Difference between revisions of "Assassin"

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[[Image:Assassin heraldry.gif|thumb]]
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==Rules of Play==
'''Assassin''' is a core [[class]] focused on stealth, trickery, and (of course) assassination.
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{{ruleblock-start}}
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The Assassin class is designed for high-mobility, stealth-based play, with a focus on precision and hit-and-run tactics
  
==From the [[Rulebook]]==
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;Examples:Ninja, Hassan-I-Sabah, Inaros, Loki
From the Japanese concept of ninja to the classic French highwayman and everything in between. The Assassin represents a wide range of characters relying on speed, agility, and creativity rather than brute force to accomplish their goals
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;[[Garb]]:Black [[sash]] and medieval/sword and sorcery looking garb
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;[[Look The Part]]:Pick one: [[Poison]] (Self) 1/Life Charge x3 ([[ex]]), [[Poison Arrow]] - 1 [[Arrow]] / Unlimited ([[ex]])
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;[[Armor]]:2pts
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;[[Shields]]:None
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;[[Weapons]]:[[Dagger]], [[Short]], [[Long]], [[Light Thrown]], [[Heavy Thrown]], [[Bow]]
  
===Examples:===
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===[[Class Abilities]]===
Examples:The ninja, Ebu Tahir, ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak
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[[Image:Assassinheraldry2.jpg|thumb|A red mask on a black field: a common heraldry for Assassins]]
 
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{| class="wikitable" | style="border: 1px solid blue;"
===Equipment===
 
'''[[Garb]]:'''Black [[sash]]<br>
 
'''[[Look The Part]]: Poison (self-only) 1/Life (ex)<br>
 
'''[[Armor]]:''' 2pts<br>
 
'''[[Shields]]:''' None<br>
 
'''[[Weapons]]:''' Dagger, Short, Long, Light Throwing, Heavy Throwing, Bow<br>
 
 
 
==Class Abilities==
 
{| class="wikitable floatright"
 
 
|+ Abilites By Level
 
|+ Abilites By Level
 
|-
 
|-
 
! Level !! Abilities
 
! Level !! Abilities
 
|-
 
|-
|1st||Shadow Step 2/life (ex) (Ambulant)<br>
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| style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" |
Assassinate Unlimited (ex) (Ambulant)<br>
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*[[Trickery]] ([[T]])
|-
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*[[Assassinate]] Unlimited ([[ex]]) ([[Ambulant]])
|2nd || Poison (self-only) 1/Life Charge x3 (ex)
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*[[Shadow Step]] 2/Life ([[ex]])
|-
 
|3rd || Blink 2/life (ex) (Ambulant)
 
|-
 
|4th || Hold Person 1/Life (m)
 
|-
 
|5th || Teleport (self-only) 2/Life (ex)
 
|-
 
|6th || Coup de Grace 1/Life (m)
 
|}
 
 
 
===Shadow Step===
 
'''T:'''Verbal  '''S:'''Sorcery  '''R:''' Self<br>
 
'''I:''' “I Step into the Shadows”x1<br>
 
'''E:''' Player becomes Insubstantial.<br>
 
===Assassinate===
 
'''T:'''Verbal  '''S:''' Death  '''R:''' 20’<br>
 
'''I:''' Say the word “Assassinate”immediately upon killing a person.<br>
 
'''E:''' The victim is Cursed.<br>
 
===Poison===
 
'''T:'''Enchantment  '''S:''' Death  '''R:''' Self<br>
 
'''M:'''Red strip<br>
 
'''I:''' Hold weapon in both hands “I coat these weapons with a deadly poison”x2<br>
 
'''E:'''The next Wound dealt by the bearer in melee is Wounds Kill.<br>
 
===Blink===
 
'''T:'''Verbal  '''S:'''Sorcery  '''R:''' Self<br>
 
'''I:'''“I vanish from sight”<br>
 
'''E:'''Player becomes Insubstantial and can move to any location within 50’ from their starting point.<br>
 
'''L:''' Caster may not end State within 10’ of a living enemy.<br>
 
===Hold Person===
 
'''T:'''Verbal  '''S:''' Command <br>
 
'''R:''' 20ft<br>
 
'''I:''' “I command thee to stop”x3 <br>
 
'''E:'''Target player becomes Stopped for 30 seconds.<br>
 
===Teleport===
 
'''T:''' Verbal  '''S:''' Sorcery  '''R:''' Self <br>
 
'''I:''' “I travel through the aether”x5<br>
 
'''E:''' Player becomes Insubstantial and moves directly to a location chosen at the time of casting by the caster. Upon arrival, they must immediately end the effect as per Insubstantial.<br>
 
'''N:'''If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end.<br>
 
===Coup de Grace===
 
'''T:'''Verbal  '''S:''' Death  '''R:''' 20’<br>
 
'''I:''' “Death shall come for thee” x3<br>
 
'''E:''' Target player dies.<br>
 
'''L:''' Target must be Wounded prior to starting the Incantation.<br>
 
 
 
 
 
==Previous Versions:==
 
===V7.7===
 
Assassins were once so powerful in the Middle East that Hulagu Khan had to storm their mountain fortress when they demanded tribute. Renaissance Italy and its setting of political intrigue made the courtly killing an art form. More known for the deadly ninjas of Japan as they stealthly raided the castles of Shoguns and assassinated them with ease.
 
 
 
'''Examples:'''
 
[[Ninja|The Ninja]], the Borgias, the Jackal, Hassan-I-Sabah, Sir Francis Walsingham, Altaïr Ibn-La'Ahad, Ezio Auditore, La Volpe
 
 
 
'''[[Garb]]:'''
 
Black sash
 
 
 
'''Class details:'''
 
{| class="wikitable"
 
|-
 
! Assassin Level
 
! Lives
 
! Weapons
 
! Armor
 
! Immunities
 
! Abilities and Traits
 
|-
 
| 1st
 
| 4
 
| [[dagger]], [[short]], [[long]], [[throwing weapons]]
 
| -
 
| None
 
| -
 
 
|-
 
|-
| 2nd
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| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
| -
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*Pick one:
| [[bow|short bow]] (T)
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**[[Poison]] (Self) 1/Life [[Charge]] x3 ([[ex]])
| -
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**[[Poison]] Arrow - 2 Arrows / Unlimited ([[ex]])
| -
 
| [[Poison Weapon]] (ex) (2/game), [[Trap]] (ex) (1/game)
 
 
|-
 
|-
| 3rd
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| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
| -
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*[[Blink]] 2/Life ([[ex]]) ([[Ambulant]])
| -
 
| -
 
| -
 
| [[Touch of Death]] (ex) (1/game), [[Teleport]] (ex) (2/game), [[Antidote to Poison]] (ex) (1/life)
 
 
|-
 
|-
| 4th
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| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
| -
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*[[Hold Person]] 1/Life ([[m]])
| -
 
| 2 points (T)
 
| -
 
| -
 
 
|-
 
|-
| 5th
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| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
| -
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*[[Teleport]] (Self) 2/Life ([[ex]])
| -
 
| [[shield|small shields]] (T)
 
| -
 
| [[Assassinate]] (ex) (2/game)
 
 
|-
 
|-
| 6th
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| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
| -
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*[[Coup de Grace]] 1/Life ([[m]])<br>
| -
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*Optional – Pick one:<br>
| -
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**[[Ruffian]] ([[Archetype|A]])<br>
| -
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**[[Spy]] ([[Archetype|A]])
| Innate Ability - Choose two abilities to become (1/life) before game: [[Assassinate]], [[Poison Weapon]], [[Teleport]], [[Trap]]
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|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
|}
 
  
 
==See also==
 
==See also==
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{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 

Latest revision as of 01:29, 22 March 2025

Rules of Play

The Assassin class is designed for high-mobility, stealth-based play, with a focus on precision and hit-and-run tactics

Examples
Ninja, Hassan-I-Sabah, Inaros, Loki
Garb
Black sash and medieval/sword and sorcery looking garb
Look The Part
Pick one: Poison (Self) 1/Life Charge x3 (ex), Poison Arrow - 1 Arrow / Unlimited (ex)
Armor
2pts
Shields
None
Weapons
Dagger, Short, Long, Light Thrown, Heavy Thrown, Bow

Class Abilities

A red mask on a black field: a common heraldry for Assassins
Abilites By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions