Difference between revisions of "Healer"

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An amtgard [[Class]]
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{{Playtest|rule=Updated as of November 3rd, 2024}}
  
===From the [[7.0]] Rules===
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[[Image:Healerheraldry2.jpg|thumb|A white cross on a red field: a common heraldry for Healers]]
This image has been somewhat forged between clerics and the “hedgemagickers” that preceded Christianity. Our modern view of the
+
'''Healer''' is a core [[class]] that casts [[magic]] to aid, assist, and protect.
fighting “Healer” stems from early medieval clerical use of bludgeoning weapons, so as not to break the implied Biblical prohibition
 
against drawing blood.
 
====Example:====
 
Hippocrates, Chiron, Elrond, Goldmoon, Archangel Raphael, Galenus, and the Hospitallers
 
  
[[image:Patoinqsmall.jpg|400px]]
+
==From the [[Rulebook]]==
 +
[[image:Patoinqsmall.jpg|thumb|Embodied here by [[Decoy]] of [[Wavehaven]].]]
  
Embodied here by [[Decoy]] of [[Wavehaven]].
+
This image has been somewhat forged between clerics and the “hedge mages” that preceded Christianity. Our modern view of the fighting “Healer” stems from early medieval clerical use of bludgeoning weapons, so as not to break the implied biblical prohibition against drawing blood.
  
====Garb:====
+
===Examples===
Red [[sash]]
+
Hippocrates, Chiron, Elrond, Rath, Galenus, and the Hospitaller
====[[Armor]]:====
+
===Equipment===
None
+
'''[[Garb]]:''' Red [[sash]] and medieval/sword and sorcery looking garb<br>
====Shield:====
+
'''[[Look The Part]]:''' 1 extra point of magic at the Healer’s highest level.<br>
[[Medium Shield]], will subtract from magic points
+
'''[[Armor]]:''' None<br>
====Weapons:====
+
'''[[Shields]]:''' None<br>
See the Magic section for a listing of weapons used. Weapons subtract from the Healer’s magic points.
+
'''[[Weapons]]:''' [[Dagger]], [[Magic Staff]]<br>
====Immunities:====
 
None
 
====Lives:====
 
4
 
==Abilities & Traits:==
 
*Magic-user:* Healers are magic-users and gain magic at each level. See the [[Rules of Magic]] Section for more details.
 
  
====See [[Guildmaster of Healers]]====
+
===[[Magic-user]]===
-------------
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Healers may purchase five points of magic from each level. Unused points from higher levels can be
Check out the [[Class]] or [[Abilities and Traits]] pages for more information.
+
rolled down to lower levels. A list of all magic purchased must be carried at all times.
[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]]
+
 
 +
==Spell List==
 +
{| class="wikitable"
 +
! Level !! Spell Name !! Cost !! Max !! Frequency !! Type !! School !! Range
 +
|-
 +
|1st Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Banish]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Spirit (School)|Spirit]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Blessing Against Wounds]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Equipment: Shield, Small]]
 +
| 2
 +
| 1
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Equipment: Weapon, Short]]
 +
| 3
 +
| 2
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Experienced]]
 +
| 2
 +
| 2
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Harden]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Heal]]
 +
| 1
 +
| 1
 +
| Unlimited
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Spirit (School)|Spirit]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Release]]
 +
| 1
 +
| -
 +
| 2/life Charge x3
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
| 2nd Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Adaptive Blessing]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Entangle]]
 +
| 1
 +
| 4
 +
| 2 balls / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Subdual (School)|Subdual]]
 +
| Ball
 +
|-
 +
| -
 +
| [[Equipment: Weapon, Hinged]]
 +
| 3
 +
| 1
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Greater Release]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Hold Person]]
 +
| 1
 +
| -
 +
| 1/Life Charge x3
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Command (School)|Command]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Innate]]
 +
| 2
 +
| 2
 +
| 1/Life
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Sever Spirit]]
 +
| 1
 +
| -
 +
| 1/Life Charge x3
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Spirit (School)|Spirit]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Shove]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Summon Dead]]
 +
| 1
 +
| -
 +
| 1/Life Charge x3
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Spirit (School)|Spirit]]
 +
| 50’
 +
|-
 +
| 3rd Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Adaptive Protection]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Astral Intervention]]
 +
| 1
 +
| -
 +
| 1/Life Charge x3
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Command (School)|Command]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Equipment: Shield, Medium]]
 +
| 2
 +
| 1
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Extension]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Greater Harden]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Iceball]]
 +
| 1
 +
| 2
 +
| 2 Balls / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Subdual (School)|Subdual]]
 +
| Ball
 +
|-
 +
| -
 +
| [[Mend]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Raise Dead]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Death (School)|Death]]
 +
| Other
 +
|-
 +
| -
 +
| [[Resurrect]]
 +
| 1
 +
| -
 +
| 1/Refresh Charge x5
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Spirit (School)|Spirit]]
 +
| Touch
 +
|-
 +
| 4th Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Blessing Against Harm]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Circle of Protection]]
 +
| 1
 +
| 1
 +
| 1/Refresh Charge x10
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Protection (School)|Protection]]
 +
| Self
 +
|-
 +
| -
 +
| [[Dispel Magic]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Greater Heal]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Spirit (School)|Spirit]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Imbue Shield]]
 +
| 1
 +
| 2
 +
| 2/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Protection from Projectiles]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Swift]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Teleport]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
| 5th Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Abeyance]]
 +
| 1
 +
| 2
 +
| 1 Ball / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Subdual (School)|Subdual]]
 +
| Ball
 +
|-
 +
| -
 +
| [[Ambulant]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Blessed Aura]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Enlightened Soul]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Greater Resurrect]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Spirit (School)|Spirit]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Steal Life Essence]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Death (School)|Death]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Undead Minion]]
 +
| 2
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Death (School)|Death]]
 +
| Other
 +
|-
 +
| 6th Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Ancestral Armor]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Mass Healing]]
 +
| 1
 +
| 1
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Spirit (School)|Spirit]]
 +
| Self
 +
|-
 +
| -
 +
| [[Necromancer]]
 +
| 1
 +
| 1
 +
| -
 +
| [[Archetype (Type)|Archetype]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Persistent]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Phoenix Tears (Spell)|Phoenix Tears]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Spirit (School)|Spirit]]
 +
| Other
 +
|-
 +
| -
 +
| [[Priest]]
 +
| 1
 +
| 1
 +
| -
 +
| [[Archetype (Type)|Archetype]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Protection from Magic]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Stun]]
 +
| 1
 +
| 4
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Warder]]
 +
| 2
 +
| 1
 +
| -
 +
| [[Archetype (Type)|Archetype]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
|}
 +
 
 +
==Previous Versions:==
 +
===V7.7===
 +
[[Healer (V7)|Healer]]
 +
 
 +
==See also==
 +
*[[Magic, Abilities, States and Special Effects]]
 +
*[[Guildmaster of Healers]]
 +
*[[About Healers]]
 +
 
 +
{{Template:Classes}}
 +
[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]][[Category:Healer Magic]]

Latest revision as of 06:46, 4 November 2024

*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*

A white cross on a red field: a common heraldry for Healers

Healer is a core class that casts magic to aid, assist, and protect.

From the Rulebook

Embodied here by Decoy of Wavehaven.

This image has been somewhat forged between clerics and the “hedge mages” that preceded Christianity. Our modern view of the fighting “Healer” stems from early medieval clerical use of bludgeoning weapons, so as not to break the implied biblical prohibition against drawing blood.

Examples

Hippocrates, Chiron, Elrond, Rath, Galenus, and the Hospitaller

Equipment

Garb: Red sash and medieval/sword and sorcery looking garb
Look The Part: 1 extra point of magic at the Healer’s highest level.
Armor: None
Shields: None
Weapons: Dagger, Magic Staff

Magic-user

Healers may purchase five points of magic from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times.

Spell List

Level Spell Name Cost Max Frequency Type School Range
1st Level - - - - - - -
- Banish 1 - 1/Life Verbal Spirit 20’
- Blessing Against Wounds 1 - 1/Life Enchantment Protection Other
- Equipment: Shield, Small 2 1 - Neutral Neutral -
- Equipment: Weapon, Short 3 2 - Neutral Neutral -
- Experienced 2 2 - Neutral Neutral -
- Harden 1 - 1/Refresh Enchantment Protection Other
- Heal 1 1 Unlimited Verbal Spirit Touch
- Release 1 - 2/life Charge x3 Verbal Sorcery Touch
2nd Level - - - - - - -
- Adaptive Blessing 1 - 1/Life Enchantment Protection Other
- Entangle 1 4 2 balls / Unlimited Magic Ball Subdual Ball
- Equipment: Weapon, Hinged 3 1 - Neutral Neutral -
- Greater Release 1 - 1/Refresh Verbal Sorcery 20’
- Hold Person 1 - 1/Life Charge x3 Verbal Command 20’
- Innate 2 2 1/Life Meta-Magic Neutral -
- Sever Spirit 1 - 1/Life Charge x3 Verbal Spirit 20’
- Shove 1 - 1/Life Verbal Sorcery 20’
- Summon Dead 1 - 1/Life Charge x3 Verbal Spirit 50’
3rd Level - - - - - - -
- Adaptive Protection 1 - 1/Refresh Enchantment Protection Other
- Astral Intervention 1 - 1/Life Charge x3 Verbal Command 20’
- Equipment: Shield, Medium 2 1 - Neutral Neutral -
- Extension 1 2 1/Life Meta-Magic Neutral -
- Greater Harden 1 - 1/Refresh Enchantment Protection Other
- Iceball 1 2 2 Balls / Unlimited Magic Ball Subdual Ball
- Mend 1 - 1/Life Verbal Sorcery Touch
- Raise Dead 1 - 1/Life Verbal Death Other
- Resurrect 1 - 1/Refresh Charge x5 Verbal Spirit Touch
4th Level - - - - - - -
- Blessing Against Harm 1 - 1/Refresh Enchantment Protection Other
- Circle of Protection 1 1 1/Refresh Charge x10 Verbal Protection Self
- Dispel Magic 1 - 1/Refresh Verbal Sorcery 20’
- Greater Heal 1 - 1/Life Verbal Spirit Touch
- Imbue Shield 1 2 2/Refresh Enchantment Protection Other
- Protection from Projectiles 1 - 1/Refresh Enchantment Protection Other
- Swift 1 2 1/Life Meta-Magic Neutral -
- Teleport 1 2 1/Life Verbal Sorcery Touch
5th Level - - - - - - -
- Abeyance 1 2 1 Ball / Unlimited Magic Ball Subdual Ball
- Ambulant 1 - 1/Refresh Meta-Magic Neutral -
- Blessed Aura 1 - 1/Refresh Enchantment Protection Other
- Enlightened Soul 1 - 1/Refresh Enchantment Protection Other
- Greater Resurrect 1 - 1/Refresh Verbal Spirit Touch
- Steal Life Essence 1 2 1/Life Verbal Death Touch
- Undead Minion 2 - 1/Refresh Enchantment Death Other
6th Level - - - - - - -
- Ancestral Armor 1 - 1/Refresh Enchantment Protection Other
- Mass Healing 1 1 1/Refresh Enchantment Spirit Self
- Necromancer 1 1 - Archetype Neutral -
- Persistent 1 - 1/Life Meta-Magic Neutral -
- Phoenix Tears 1 - 1/Refresh Enchantment Spirit Other
- Priest 1 1 - Archetype Neutral -
- Protection from Magic 1 - 1/Refresh Enchantment Protection Other
- Stun 1 4 1/Refresh Verbal Sorcery 20’
- Warder 2 1 - Archetype Neutral -

Previous Versions:

V7.7

Healer

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared