Difference between revisions of "Healer"

From AmtWiki
m
(remove Cancel)
 
(14 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[Image:Healerheraldry.gif|thumb|Circa [[6.0]]]]
+
{{Playtest|rule=Updated as of November 3rd, 2024}}
 +
 
 +
[[Image:Healerheraldry2.jpg|thumb|A white cross on a red field: a common heraldry for Healers]]
 
'''Healer''' is a core [[class]] that casts [[magic]] to aid, assist, and protect.  
 
'''Healer''' is a core [[class]] that casts [[magic]] to aid, assist, and protect.  
  
 
==From the [[Rulebook]]==
 
==From the [[Rulebook]]==
 
[[image:Patoinqsmall.jpg|thumb|Embodied here by [[Decoy]] of [[Wavehaven]].]]
 
[[image:Patoinqsmall.jpg|thumb|Embodied here by [[Decoy]] of [[Wavehaven]].]]
This image has been somewhat forged between clerics and the “hedgemagickers” that preceded Christianity. Our modern view of the fighting “Healer” stems from early medieval clerical use of bludgeoning weapons, so as not to break the implied Biblical prohibition against drawing blood.
 
  
===Example:===
+
This image has been somewhat forged between clerics and the “hedge mages” that preceded Christianity. Our modern view of the fighting “Healer” stems from early medieval clerical use of bludgeoning weapons, so as not to break the implied biblical prohibition against drawing blood.
Hippocrates, Chiron, Elrond, Goldmoon, Archangel Raphael, Galenus, and the Hospitallers
+
 
 +
===Examples===
 +
Hippocrates, Chiron, Elrond, Rath, Galenus, and the Hospitaller
 +
===Equipment===
 +
'''[[Garb]]:''' Red [[sash]] and medieval/sword and sorcery looking garb<br>
 +
'''[[Look The Part]]:''' 1 extra point of magic at the Healer’s highest level.<br>
 +
'''[[Armor]]:''' None<br>
 +
'''[[Shields]]:''' None<br>
 +
'''[[Weapons]]:''' [[Dagger]], [[Magic Staff]]<br>
  
===[[Garb]]:===
+
===[[Magic-user]]===  
[[Red]] [[sash]]
+
Healers may purchase five points of magic from each level. Unused points from higher levels can be
 +
rolled down to lower levels. A list of all magic purchased must be carried at all times.
  
===Class details:===
+
==Spell List==
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Level !! Spell Name !! Cost !! Max !! Frequency !! Type !! School !! Range
 +
|-
 +
|1st Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Banish]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Spirit (School)|Spirit]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Blessing Against Wounds]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Equipment: Shield, Small]]
 +
| 2
 +
| 1
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Equipment: Weapon, Short]]
 +
| 3
 +
| 2
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 
|-
 
|-
! Healer Level
+
| -
! Lives
+
| [[Experienced]]
! Weapons
+
| 2
! Armor
+
| 2
! Immunities
+
| -
! Abilities and Traits
+
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 
|-
 
|-
| All
 
| 4
 
| subtracts from [[magic points]]
 
| Medium [[shield]] (subtracts from [[magic points]])
 
| None
 
| [[Magic-user]] (see below)
 
|}
 
 
==Healer Magic==
 
{| class="wikitable"
 
| &nbsp;
 
| '''Magic Name'''
 
| '''Type'''
 
| '''School'''
 
| '''Use'''
 
| '''Cost/Max'''
 
| '''Range'''
 
|-
 
| '''First Level'''
 
| [[Cancel]]
 
| [[S]]
 
| [[Sorcery]]
 
| Unlimited
 
| 0/-
 
| 50'
 
|-
 
 
| -
 
| -
| [[Cure Ailments]]
+
| [[Harden]]
| [[S]]
+
| 1
| [[Spirit]]
+
| -
| 1/life
+
| 1/Refresh
| 1/4
+
| [[Enchantment (Type)|Enchantment]]
| T
+
| [[Protection (School)|Protection]]
|-  
+
| Other
 +
|-
 
| -
 
| -
 
| [[Heal]]
 
| [[Heal]]
| [[S]]
+
| 1
| [[Spirit]]
+
| 1
 
| Unlimited
 
| Unlimited
| 0/-
+
| [[Verbal (Type)|Verbal]]
| T
+
| [[Spirit (School)|Spirit]]
|-  
+
| Touch
 +
|-
 +
| -
 +
| [[Release]]
 +
| 1
 +
| -
 +
| 2/life Charge x3
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
| 2nd Level
 +
| -
 +
| -
 +
| -
 +
| -
 
| -
 
| -
| [[Lost]]
 
| [[S]]
 
| [[Subdual]]
 
| 1/game
 
| 1/4
 
| 20'
 
|-
 
 
| -
 
| -
| [[Mend]]
 
| [[S]]
 
| [[Sorcery]]
 
| 1/life
 
| 1/8
 
| T
 
|-
 
 
| -
 
| -
| [[Mute]]
+
|-
| [[S]]
 
| [[Control]]
 
| 1/life
 
| 2/4
 
| 20'
 
|-  
 
 
| -
 
| -
| [[Talk to Dead]]
+
| [[Adaptive Blessing]]
| [[S]]
+
| 1
| [[Spirit]]
 
| 1/game
 
| 1/-
 
| T
 
|-
 
| ''' Second Level '''
 
| [[Banish]]
 
| [[S]]
 
| [[Sorcery]]
 
| 1/life
 
| 1/4
 
| 20'
 
|-
 
 
| -
 
| -
| [[Bless]]
+
| 1/Life
| [[E]]
+
| [[Enchantment (Type)|Enchantment]]
| [[Protection]]
+
| [[Protection (School)|Protection]]
| 1/life
+
| Other
| 2/4
+
|-
| T
 
|-  
 
 
| -
 
| -
 
| [[Entangle]]
 
| [[Entangle]]
| [[B]]
+
| 1
| [[Subdual]]
+
| 4
| 1 bolt/U
+
| 2 balls / Unlimited
| 1/2
+
| [[Magic Ball (Type)|Magic Ball]]
| --
+
| [[Subdual (School)|Subdual]]
|-  
+
| Ball
 +
|-
 
| -
 
| -
| [[Heal Extend]]
+
| [[Equipment: Weapon, Hinged]]
| [[S]]
+
| 3
| [[Spirit]]
+
| 1
| 1/life
 
| 1/-
 
| 20'
 
|-
 
 
| -
 
| -
| [[Sleep]]
+
| [[Neutral (Type)|Neutral]]
| [[S]]
+
| [[Neutral (School)|Neutral]]
| [[Subdual]]
 
| 1/life
 
| 2/4
 
| 20'
 
|-
 
 
| -
 
| -
| [[Swords to Plowshares]]
+
|-
| [[S]]
+
| -
| [[Spirit]]
+
| [[Greater Release]]
| 1/life
+
| 1
| 1/2
 
| 20'
 
|-  
 
| ''' Third Level '''
 
| [[Mass Sleep]]
 
| [[S]]
 
| [[Subdual]]
 
| 1/game
 
| 1/1
 
| LOS
 
|-
 
 
| -
 
| -
| [[Protect]]
+
| 1/Refresh
| [[E]]
+
| [[Verbal (Type)|Verbal]]
| [[Protection]]
+
| [[Sorcery (School)|Sorcery]]
| 1/game
+
| 20’
| 1/4
+
|-
| T
 
|-  
 
 
| -
 
| -
| [[Protection from Ailments]]
+
| [[Hold Person]]
| [[E]]
+
| 1
| [[Protection]]
+
| -
| 1/game
+
| 1/Life Charge x3
| 1/4
+
| [[Verbal (Type)|Verbal]]
| T
+
| [[Command (School)|Command]]
|-  
+
| 20’
 +
|-
 +
| -
 +
| [[Innate]]
 +
| 2
 +
| 2
 +
| 1/Life
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Sever Spirit]]
 +
| 1
 +
| -
 +
| 1/Life Charge x3
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Spirit (School)|Spirit]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Shove]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Summon Dead]]
 +
| 1
 +
| -
 +
| 1/Life Charge x3
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Spirit (School)|Spirit]]
 +
| 50’
 +
|-
 +
| 3rd Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Adaptive Protection]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Astral Intervention]]
 +
| 1
 +
| -
 +
| 1/Life Charge x3
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Command (School)|Command]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Equipment: Shield, Medium]]
 +
| 2
 +
| 1
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Extension]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Greater Harden]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Iceball]]
 +
| 1
 +
| 2
 +
| 2 Balls / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Subdual (School)|Subdual]]
 +
| Ball
 +
|-
 +
| -
 +
| [[Mend]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Raise Dead]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Death (School)|Death]]
 +
| Other
 +
|-
 
| -
 
| -
 
| [[Resurrect]]
 
| [[Resurrect]]
| [[S]]
+
| 1
| [[Spirit]]
 
| 1/game
 
| 1/8
 
| T
 
|-
 
 
| -
 
| -
| [[Stun]]
+
| 1/Refresh Charge x5
| [[S]]
+
| [[Verbal (Type)|Verbal]]
| [[Sorcery]]
+
| [[Spirit (School)|Spirit]]
| 1/life
+
| Touch
| 2/2
+
|-
| 20'
+
| 4th Level
|-
 
 
| -
 
| -
| [[Wounding]]
 
| [[S]]
 
| [[Death]]
 
| 1/life
 
| 1/2
 
| 20'
 
|-
 
 
| -
 
| -
| [[Yield]]
 
| [[S]]
 
| [[Control]]
 
| 1/game
 
| 2/4
 
| 50'
 
|-
 
| ''' Fourth Level '''
 
| [[Enhancement]]
 
| [[N]]
 
| [[Neutral]]
 
| 1/game
 
| 1/1
 
| --
 
|-
 
 
| -
 
| -
| [[Harden]]
 
| [[E]]
 
| [[Protection]]
 
| 1/game
 
| 1/4
 
| T
 
|-
 
 
| -
 
| -
| [[Release]]
 
| [[S]]
 
| [[Sorcery]]
 
| 1/life
 
| 1/4
 
| 20'
 
|-
 
 
| -
 
| -
| [[Sever Spirit]]
 
| [[S]]
 
| [[Spirit]]
 
| 1/life
 
| 2/4
 
| T
 
|-
 
 
| -
 
| -
| [[Touch of Death]]
 
| [[E]]
 
| [[Sorcery]]/[[Death]]
 
| 1/game
 
| 1/4
 
| T
 
|-
 
| ''' Fifth Level '''
 
| [[Awe/Fear]]
 
| [[S]]
 
| [[Control]]
 
| 1/game
 
| 1/4
 
| 20'
 
|-
 
 
| -
 
| -
| [[Extension]]
+
|-
| [[N]]
 
| [[Neutral]]
 
| 1/life
 
| 1/2
 
| --
 
|-  
 
 
| -
 
| -
| [[Protection from Death]]
+
| [[Blessing Against Harm]]
| [[E]]
+
| 1
| [[Protection]]
 
| 1/game
 
| 1/4
 
| T
 
|-
 
 
| -
 
| -
| [[Protection from Magic]]
+
| 1/Refresh
| [[E]]
+
| [[Enchantment (Type)|Enchantment]]
| [[Protection]]
+
| [[Protection (School)|Protection]]
| 1/game
+
| Other
| 1/4
+
|-
| T
 
|-  
 
 
| -
 
| -
| [[Summon Dead]]
 
| [[S]]
 
| [[Spirit]]
 
| 1/life
 
| 1/-
 
| 50'
 
|-
 
| ''' Sixth Level '''
 
 
| [[Circle of Protection]]
 
| [[Circle of Protection]]
| [[FE]]
+
| 1
| [[Sorcery]]
+
| 1
| Unlimited
+
| 1/Refresh Charge x10
| 2/-
+
| [[Verbal (Type)|Verbal]]
| T
+
| [[Protection (School)|Protection]]
|-  
+
| Self
 +
|-
 
| -
 
| -
 
| [[Dispel Magic]]
 
| [[Dispel Magic]]
| [[S]]
+
| 1
| [[Sorcery]]
+
| -
| 1/game
+
| 1/Refresh
| 1/4
+
| [[Verbal (Type)|Verbal]]
| 20'
+
| [[Sorcery (School)|Sorcery]]
|-  
+
| 20’
 +
|-
 +
| -
 +
| [[Greater Heal]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Spirit (School)|Spirit]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Imbue Shield]]
 +
| 1
 +
| 2
 +
| 2/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 
| -
 
| -
| [[Hallowed Ground]]
+
| [[Protection from Projectiles]]
| [[FE]]
+
| 1
| [[Spirit]]
+
| -
| 1/game
+
| 1/Refresh
| 1/2
+
| [[Enchantment (Type)|Enchantment]]
| T
+
| [[Protection (School)|Protection]]
|-  
+
| Other
 +
|-
 +
| -
 +
| [[Swift]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 
| -
 
| -
 
| [[Teleport]]
 
| [[Teleport]]
| [[S]]
+
| 1
| [[Sorcery]]
+
| 2
| 1/game
+
| 1/Life
| 1/4
+
| [[Verbal (Type)|Verbal]]
| T
+
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
| 5th Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Abeyance]]
 +
| 1
 +
| 2
 +
| 1 Ball / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Subdual (School)|Subdual]]
 +
| Ball
 +
|-
 +
| -
 +
| [[Ambulant]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Blessed Aura]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Enlightened Soul]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Greater Resurrect]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Spirit (School)|Spirit]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Steal Life Essence]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Death (School)|Death]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Undead Minion]]
 +
| 2
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Death (School)|Death]]
 +
| Other
 +
|-
 +
| 6th Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Ancestral Armor]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Mass Healing]]
 +
| 1
 +
| 1
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Spirit (School)|Spirit]]
 +
| Self
 +
|-
 +
| -
 +
| [[Necromancer]]
 +
| 1
 +
| 1
 +
| -
 +
| [[Archetype (Type)|Archetype]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Persistent]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Phoenix Tears (Spell)|Phoenix Tears]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Spirit (School)|Spirit]]
 +
| Other
 +
|-
 +
| -
 +
| [[Priest]]
 +
| 1
 +
| 1
 +
| -
 +
| [[Archetype (Type)|Archetype]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Protection from Magic]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Stun]]
 +
| 1
 +
| 4
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Warder]]
 +
| 2
 +
| 1
 +
| -
 +
| [[Archetype (Type)|Archetype]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 
|}
 
|}
 +
 +
==Previous Versions:==
 +
===V7.7===
 +
[[Healer (V7)|Healer]]
  
 
==See also==
 
==See also==
 +
*[[Magic, Abilities, States and Special Effects]]
 
*[[Guildmaster of Healers]]
 
*[[Guildmaster of Healers]]
 
*[[About Healers]]
 
*[[About Healers]]
  
 
{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
+
[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]][[Category:Healer Magic]]

Latest revision as of 06:46, 4 November 2024

*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*

A white cross on a red field: a common heraldry for Healers

Healer is a core class that casts magic to aid, assist, and protect.

From the Rulebook

Embodied here by Decoy of Wavehaven.

This image has been somewhat forged between clerics and the “hedge mages” that preceded Christianity. Our modern view of the fighting “Healer” stems from early medieval clerical use of bludgeoning weapons, so as not to break the implied biblical prohibition against drawing blood.

Examples

Hippocrates, Chiron, Elrond, Rath, Galenus, and the Hospitaller

Equipment

Garb: Red sash and medieval/sword and sorcery looking garb
Look The Part: 1 extra point of magic at the Healer’s highest level.
Armor: None
Shields: None
Weapons: Dagger, Magic Staff

Magic-user

Healers may purchase five points of magic from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times.

Spell List

Level Spell Name Cost Max Frequency Type School Range
1st Level - - - - - - -
- Banish 1 - 1/Life Verbal Spirit 20’
- Blessing Against Wounds 1 - 1/Life Enchantment Protection Other
- Equipment: Shield, Small 2 1 - Neutral Neutral -
- Equipment: Weapon, Short 3 2 - Neutral Neutral -
- Experienced 2 2 - Neutral Neutral -
- Harden 1 - 1/Refresh Enchantment Protection Other
- Heal 1 1 Unlimited Verbal Spirit Touch
- Release 1 - 2/life Charge x3 Verbal Sorcery Touch
2nd Level - - - - - - -
- Adaptive Blessing 1 - 1/Life Enchantment Protection Other
- Entangle 1 4 2 balls / Unlimited Magic Ball Subdual Ball
- Equipment: Weapon, Hinged 3 1 - Neutral Neutral -
- Greater Release 1 - 1/Refresh Verbal Sorcery 20’
- Hold Person 1 - 1/Life Charge x3 Verbal Command 20’
- Innate 2 2 1/Life Meta-Magic Neutral -
- Sever Spirit 1 - 1/Life Charge x3 Verbal Spirit 20’
- Shove 1 - 1/Life Verbal Sorcery 20’
- Summon Dead 1 - 1/Life Charge x3 Verbal Spirit 50’
3rd Level - - - - - - -
- Adaptive Protection 1 - 1/Refresh Enchantment Protection Other
- Astral Intervention 1 - 1/Life Charge x3 Verbal Command 20’
- Equipment: Shield, Medium 2 1 - Neutral Neutral -
- Extension 1 2 1/Life Meta-Magic Neutral -
- Greater Harden 1 - 1/Refresh Enchantment Protection Other
- Iceball 1 2 2 Balls / Unlimited Magic Ball Subdual Ball
- Mend 1 - 1/Life Verbal Sorcery Touch
- Raise Dead 1 - 1/Life Verbal Death Other
- Resurrect 1 - 1/Refresh Charge x5 Verbal Spirit Touch
4th Level - - - - - - -
- Blessing Against Harm 1 - 1/Refresh Enchantment Protection Other
- Circle of Protection 1 1 1/Refresh Charge x10 Verbal Protection Self
- Dispel Magic 1 - 1/Refresh Verbal Sorcery 20’
- Greater Heal 1 - 1/Life Verbal Spirit Touch
- Imbue Shield 1 2 2/Refresh Enchantment Protection Other
- Protection from Projectiles 1 - 1/Refresh Enchantment Protection Other
- Swift 1 2 1/Life Meta-Magic Neutral -
- Teleport 1 2 1/Life Verbal Sorcery Touch
5th Level - - - - - - -
- Abeyance 1 2 1 Ball / Unlimited Magic Ball Subdual Ball
- Ambulant 1 - 1/Refresh Meta-Magic Neutral -
- Blessed Aura 1 - 1/Refresh Enchantment Protection Other
- Enlightened Soul 1 - 1/Refresh Enchantment Protection Other
- Greater Resurrect 1 - 1/Refresh Verbal Spirit Touch
- Steal Life Essence 1 2 1/Life Verbal Death Touch
- Undead Minion 2 - 1/Refresh Enchantment Death Other
6th Level - - - - - - -
- Ancestral Armor 1 - 1/Refresh Enchantment Protection Other
- Mass Healing 1 1 1/Refresh Enchantment Spirit Self
- Necromancer 1 1 - Archetype Neutral -
- Persistent 1 - 1/Life Meta-Magic Neutral -
- Phoenix Tears 1 - 1/Refresh Enchantment Spirit Other
- Priest 1 1 - Archetype Neutral -
- Protection from Magic 1 - 1/Refresh Enchantment Protection Other
- Stun 1 4 1/Refresh Verbal Sorcery 20’
- Warder 2 1 - Archetype Neutral -

Previous Versions:

V7.7

Healer

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared