Difference between revisions of "Assassin"

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{{Playtest|rule=Updated as of November 3rd, 2024}}
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==Rules of Play==
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{{ruleblock-start}}
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The Assassin class is designed for high-mobility, stealth-based play, with a focus on precision and hit-and-run tactics
  
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;Examples:Ninja, Hassan-I-Sabah, Inaros, Loki
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;[[Garb]]:Black [[sash]] and medieval/sword and sorcery looking garb
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;[[Look The Part]]:Pick one: [[Poison]] (Self) 1/Life Charge x3 ([[ex]]), [[Poison Arrow]] - 1 [[Arrow]] / Unlimited ([[ex]])
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;[[Armor]]:2pts
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;[[Shields]]:None
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;[[Weapons]]:[[Dagger]], [[Short]], [[Long]], [[Light Thrown]], [[Heavy Thrown]], [[Bow]]
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===[[Class Abilities]]===
 
[[Image:Assassinheraldry2.jpg|thumb|A red mask on a black field: a common heraldry for Assassins]]
 
[[Image:Assassinheraldry2.jpg|thumb|A red mask on a black field: a common heraldry for Assassins]]
'''Assassin''' is a core [[class]] focused on stealth, trickery, and (of course) assassination.
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{| class="wikitable" | style="border: 1px solid blue;"
 
 
==From the [[Rulebook]]==
 
From the Japanese concept of ninja to the classic French highwayman and everything in between. The Assassin represents a wide range of characters relying on speed, agility, and creativity rather than brute force to accomplish their goals
 
 
 
===Examples:===
 
The Ninja, Ebu Tahir, Ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak
 
 
 
===Equipment===
 
'''[[Garb]]:''' Black [[sash]] and medieval/sword and sorcery looking garb<br>
 
'''[[Look The Part]]: Poison (self-only) 1/Life (ex)<br>
 
'''[[Armor]]:''' 2pts<br>
 
'''[[Shields]]:''' None<br>
 
'''[[Weapons]]:''' [[Dagger]], [[Short]], [[Long]], Light [[Throwing Weapons|Throwing]], Heavy [[Throwing Weapons|Throwing]], [[Bow]]<br>
 
 
 
==[[Class Abilities]]==
 
{| class="wikitable floatright"
 
 
|+ Abilites By Level
 
|+ Abilites By Level
 
|-
 
|-
 
! Level !! Abilities
 
! Level !! Abilities
 
|-
 
|-
|1st||Trickery ([[T]])<br>
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| style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" |
Shadow Step 2/life ([[ex]]) ([[Ambulant]])<br>
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*[[Trickery]] ([[T]])
Assassinate Unlimited ([[ex]]) ([[Ambulant]])<br>
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*[[Assassinate]] Unlimited ([[ex]]) ([[Ambulant]])
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*[[Shadow Step]] 2/Life ([[ex]])
 
|-
 
|-
|2nd || Pick one:<br>
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| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
[[Poison]] (self-only) 1/Life [[Charge]] x3 ([[ex]])<br>
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*Pick one:
[[Poison]] Arrow - 2 Arrows / Unlimited ([[ex]])
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**[[Poison]] (Self) 1/Life [[Charge]] x3 ([[ex]])
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**[[Poison]] Arrow - 2 Arrows / Unlimited ([[ex]])
 
|-
 
|-
|3rd || Blink 2/life ([[ex]]) ([[Ambulant]])
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| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
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*[[Blink]] 2/Life ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|4th || Hold Person 1/Life ([[m]])
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| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
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*[[Hold Person]] 1/Life ([[m]])
 
|-
 
|-
|5th || Teleport (self-only) 2/Life ([[ex]])
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| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
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*[[Teleport]] (Self) 2/Life ([[ex]])
 
|-
 
|-
|6th || Coup de Grace 1/Life ([[m]])<br>
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| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
Optional – Pick one:<br>
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*[[Coup de Grace]] 1/Life ([[m]])<br>
Ruffian ([[Archetype|A]])<br>
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*Optional – Pick one:<br>
Spy ([[Archetype|A]])
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**[[Ruffian]] ([[Archetype|A]])<br>
|}
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**[[Spy]] ([[Archetype|A]])
===Trickery===
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|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
'''T:''' Granted as [[Trait]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
 
'''E:''' Player may use Shadow Step, Teleport, and Blink as if they were not [[Insubstantial]], if they are already willingly Insubstantial. Doing so removes the original Insubstantial effect.
 
===Shadow Step===
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:'''[[Sorcery (School)|Sorcery]] '''R:''' Self<br>
 
'''I:''' “I Step into the Shadows”x1<br>
 
'''E:''' Player becomes [[Insubstantial]].<br>
 
'''N:''' Caster may end this [[Insubstantial]] state at any time by using the exit incantation for [[Insubstantial]].
 
===Assassinate===
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Death (School)|Death]]  '''R:''' 20’<br>
 
'''I:''' “Assassinate”<br>
 
'''E:''' The victim is [[Cursed]].<br>
 
'''L:''' May only be used immediately upon killing an enemy.<br>
 
'''N:''' Assassinate targets the killed enemy and does not require verbal targeting.
 
===Poison===
 
'''T:''' [[Enchantment (Type)|Enchantment]]  '''S:''' [[Death (School)|Death]]  '''R:''' Self<br>
 
'''M:''' Red strip<br>
 
'''I:''' “I coat these weapons with a deadly poison”x2<br>
 
'''E:''' The next [[Wound]] dealt by the bearer in melee is [[Wounds Kill]].<br>
 
===Poison Arrow===
 
'''T:''' [[Specialty Arrow]] S: [[Death (School)|Death]]<br>
 
'''M:''' Arrow with green head cover labeled ‘Poison’.<br>
 
'''I:''' “Poison Arrow”<br>
 
'''E:''' This arrow is [[Wounds Kill]].
 
===Blink===
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:'''[[Sorcery (School)|Sorcery]]  '''R:''' Self<br>
 
'''I:''' “I vanish from sight”<br>
 
'''E:''' Player becomes [[Insubstantial]]. While Insubstantial in this way, player can move as they wish as long as they remain within 50’ from their starting point.<br>
 
'''L:''' Caster may not end [[State]] within 10’ of a living enemy. <br>
 
'''N:''' If the Insubstantial State is ended, the rest of the [[effect]] is ended as well. Caster may end this Insubstantial state at any time by using the exit [[incantation]] for [[Insubstantial]].
 
===Hold Person===
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Command (School)|Command]] <br>
 
'''R:''' 20ft<br>
 
'''I:''' “I command thee to stop”x3 <br>
 
'''E:''' Target player becomes [[Stopped]] for 30 seconds.<br>
 
===Teleport===
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Sorcery (School)|Sorcery]]  '''R:''' Self <br>
 
'''I:''' “I travel through the aether”x5<br>
 
'''E:''' Target willing player becomes [[Insubstantial]] and moves directly to a chosen location chosen by the caster at the time of casting. This must be a fixed location (not relative to a player or to a moveable object). Upon arrival, they must immediately end the effect as per Insubstantial.<br>
 
'''N:''' If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end. If Teleport is cast on self, the caster may end this Insubstantial state at any time by using the exit incantation for [[Insubstantial]].
 
===Coup de Grace===
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Death (School)|Death]]  '''R:''' 20’<br>
 
'''I:''' “Death shall come for thee” x3<br>
 
'''E:''' Target player [[Death (Combat)|dies]].<br>
 
'''L:''' Target must be [[Wound|Wounded]] when the caster begins the [[Incantation]].<br>
 
'''N:''' Even if the target has no Wounds at the end of the Incantation they will still die.4
 
===Ruffian===
 
'''T:''' [[Archetype]] S: [[Neutral (School)|Neutral]]<br>
 
'''E:''' Regain a use of [[Coup de Grace]] if you successfully cast [[Assassinate]] on a player after killing them with a [[thrown weapon]]. You do not gain the effect if the dead player is unaffected by Assassinate.<br>
 
'''L:''' May not wield [[Long weapon]]s or [[Bows]].
 
===Spy===
 
'''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
 
'''E:''' [[Blink]] and [[Shadow Step]] become Charge x3.<br>
 
'''L:''' May not wear [[Armor]].
 
 
 
==Previous Versions:==
 
===V7.7===
 
[[Assassin (V7)|Assassin]]
 
  
 
==See also==
 
==See also==
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{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 
[[Category:Assassin Abilities]]
 

Latest revision as of 01:29, 22 March 2025

Rules of Play

The Assassin class is designed for high-mobility, stealth-based play, with a focus on precision and hit-and-run tactics

Examples
Ninja, Hassan-I-Sabah, Inaros, Loki
Garb
Black sash and medieval/sword and sorcery looking garb
Look The Part
Pick one: Poison (Self) 1/Life Charge x3 (ex), Poison Arrow - 1 Arrow / Unlimited (ex)
Armor
2pts
Shields
None
Weapons
Dagger, Short, Long, Light Thrown, Heavy Thrown, Bow

Class Abilities

A red mask on a black field: a common heraldry for Assassins
Abilites By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions