Difference between revisions of "Trait"
From AmtWiki
m |
(8.6.3 audit) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
From the [[Rulebook]]: | From the [[Rulebook]]: | ||
− | [[Class Abilities]] that | + | {{rule|<onlyinclude>[[Class Abilities]] that function all of the time without activation being required. Includes such things as [[Immunity]] and the ability to use extra [[equipment]]. Traits are denoted with a (T) and are not considered [[States]] nor [[Enchantments]]. Traits may not be removed by any means and persist after [[respawn]]. Immunities granted by Traits persist after death. Traits are not [[enchantment]]s, and do not count towards enchantment limits or count for the purposes of [[Attuned]], [[Essence Graft]], or similar [[abilities]]. <BR> |
− | + | '''Note:''' Some Traits mimic other abilities, but these Traits are still always on and ignore any [[Incantation]] or [[Materials]] requirement listed.</onlyinclude>|{{CurrentRulebookNumber}}}} | |
− | Includes such things as [[Immunity]] and the ability to use extra [[equipment]]. | + | {{Magic and Ability Mechanics Defined}} |
− | |||
− | Traits are denoted with a (T) and are | ||
− | |||
− | Traits may not be removed by any means and persist after [[respawn]]. | ||
− | |||
− | Immunities granted by Traits persist after death. | ||
− | |||
− | Traits are not [[enchantment]]s, and do not count towards enchantment limits or count for the purposes of [[Attuned]], [[Essence Graft]] or similar [[ | ||
− | |||
− | Note: Some Traits mimic other | ||
− | |||
− | |||
− |
Latest revision as of 02:51, 20 March 2025
From the Rulebook:
Magic and Ability Mechanics Defined Ability · Ability Order · Archetype · Chant · Charge · Enchantments · Engulfing · Incantation · Magic Armor · Magic Balls · Meta-Magic · Range · Resistant · School · Specialty Arrows · Traits · Trigger · Verbal
Magic, Abilities, States and Special Effects Magic and Ability Mechanics Defined · States Defined · Special Effects Defined