Difference between revisions of "Assassin"

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[[Image:Assassin heraldry.gif|thumb]]
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==Rules of Play==
'''Assassin''' is a core [[class]] focused on stealth, trickery, and (of course) assassination.
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{{ruleblock-start}}
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The Assassin class is designed for high-mobility, stealth-based play, with a focus on precision and hit-and-run tactics
  
==From the [[Rulebook]]==
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;Examples:Ninja, Hassan-I-Sabah, Inaros, Loki
From the Japanese concept of ninja to the classic French highwayman and everything in between. The Assassin represents a wide range of characters relying on speed, agility, and creativity rather than brute force to accomplish their goals
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;[[Garb]]:Black [[sash]] and medieval/sword and sorcery looking garb
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;[[Look The Part]]:Pick one: [[Poison]] (Self) 1/Life Charge x3 ([[ex]]), [[Poison Arrow]] - 1 [[Arrow]] / Unlimited ([[ex]])
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;[[Armor]]:2pts
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;[[Shields]]:None
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;[[Weapons]]:[[Dagger]], [[Short]], [[Long]], [[Light Thrown]], [[Heavy Thrown]], [[Bow]]
  
===Examples:===
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===[[Class Abilities]]===
The ninja, Ebu Tahir, ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak
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[[Image:Assassinheraldry2.jpg|thumb|A red mask on a black field: a common heraldry for Assassins]]
 
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{| class="wikitable" | style="border: 1px solid blue;"
===Equipment===
 
'''[[Garb]]:''' Black [[sash]] and medieval/sword and sorcery looking garb<br>
 
'''[[Look The Part]]: Poison (self-only) 1/Life (ex)<br>
 
'''[[Armor]]:''' 2pts<br>
 
'''[[Shields]]:''' None<br>
 
'''[[Weapons]]:''' [[Dagger]], [[Short]], [[Long]], Light [[Throwing Weapons|Throwing]], Heavy [[Throwing Weapons|Throwing]], [[Bow]]<br>
 
 
 
==[[Class Abilities]]==
 
{| class="wikitable floatright"
 
 
|+ Abilites By Level
 
|+ Abilites By Level
 
|-
 
|-
 
! Level !! Abilities
 
! Level !! Abilities
 
|-
 
|-
|1st||Shadow Step 2/life ([[ex]]) ([[Ambulant]])<br>
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| style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" |
Assassinate Unlimited ([[ex]]) ([[Ambulant]])<br>
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*[[Trickery]] ([[T]])
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*[[Assassinate]] Unlimited ([[ex]]) ([[Ambulant]])
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*[[Shadow Step]] 2/Life ([[ex]])
 
|-
 
|-
|2nd || Poison (self-only) 1/Life [[Charge]] x3 ([[ex]])
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| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
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*Pick one:
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**[[Poison]] (Self) 1/Life [[Charge]] x3 ([[ex]])
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**[[Poison]] Arrow - 2 Arrows / Unlimited ([[ex]])
 
|-
 
|-
|3rd || Blink 2/life ([[ex]]) ([[Ambulant]])
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| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
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*[[Blink]] 2/Life ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|4th || Hold Person 1/Life ([[m]])
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| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
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*[[Hold Person]] 1/Life ([[m]])
 
|-
 
|-
|5th || Teleport (self-only) 2/Life ([[ex]])
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| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
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*[[Teleport]] (Self) 2/Life ([[ex]])
 
|-
 
|-
|6th || Coup de Grace 1/Life ([[m]])
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| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
|}
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*[[Coup de Grace]] 1/Life ([[m]])<br>
===Shadow Step===
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*Optional – Pick one:<br>
'''T:''' [[Verbal (Type)|Verbal]]  '''S:'''[[Sorcery (School)|Sorcery]]  '''R:''' Self<br>
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**[[Ruffian]] ([[Archetype|A]])<br>
'''I:''' “I Step into the Shadows”x1<br>
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**[[Spy]] ([[Archetype|A]])
'''E:''' Player becomes [[Insubstantial]].<br>
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|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
===Assassinate===
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Death (School)|Death]]  '''R:''' 20’<br>
 
'''I:''' Say the word “Assassinate”immediately upon killing a person.<br>
 
'''E:''' The victim is [[Cursed]].<br>
 
===Poison===
 
'''T:''' [[Enchantment (Type)|Enchantment]]  '''S:''' [[Death (School)|Death]] '''R:''' Self<br>
 
'''M:''' Red strip<br>
 
'''I:''' “I coat these weapons with a deadly poison”x2<br>
 
'''E:''' The next [[Wound]] dealt by the bearer in melee is [[Wounds Kill]].<br>
 
===Blink===
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:'''[[Sorcery (School)|Sorcery]]  '''R:''' Self<br>
 
'''I:''' “I vanish from sight”<br>
 
'''E:''' Player becomes [[Insubstantial]] and can move to any location within 50’ from their starting point.<br>
 
'''L:''' Caster may not end [[State]] within 10’ of a living enemy.<br>
 
 
 
===Hold Person===
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Command (School)|Command]] <br>
 
'''R:''' 20ft<br>
 
'''I:''' “I command thee to stop”x3 <br>
 
'''E:''' Target player becomes [[Stopped]] for 30 seconds.<br>
 
===Teleport===
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Sorcery (School)|Sorcery]]  '''R:''' Self <br>
 
'''I:''' “I travel through the aether”x5<br>
 
'''E:''' Player becomes [[Insubstantial]] and moves directly to a location chosen at the time of casting by the caster. Upon arrival, they must immediately end the effect as per Insubstantial.<br>
 
'''N:''' If the player’s Insubstantial state is removed before they have reached their destination, the effects of [[Teleport]] end.<br>
 
===Coup de Grace===
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Death (School)|Death]] '''R:''' 20’<br>
 
'''I:''' “Death shall come for thee” x3<br>
 
'''E:''' Target player [[Death (Combat)|dies]].<br>
 
'''L:''' Target must be [[Wound|Wounded]] prior to starting the [[Incantation]]. Although it still functions even if they are healed by the end of the Incantation.<br>
 
 
 
 
 
==Previous Versions:==
 
===V7.7===
 
[[Assassin (V7)|Assassin]]
 
  
 
==See also==
 
==See also==
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{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 
[[Category:Assassin Abilities]]
 

Latest revision as of 01:29, 22 March 2025

Rules of Play

The Assassin class is designed for high-mobility, stealth-based play, with a focus on precision and hit-and-run tactics

Examples
Ninja, Hassan-I-Sabah, Inaros, Loki
Garb
Black sash and medieval/sword and sorcery looking garb
Look The Part
Pick one: Poison (Self) 1/Life Charge x3 (ex), Poison Arrow - 1 Arrow / Unlimited (ex)
Armor
2pts
Shields
None
Weapons
Dagger, Short, Long, Light Thrown, Heavy Thrown, Bow

Class Abilities

A red mask on a black field: a common heraldry for Assassins
Abilites By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions