 ([[ex]])
+
| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
 +
*[[Shake It Off]] 1/Refresh [[Charge]] x3 ([[ex]])
 
|-
 
|-
|6th || Ancestral Armor (self-only) 3/Refresh ([[ex]]) ([[Swift]])
+
| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
|}
+
*[[Ancestral Armor]] (Self) 3/Refresh [[Charge]] x10 ([[ex]]) ([[Swift]])
 
+
*Optional – Pick One:
===Scavenge===
+
**[[Marauder]] ([[Archetype|A]])
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
+
**[[Juggernaut]] ([[Archetype|A]])
'''I:''' “Scavenge”<br>
+
|}</onlyinclude>{{ruleblock-end|{{CurrentRulebookNumber}}}}
'''E:''' Repair one point of [[armor]] in one location, a [[shield]], or a [[weapon]].<br>
 
'''L:''' May only be used within 30 seconds of killing an enemy in melee combat or causing the activation of any effects which allow the player struck to avoid death such as [[Undead Minion]], [[Song of Survival]], or other similar magic and abilities.<br>
 
May not be used within 10’ of a living enemy.<br>
 
'''N:''' May only be used by the player striking the final blow and only once per kill per eligible enemy.<br>
 
===Harden===
 
'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Touch<br>
 
'''I:''' “I enchant thee with Harden” x3<br>
 
'''M:''' [[Spell Strip|White strip]]<br>
 
'''E:''' Bearers weapons or shield may only be destroyed by [[Magic Balls]]/[[Verbals]] which destroy objects, e.g. [[Fireball]] or [[Pyrotechnics]].<br>
 
'''L:''' Will only affect either the weapons or the shield of the bearer, not both.<br>
 
===True Grit===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
 
'''I:''' “The wicked flee when I pursue” immediately after dying<br>
 
'''E:''' Player returns to life with their [[Wounds]] healed and is immediately [[Frozen]] for 30 seconds.<br>
 
Non-[[Persistent]] [[Enchantments]] on the player are removed before the player returns to [[life]].<br>
 
===Insult===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Command (School)|Command]] '''R:''' 20’<br>
 
'''I:''' “I command thy attention sirrah” x3<br>
 
'''E:''' Victim is unable to attack or cast magic at anyone other than the caster for 30 seconds.<br>
 
If the victim of insult is attacked or has magic cast on them by someone other than the caster, the victim of Insult becomes able to choose to attack the offending party as well.<br>
 
===Shake It Off===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
 
'''I:''' ”I shall overcome”<br>
 
'''E:''' Shake It Off may be activated at any time the player is alive, even while the player would otherwise be prevented from activating abilities by [[Stunned]], [[Suppressed]], or similar.<br>
 
10 seconds after activating Shake It Off the player may remove from themselves one [[State]] or [[effect]] of their choice which was present at the time they activated the ability.<br>
 
===Ancestral Armor===
 
'''T:''' [[Enchantment (Type)|Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Self<br>
 
'''I:''' “May this armor protect you from all forms of harm.”<br>
 
'''M:''' [[Spell Strip|White strip]]<br>
 
'''E:''' The [[effects]] of a [[Magic Ball]], [[projectile]], or weapon which just struck armor worn by the player is ignored, even if the object would not otherwise affect the armor. <br>
 
The armor loses one point of value in the location struck.<br>
 
This effect will not trigger if the armor has no points left in the location struck.<br>
 
Ancestral Armor is not expended after use and will continue to provide protection until removed with [[Dispel Magic]] or similar magic or abilities.<br>
 
'''L:''' [[Phase Arrow]] and [[Phase Bolt]] interact with armor worn by the bearer as though Ancestral Armor was not present.<br>
 
'''N:''' Abilities that ignore armor do not trigger Ancestral Armor.<br>
 
 
 
 
 
==Previous Versions:==
 
===V7.7===
 
[[Warrior (V7)|Warrior]]
 
  
 
==See also==
 
==See also==
Line 84: Line 46:
  
 
{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 

Latest revision as of 03:54, 22 March 2025

Rules of Play

The Warrior class is designed for frontline combat and resilience, with a focus on durability and disruption.

Warriors in Chainmail and Brigandine
Examples
William Wallace, Lancelot, Achilles, Spartacus, Miyamoto Musashi, Roman Praetorians
Garb
Purple sash and medieval/sword and sorcery looking garb
Look The Part
Insult 1/Life (m) (Ambulant)
Armor
6pts
Shields
Large
Weapons
All Melee, Javelins

Class Abilities

White sword on a purple field: a common heraldry for Warriors
Abilites By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions