Difference between revisions of "Assassin"

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''Sneaky people in black.''
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==Rules of Play==
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{{ruleblock-start}}
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The Assassin class is designed for high-mobility, stealth-based play, with a focus on precision and hit-and-run tactics
  
''''From the [[Rulebook]]:''''
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;Examples:Ninja, Hassan-I-Sabah, Inaros, Loki
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;[[Garb]]:Black [[sash]] and medieval/sword and sorcery looking garb
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;[[Look The Part]]:Pick one: [[Poison]] (Self) 1/Life Charge x3 ([[ex]]), [[Poison Arrow]] - 1 [[Arrow]] / Unlimited ([[ex]])
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;[[Armor]]:2pts
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;[[Shields]]:None
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;[[Weapons]]:[[Dagger]], [[Short]], [[Long]], [[Light Thrown]], [[Heavy Thrown]], [[Bow]]
  
Assassins were once so powerful in the Middle East that Hulagu Khan had to storm their mountain fortress when they
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===[[Class Abilities]]===
demanded tribute. Renaissance Italy and its setting of political intrigue made the courtly killing somewhat of an art form.
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[[Image:Assassinheraldry2.jpg|thumb|A red mask on a black field: a common heraldry for Assassins]]
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{| class="wikitable" | style="border: 1px solid blue;"
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|+ Abilites By Level
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|-
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! Level !! Abilities
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|-
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| style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" |
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*[[Trickery]] ([[T]])
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*[[Assassinate]] Unlimited ([[ex]]) ([[Ambulant]])
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*[[Shadow Step]] 2/Life ([[ex]])
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|-
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| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
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*Pick one:
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**[[Poison]] (Self) 1/Life [[Charge]] x3 ([[ex]])
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**[[Poison]] Arrow - 2 Arrows / Unlimited ([[ex]])
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|-
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| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
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*[[Blink]] 2/Life ([[ex]]) ([[Ambulant]])
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|-
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| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
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*[[Hold Person]] 1/Life ([[m]])
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|-
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| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
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*[[Teleport]] (Self) 2/Life ([[ex]])
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|-
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| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
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*[[Coup de Grace]] 1/Life ([[m]])<br>
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*Optional – Pick one:<br>
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**[[Ruffian]] ([[Archetype|A]])<br>
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**[[Spy]] ([[Archetype|A]])
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|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
  
''''Examples'''': [[ninjas]], the Borgias, the Jackal, Hassan-I-Sabah, Sir Francis Walsingham
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==See also==
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*[[Guildmaster of Assassins]]
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*[[About Assassins]]
  
''''[[Garb]]'''': Black sash plus must wear a mask or concealing face paint. Mask may be worn around neck.
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{{Template:Classes}}
 
 
''''Armor'''': None initially
 
 
 
''''Shields'''': None initially
 
 
 
''''Weapons'''': Dagger, short, long, throwing weapons
 
 
 
''''Immunities'''': None
 
 
 
''''Lives'''': 4
 
 
 
''''Abilities & Traits:''''
 
 
 
Note: Each time an assassin plays in a battlegame, he must choose which abilities he is using for the
 
entire battlegame. He can switch them between each battlegame as he sees fit.
 
 
 
''''Levels''''
 
*1st No additional abilities
 
*2nd [[Innate Ability]] (choose one):
 
**a. May use a [[Short Bow|short bow]] (T)
 
**b. [[Poison Weapon]] (ex) (2/game)
 
**c. [[Trap]] (ex) (1/game)
 
*3rd [[Innate Ability]] (choose one from this list or any lower level ability not already taken):
 
**a. [[Touch of Death]] (ex) (1/game)
 
**b. [[Teleport]] (ex) (2/game)
 
**c. [[Antidote to Poison]] (ex) (1/life)
 
*4th Up to two points of [[Armor|armor]] may now be worn (T)
 
*5th Innate Ability (choose one from this list or any lower level ability not already taken):
 
**a. May now use [[Small Shield|small shields]] (T)
 
**b. [[Assassinate]] (ex) (2/game)
 
*6th Innate Ability (choose two from this list or any lower level abilities not already taken):
 
**a. Take [[Teleport]] again (must have already been taken once) Teleport becomes (1/life)
 
**b. Take [[Assassinate]] again (must have already been taken once), Assassinate becomes (1/life)
 
**c. Take [[Poison Weapon]] again (must have already been taken once), Poison Weapon becomes (1/life)
 
**d.Take [[Trap]] again (must have already been taken once), Trap becomes (1/life)
 
 
 
====See [[Guildmaster of Assassins]]====
 
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Check out the [[Class]] or [[Abilities and Traits]] pages for more information.
 
 
 
[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]]
 
[[category:Classes]]
 

Latest revision as of 01:29, 22 March 2025

Rules of Play

The Assassin class is designed for high-mobility, stealth-based play, with a focus on precision and hit-and-run tactics

Examples
Ninja, Hassan-I-Sabah, Inaros, Loki
Garb
Black sash and medieval/sword and sorcery looking garb
Look The Part
Pick one: Poison (Self) 1/Life Charge x3 (ex), Poison Arrow - 1 Arrow / Unlimited (ex)
Armor
2pts
Shields
None
Weapons
Dagger, Short, Long, Light Thrown, Heavy Thrown, Bow

Class Abilities

A red mask on a black field: a common heraldry for Assassins
Abilites By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure