Difference between revisions of "Ability Order"
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(Created page with "{{rule|<onlyinclude> When two abilities would take effect simultaneously: # Effects on a player trigger in this order: Traits, Immunities, Resistances, Other Enchantments. # O...") |
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− | {{ | + | {{rule|<onlyinclude>When two abilities would take effect simultaneously: |
− | [[ | + | # Effects on a player trigger in this order: [[Traits]], [[Immunities]], [[Resistances]], Other [[Enchantments]]. |
− | [[ | + | # Other Enchantment effects trigger at the same time, even if the result of one would prevent another. Example one: A player bearing [[Phoenix Tears]] and [[Troll Blood]] dies. Both enchantments trigger and lose a [[Strips|strip]], player is [[Frozen]] for 30s, ignores the killing effect, and when Frozen is removed all wounds are removed, etc. Example two: A player bearing [[Ancestral Armor]] and [[Gift of Air]] is hit by a normal [[melee weapon]] in an armored location. That [[Hit Location|hit location]] loses 1 point of armor, and the player is [[Insubstantial]].</onlyinclude>|{{CurrentRulebookNumber}}}} |
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+ | {{Magic and Ability Mechanics Defined}} |
Latest revision as of 20:38, 19 March 2025
From the Rulebook:
Magic and Ability Mechanics Defined Ability · Ability Order · Archetype · Chant · Charge · Enchantments · Engulfing · Incantation · Magic Armor · Magic Balls · Meta-Magic · Range · Resistant · School · Specialty Arrows · Traits · Trigger · Verbal
Magic, Abilities, States and Special Effects Magic and Ability Mechanics Defined · States Defined · Special Effects Defined