Difference between revisions of "Ability Order"

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From the [[Rulebook]]:
When two abilities would take effect simultaneously:
 
# Effects on a player trigger in this order: Traits, Immunities, Resistances, Other Enchantments.
 
# Other Enchantment effects trigger at the same time, even if the result of one would prevent another. Example one: A player bearing [[Phoenix Tears]] and [[Troll Blood]] dies. Both enchantments trigger and lose a [[Strips|strip]], player is [[Frozen]] for 30s, ignores the killing effect, and when Frozen is removed all wounds are removed, etc. Example two: A player bearing [[Ancestral Armor]] and [[Gift of Air]] is hit by a normal [[melee weapon]] in an armored location. That [[Hit Location|hit location]] loses 1 point of armor, and the player is [[Insubstantial]].
 
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{{V8 Rules Sections}}
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{{rule|<onlyinclude>When two abilities would take effect simultaneously:
[[Category:Magic Rules]]
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# Effects on a player trigger in this order: [[Traits]], [[Immunities]], [[Resistances]], Other [[Enchantments]].
[[Category:V8 Magic Rules]]
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# Other Enchantment effects trigger at the same time, even if the result of one would prevent another. Example one: A player bearing [[Phoenix Tears]] and [[Troll Blood]] dies. Both enchantments trigger and lose a [[Strips|strip]], player is [[Frozen]] for 30s, ignores the killing effect, and when Frozen is removed all wounds are removed, etc. Example two: A player bearing [[Ancestral Armor]] and [[Gift of Air]] is hit by a normal [[melee weapon]] in an armored location. That [[Hit Location|hit location]] loses 1 point of armor, and the player is [[Insubstantial]].</onlyinclude>|{{CurrentRulebookNumber}}}}
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{{Magic and Ability Mechanics Defined}}

Latest revision as of 20:38, 19 March 2025

From the Rulebook:

When two abilities would take effect simultaneously:
  1. Effects on a player trigger in this order: Traits, Immunities, Resistances, Other Enchantments.
  2. Other Enchantment effects trigger at the same time, even if the result of one would prevent another. Example one: A player bearing Phoenix Tears and Troll Blood dies. Both enchantments trigger and lose a strip, player is Frozen for 30s, ignores the killing effect, and when Frozen is removed all wounds are removed, etc. Example two: A player bearing Ancestral Armor and Gift of Air is hit by a normal melee weapon in an armored location. That hit location loses 1 point of armor, and the player is Insubstantial.
Magic and Ability Mechanics Defined
Ability · Ability Order · Archetype · Chant · Charge · Enchantments · Engulfing · Incantation · Magic Armor · Magic Balls · Meta-Magic · Range · Resistant · School · Specialty Arrows · Traits · Trigger · Verbal
Magic, Abilities, States and Special Effects
Magic and Ability Mechanics Defined · States Defined · Special Effects Defined
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions