Difference between revisions of "Trait"

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From the [[Rulebook]]:
 
From the [[Rulebook]]:
  
[[Class Abilities]] that function all of the time without activation being required.
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{{rule|<onlyinclude>[[Class Abilities]] that function all of the time without activation being required. Includes such things as [[Immunity]] and the ability to use extra [[equipment]]. Traits are denoted with a (T) and are not considered [[States]] nor [[Enchantments]]. Traits may not be removed by any means and persist after [[respawn]]. Immunities granted by Traits persist after death. Traits are not [[enchantment]]s, and do not count towards enchantment limits or count for the purposes of [[Attuned]], [[Essence Graft]], or similar [[abilities]]. <BR>
 
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'''Note:''' Some Traits mimic other abilities, but these Traits are still always on and ignore any [[Incantation]] or [[Materials]] requirement listed.</onlyinclude>|{{CurrentRulebookNumber}}}}
Includes such things as [[Immunity]] and the ability to use extra [[equipment]].
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{{Magic and Ability Mechanics Defined}}
 
 
Traits are denoted with a (T) and are always non-magical in nature.
 
 
 
Traits may not be removed by any means and persist after [[respawn]].
 
 
 
Immunities granted by Traits persist after death.
 
 
 
Traits are not [[enchantment]]s, and do not count towards enchantment limits or count for the purposes of [[Attuned]], [[Essence Graft]] or similar [[Magic and Abilities]].
 
 
 
Note: Some Traits mimic other Magic or Abilities, but these Traits are still always on and ignore any [[Incantation]] or [[Materials]] requirement listed.
 
 
 
[[Category: Rulebook Terms]]
 

Latest revision as of 02:51, 20 March 2025

From the Rulebook:

Class Abilities that function all of the time without activation being required. Includes such things as Immunity and the ability to use extra equipment. Traits are denoted with a (T) and are not considered States nor Enchantments. Traits may not be removed by any means and persist after respawn. Immunities granted by Traits persist after death. Traits are not enchantments, and do not count towards enchantment limits or count for the purposes of Attuned, Essence Graft, or similar abilities.
Note: Some Traits mimic other abilities, but these Traits are still always on and ignore any Incantation or Materials requirement listed.
Magic and Ability Mechanics Defined
Ability · Ability Order · Archetype · Chant · Charge · Enchantments · Engulfing · Incantation · Magic Armor · Magic Balls · Meta-Magic · Range · Resistant · School · Specialty Arrows · Traits · Trigger · Verbal
Magic, Abilities, States and Special Effects
Magic and Ability Mechanics Defined · States Defined · Special Effects Defined
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions