Difference between revisions of "Phoenix Tears"

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Phoenix Tears is a spell used by:
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: ''For the chapter named Phoenix Tears, see [[Phoenix_Tears_(chapter)]].''
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'''Phoenix Tears''' is a spell used by:
 
*6th Level [[Healer]]s
 
*6th Level [[Healer]]s
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*6th Level [[Warrior]]s ([[Juggernaut]])
  
If you are looking for the chapter named Phoenix Tears, look [[Phoenix_Tears_(chapter)|here]].
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{{ruleblock-start}}
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<onlyinclude>
 
{{Ability
 
{{Ability
 
|ruleset=V8
 
|ruleset=V8
 
|type=Enchantment
 
|type=Enchantment
 
|school=Spirit
 
|school=Spirit
|range=Other
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|range=Other (Healer)<br>Self (Warrior)
|incant=“May the tears of the phoenix wash over thee” x3
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|incant=“May the tears of the phoenix wash over thee” x3 (Healer) or x1 (Warrior)
 
|materials=Two [[Enchantment Strip|White strip]]s
 
|materials=Two [[Enchantment Strip|White strip]]s
|effect=Enchanted player does not die as normal.
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|effect=Enchanted player does not die as normal. When the player would otherwise die they instead remove a strip and become [[Frozen]] for 30 seconds. When the [[Frozen]] [[State]] is ended the bearer has:  
 
 
When the player would otherwise die they instead remove a strip and become [[Frozen]] for 30 seconds.
 
 
 
When the [[Frozen]] [[State]] is ended the bearer has:  
 
 
# All [[Wound]]s removed
 
# All [[Wound]]s removed
# All [[State]]s removed that are removed by [[Death (Combat)|Death]] or [[Respawn]]ing.
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# All [[State]]s that are removed by [[Death (Combat)|Death]] or [[Respawn]]ing are removed.
 
# All ongoing [[effects]] with a timer are expired.
 
# All ongoing [[effects]] with a timer are expired.
# All of their carried or worn [[equipment]] is fully repaired.
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# All of their carried [[equipment]] is fully repaired.
# All other [[enchantment]]s, except those which are [[Persistent]], are removed.
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# All non-perisstent [[enchantment]]s, except those which are [[Persistent]], are removed.
 
 
Additionally Phoenix Tears allows you to wear an extra [[Enchantment]] from the [[Protection School]].
 
 
 
This extra enchantment is considered [[Persistent]] as long as Phoenix Tears is present.
 
  
The additional Enchantment is not removed once Phoenix Tears is removed.
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Additionally Phoenix Tears allows you to wear an extra [[Enchantment]] from the [[Protection School]]. This extra enchantment is considered [[Persistent]] as long as Phoenix Tears is present. The additional Enchantment is not removed once Phoenix Tears is removed.
|limit=
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|note=Phoenix Tears is removed when the last strip is removed. If Phoenix Tears is removed, the bearer chooses which ([[m]]) Enchantments to lose to meet their new Enchantment limit, if necessary.
|note=Phoenix Tears is removed when the last strip is removed.
 
 
}}
 
}}
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</onlyinclude>
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{{ruleblock-end|{{CurrentRulebookNumber}}}}
 
[[Category:Healer Magic]]
 
[[Category:Healer Magic]]
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[[Category:Warrior Abilities]]

Revision as of 03:07, 18 February 2025

For the chapter named Phoenix Tears, see Phoenix_Tears_(chapter).

Phoenix Tears is a spell used by:


Type
Enchantment
School
Spirit
Range
Other (Healer)
Self (Warrior)
Incantation
“May the tears of the phoenix wash over thee” x3 (Healer) or x1 (Warrior)
Materials
Two White strips
Effects
Enchanted player does not die as normal. When the player would otherwise die they instead remove a strip and become Frozen for 30 seconds. When the Frozen State is ended the bearer has:
  1. All Wounds removed
  2. All States that are removed by Death or Respawning are removed.
  3. All ongoing effects with a timer are expired.
  4. All of their carried equipment is fully repaired.
  5. All non-perisstent enchantments, except those which are Persistent, are removed.
Additionally Phoenix Tears allows you to wear an extra Enchantment from the Protection School. This extra enchantment is considered Persistent as long as Phoenix Tears is present. The additional Enchantment is not removed once Phoenix Tears is removed.
Notes
Phoenix Tears is removed when the last strip is removed. If Phoenix Tears is removed, the bearer chooses which (m) Enchantments to lose to meet their new Enchantment limit, if necessary.