Difference between revisions of "Healer"
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− | [[Image:Healerheraldry2.jpg|thumb|A white cross on a red field | + | {{Playtest|rule=Updated as of November 3rd, 2024}} |
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+ | [[Image:Healerheraldry2.jpg|thumb|A white cross on a red field: a common heraldry for Healers]] | ||
'''Healer''' is a core [[class]] that casts [[magic]] to aid, assist, and protect. | '''Healer''' is a core [[class]] that casts [[magic]] to aid, assist, and protect. | ||
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'''[[Armor]]:''' None<br> | '''[[Armor]]:''' None<br> | ||
'''[[Shields]]:''' None<br> | '''[[Shields]]:''' None<br> | ||
− | '''[[Weapons]]:''' [[Dagger]]<br> | + | '''[[Weapons]]:''' [[Dagger]], [[Magic Staff]]<br> |
===[[Magic-user]]=== | ===[[Magic-user]]=== | ||
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| [[Enchantment (Type)|Enchantment]] | | [[Enchantment (Type)|Enchantment]] | ||
| [[Protection (School)|Protection]] | | [[Protection (School)|Protection]] | ||
− | | | + | | Other |
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| [[Enchantment (Type)|Enchantment]] | | [[Enchantment (Type)|Enchantment]] | ||
| [[Protection (School)|Protection]] | | [[Protection (School)|Protection]] | ||
− | | | + | | Other |
|- | |- | ||
| - | | - | ||
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| [[Adaptive Blessing]] | | [[Adaptive Blessing]] | ||
| 1 | | 1 | ||
− | | | + | | - |
| 1/Life | | 1/Life | ||
| [[Enchantment (Type)|Enchantment]] | | [[Enchantment (Type)|Enchantment]] | ||
| [[Protection (School)|Protection]] | | [[Protection (School)|Protection]] | ||
− | | | + | | Other |
|- | |- | ||
| - | | - | ||
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| [[Enchantment (Type)|Enchantment]] | | [[Enchantment (Type)|Enchantment]] | ||
| [[Protection (School)|Protection]] | | [[Protection (School)|Protection]] | ||
− | | | + | | Other |
|- | |- | ||
| - | | - | ||
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| - | | - | ||
| [[Greater Harden]] | | [[Greater Harden]] | ||
− | | | + | | 1 |
| - | | - | ||
| 1/Refresh | | 1/Refresh | ||
| [[Enchantment (Type)|Enchantment]] | | [[Enchantment (Type)|Enchantment]] | ||
| [[Protection (School)|Protection]] | | [[Protection (School)|Protection]] | ||
− | | | + | | Other |
|- | |- | ||
| - | | - | ||
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| [[Sorcery (School)|Sorcery]] | | [[Sorcery (School)|Sorcery]] | ||
| Touch | | Touch | ||
+ | |- | ||
+ | | - | ||
+ | | [[Raise Dead]] | ||
+ | | 1 | ||
+ | | - | ||
+ | | 1/Life | ||
+ | | [[Verbal (Type)|Verbal]] | ||
+ | | [[Death (School)|Death]] | ||
+ | | Other | ||
|- | |- | ||
| - | | - | ||
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| [[Spirit (School)|Spirit]] | | [[Spirit (School)|Spirit]] | ||
| Touch | | Touch | ||
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− | |||
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− | |||
− | |||
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|- | |- | ||
| 4th Level | | 4th Level | ||
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| [[Enchantment (Type)|Enchantment]] | | [[Enchantment (Type)|Enchantment]] | ||
| [[Protection (School)|Protection]] | | [[Protection (School)|Protection]] | ||
− | | | + | | Other |
|- | |- | ||
| - | | - | ||
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| 1 | | 1 | ||
| 1/Refresh Charge x10 | | 1/Refresh Charge x10 | ||
− | | [[ | + | | [[Verbal (Type)|Verbal]] |
| [[Protection (School)|Protection]] | | [[Protection (School)|Protection]] | ||
| Self | | Self | ||
+ | |- | ||
+ | | - | ||
+ | | [[Dispel Magic]] | ||
+ | | 1 | ||
+ | | - | ||
+ | | 1/Refresh | ||
+ | | [[Verbal (Type)|Verbal]] | ||
+ | | [[Sorcery (School)|Sorcery]] | ||
+ | | 20’ | ||
|- | |- | ||
| - | | - | ||
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| [[Imbue Shield]] | | [[Imbue Shield]] | ||
| 1 | | 1 | ||
− | | | + | | 2 |
− | | | + | | 2/Refresh |
| [[Enchantment (Type)|Enchantment]] | | [[Enchantment (Type)|Enchantment]] | ||
| [[Protection (School)|Protection]] | | [[Protection (School)|Protection]] | ||
− | | | + | | Other |
|- | |- | ||
| - | | - | ||
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| [[Enchantment (Type)|Enchantment]] | | [[Enchantment (Type)|Enchantment]] | ||
| [[Protection (School)|Protection]] | | [[Protection (School)|Protection]] | ||
− | | | + | | Other |
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| - | | - | ||
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| [[Enchantment (Type)|Enchantment]] | | [[Enchantment (Type)|Enchantment]] | ||
| [[Protection (School)|Protection]] | | [[Protection (School)|Protection]] | ||
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| [[Enchantment (Type)|Enchantment]] | | [[Enchantment (Type)|Enchantment]] | ||
| [[Protection (School)|Protection]] | | [[Protection (School)|Protection]] | ||
− | | | + | | Other |
|- | |- | ||
| - | | - | ||
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| [[Spirit (School)|Spirit]] | | [[Spirit (School)|Spirit]] | ||
| Touch | | Touch | ||
− | |||
− | |||
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| [[Death (School)|Death]] | | [[Death (School)|Death]] | ||
| Touch | | Touch | ||
+ | |- | ||
+ | | - | ||
+ | | [[Undead Minion]] | ||
+ | | 2 | ||
+ | | - | ||
+ | | 1/Refresh | ||
+ | | [[Enchantment (Type)|Enchantment]] | ||
+ | | [[Death (School)|Death]] | ||
+ | | Other | ||
|- | |- | ||
| 6th Level | | 6th Level | ||
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| - | | - | ||
| [[Ancestral Armor]] | | [[Ancestral Armor]] | ||
− | | | + | | 1 |
| - | | - | ||
| 1/Refresh | | 1/Refresh | ||
| [[Enchantment (Type)|Enchantment]] | | [[Enchantment (Type)|Enchantment]] | ||
| [[Protection (School)|Protection]] | | [[Protection (School)|Protection]] | ||
− | | | + | | Other |
|- | |- | ||
| - | | - | ||
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| 1 | | 1 | ||
| - | | - | ||
− | | [[ | + | | [[Archetype (Type)|Archetype]] |
| [[Neutral (School)|Neutral]] | | [[Neutral (School)|Neutral]] | ||
| - | | - | ||
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| [[Enchantment (Type)|Enchantment]] | | [[Enchantment (Type)|Enchantment]] | ||
| [[Spirit (School)|Spirit]] | | [[Spirit (School)|Spirit]] | ||
− | | | + | | Other |
|- | |- | ||
| - | | - | ||
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| 1 | | 1 | ||
| - | | - | ||
− | | [[ | + | | [[Archetype (Type)|Archetype]] |
| [[Neutral (School)|Neutral]] | | [[Neutral (School)|Neutral]] | ||
| - | | - | ||
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| [[Enchantment (Type)|Enchantment]] | | [[Enchantment (Type)|Enchantment]] | ||
| [[Protection (School)|Protection]] | | [[Protection (School)|Protection]] | ||
− | | | + | | Other |
|- | |- | ||
| - | | - | ||
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| 1 | | 1 | ||
| - | | - | ||
− | | [[ | + | | [[Archetype (Type)|Archetype]] |
| [[Neutral (School)|Neutral]] | | [[Neutral (School)|Neutral]] | ||
| - | | - |
Latest revision as of 06:46, 4 November 2024
*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*
Healer is a core class that casts magic to aid, assist, and protect.
Contents
From the Rulebook
This image has been somewhat forged between clerics and the “hedge mages” that preceded Christianity. Our modern view of the fighting “Healer” stems from early medieval clerical use of bludgeoning weapons, so as not to break the implied biblical prohibition against drawing blood.
Examples
Hippocrates, Chiron, Elrond, Rath, Galenus, and the Hospitaller
Equipment
Garb: Red sash and medieval/sword and sorcery looking garb
Look The Part: 1 extra point of magic at the Healer’s highest level.
Armor: None
Shields: None
Weapons: Dagger, Magic Staff
Magic-user
Healers may purchase five points of magic from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times.
Spell List
Previous Versions:
V7.7
See also
Amtgard Character Classes |
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Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard Non-Standard Classes: Monster · Peasant |