Difference between revisions of "Assassin"

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[[Image:Assassin heraldry.gif|thumb]]
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==Rules of Play==
'''Assassin''' is a core [[class]] focused on stealth, trickery, and (of course) assassination.
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{{ruleblock-start}}
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The Assassin class is designed for high-mobility, stealth-based play, with a focus on precision and hit-and-run tactics
  
==From the [[Rulebook]]==
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;Examples:Ninja, Hassan-I-Sabah, Inaros, Loki
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;[[Garb]]:Black [[sash]] and medieval/sword and sorcery looking garb
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;[[Look The Part]]:Pick one: [[Poison]] (Self) 1/Life Charge x3 ([[ex]]), [[Poison Arrow]] - 1 [[Arrow]] / Unlimited ([[ex]])
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;[[Armor]]:2pts
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;[[Shields]]:None
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;[[Weapons]]:[[Dagger]], [[Short]], [[Long]], [[Light Thrown]], [[Heavy Thrown]], [[Bow]]
  
Assassins were once so powerful in the Middle East that Hulagu Khan had to storm their mountain fortress when they demanded tribute. Renaissance Italy and its setting of political intrigue made the courtly killing an art form.
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===[[Class Abilities]]===
 
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[[Image:Assassinheraldry2.jpg|thumb|A red mask on a black field: a common heraldry for Assassins]]
===Examples:===
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{| class="wikitable" | style="border: 1px solid blue;"
[[Ninja|The Ninja]], the Borgias, the Jackal, Hassan-I-Sabah, Sir Francis Walsingham
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|+ Abilites By Level
 
 
===[[Garb]]:===
 
Black sash
 
 
 
===Class details:===
 
{| class="wikitable"
 
 
|-
 
|-
! Assassin Level
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! Level !! Abilities
! Lives
 
! Weapons
 
! Armor
 
! Immunities
 
! Abilities and Traits
 
 
|-
 
|-
| 1st
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| style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" |
| 4
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*[[Trickery]] ([[T]])
| [[dagger]], [[short]], [[long]], [[throwing weapons]]
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*[[Assassinate]] Unlimited ([[ex]]) ([[Ambulant]])
| -
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*[[Shadow Step]] 2/Life ([[ex]])
| None
 
| -
 
 
|-
 
|-
| 2nd
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| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
| -
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*Pick one:
| [[bow|short bow]] (T)
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**[[Poison]] (Self) 1/Life [[Charge]] x3 ([[ex]])
| -
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**[[Poison]] Arrow - 2 Arrows / Unlimited ([[ex]])
| -
 
| [[Poison Weapon]] (ex) (2/game), [[Trap]] (ex) (1/game)
 
 
|-
 
|-
| 3rd
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| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
| -
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*[[Blink]] 2/Life ([[ex]]) ([[Ambulant]])
| -
 
| -
 
| -
 
| [[Touch of Death]] (ex) (1/game), [[Teleport]] (ex) (2/game), [[Antidote to Poison]] (ex) (1/life)
 
 
|-
 
|-
| 4th
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| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
| -
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*[[Hold Person]] 1/Life ([[m]])
| -
 
| 2 points (T)
 
| -
 
| -
 
 
|-
 
|-
| 5th
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| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
| -
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*[[Teleport]] (Self) 2/Life ([[ex]])
| -
 
| [[shield|small shields]] (T)
 
| -
 
| [[Assassinate]] (ex) (2/game)
 
 
|-
 
|-
| 6th
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| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
| -
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*[[Coup de Grace]] 1/Life ([[m]])<br>
| -
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*Optional – Pick one:<br>
| -
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**[[Ruffian]] ([[Archetype|A]])<br>
| -
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**[[Spy]] ([[Archetype|A]])
| Innate Ability - Choose two abilities to become (1/life) before game: [[Assassinate]], [[Poison Weapon]], [[Teleport]], [[Trap]]
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|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
|}
 
  
 
==See also==
 
==See also==
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{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 

Latest revision as of 01:29, 22 March 2025

Rules of Play

The Assassin class is designed for high-mobility, stealth-based play, with a focus on precision and hit-and-run tactics

Examples
Ninja, Hassan-I-Sabah, Inaros, Loki
Garb
Black sash and medieval/sword and sorcery looking garb
Look The Part
Pick one: Poison (Self) 1/Life Charge x3 (ex), Poison Arrow - 1 Arrow / Unlimited (ex)
Armor
2pts
Shields
None
Weapons
Dagger, Short, Long, Light Thrown, Heavy Thrown, Bow

Class Abilities

A red mask on a black field: a common heraldry for Assassins
Abilites By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions