Difference between revisions of "Trait"
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From the [[Rulebook]]: | From the [[Rulebook]]: | ||
− | <onlyinclude>[[Class Abilities]] that function all of the time without activation being required. Includes such things as [[Immunity]] | + | {{rule|<onlyinclude>[[Class Abilities]] that function all of the time without activation being required. Includes such things as [[Immunity]] and the ability to use extra [[equipment]]. Traits are denoted with a (T) and are not considered [[States]] nor [[Enchantments]]. Traits may not be removed by any means and persist after [[respawn]]. Immunities granted by Traits persist after death. Traits are not [[enchantment]]s, and do not count towards enchantment limits or count for the purposes of [[Attuned]], [[Essence Graft]], or similar [[abilities]]. <BR> |
− | and the ability to use extra [[equipment]]. Traits are denoted with a (T) and are | + | '''Note:''' Some Traits mimic other abilities, but these Traits are still always on and ignore any [[Incantation]] or [[Materials]] requirement listed.</onlyinclude>|{{CurrentRulebookNumber}}}} |
− | + | {{Magic and Ability Mechanics Defined}} | |
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Latest revision as of 02:51, 20 March 2025
From the Rulebook:
Magic and Ability Mechanics Defined Ability · Ability Order · Archetype · Chant · Charge · Enchantments · Engulfing · Incantation · Magic Armor · Magic Balls · Meta-Magic · Range · Resistant · School · Specialty Arrows · Traits · Trigger · Verbal
Magic, Abilities, States and Special Effects Magic and Ability Mechanics Defined · States Defined · Special Effects Defined